X360
Too Human Too Human
Microsoft Game Studios / Silicon Knights
Type: Action-RPG
Release date: Fourth quarter 2008

2008-08-28 16:38:27 by Manager
Microsoft's and Silicon Knights' Too Human will be released in Europe tomorrow, and here's an insanely long interview from the XCN with the lead designer of the game. The interview consists of questions submitted from several sites, and it covers nordic mythology, co-op and much much more.
|
| The First 10 Minutes |
2 Days |
640x360 |
210 MB |
| The First 10 Minutes |
2 Days |
1280x720 |
628 MB |
| The First 10 Minutes |
2 Days |
1280x720 |
633 MB |
| World Serpent |
4 Weeks |
640x360 |
38 MB |
| World Serpent |
4 Weeks |
1280x720 |
86 MB |
| World Serpent |
4 Weeks |
1280x720 |
218 MB |
| Ice Forest |
4 Weeks |
640x360 |
38 MB |
| Ice Forest |
4 Weeks |
1280x720 |
85 MB |
| Ice Forest |
4 Weeks |
1280x720 |
221 MB |
| Demo gameplay |
7 Weeks |
640x360 |
87 MB |
| Demo gameplay |
7 Weeks |
852x480 |
112 MB |
| Demo gameplay |
7 Weeks |
852x480 |
112 MB |
| E3: Too Human gameplay |
7 Weeks |
640x360 |
13 MB |
| E3: Too Human gameplay |
7 Weeks |
1280x720 |
35 MB |
| E3: Too Human gameplay |
7 Weeks |
1280x720 |
27 MB |
| Trailer |
8 Weeks |
640x360 |
14 MB |
| Trailer |
8 Weeks |
1280x720 |
33 MB |
| Trailer |
8 Weeks |
1280x720 |
32 MB |
| Aesir |
8 Weeks |
640x360 |
40 MB |
| Aesir |
8 Weeks |
1280x720 |
89 MB |
| Aesir |
8 Weeks |
1280x720 |
259 MB |
| COOP Serving |
8 Weeks |
640x360 |
14 MB |
| COOP Serving |
8 Weeks |
1280x720 |
36 MB |
| COOP Serving |
8 Weeks |
1280x720 |
59 MB |
| SkillTree Commando |
11 Weeks |
640x360 |
39 MB |
| SkillTree Commando |
11 Weeks |
1280x720 |
107 MB |
| SkillTree Commando |
11 Weeks |
1280x720 |
223 MB |
| Hel |
11 Weeks |
640x360 |
2 MB |
| Hel |
11 Weeks |
1280x720 |
5 MB |
| Hel |
11 Weeks |
1280x720 |
21 MB |
| Battlecries trailer |
> 3 Months |
640x360 |
18 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
48 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
48 MB |
| Battlecries trailer |
> 3 Months |
1280x720 |
55 MB |
| Bio-Engineer |
> 3 Months |
640x360 |
17 MB |
| Bio-Engineer |
> 3 Months |
1280x720 |
40 MB |
| Bio-Engineer |
> 3 Months |
1280x720 |
196 MB |
| Berserker Skill Tree |
> 3 Months |
640x360 |
42 MB |
| Berserker Skill Tree |
> 3 Months |
1280x720 |
114 MB |
| Berserker Skill Tree |
> 3 Months |
1280x720 |
323 MB |
| Video Diary #4 |
> 3 Months |
640x360 |
167 MB |
| Video Diary #4 |
> 3 Months |
1280x720 |
392 MB |
| Video Diary #4 |
> 3 Months |
1280x720 |
347 MB |
| B-roll gameplay |
> 3 Months |
640x360 |
19 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
51 MB |
| Skill Tree video |
> 3 Months |
640x360 |
25 MB |
| Skill Tree video |
> 3 Months |
1280x720 |
69 MB |
| Villain presentation - Loki |
> 3 Months |
640x360 |
3 MB |
| Villain presentation - Loki |
> 3 Months |
1280x720 |
7 MB |
| Villain presentation - Loki |
> 3 Months |
1280x720 |
27 MB |
| Skill Tree video |
> 3 Months |
1280x720 |
264 MB |
| B-roll gameplay |
> 3 Months |
1280x720 |
36 MB |
| Coop trailer |
> 3 Months |
640x360 |
25 MB |
| Coop trailer |
> 3 Months |
1280x720 |
64 MB |
| Coop trailer |
> 3 Months |
1280x720 |
68 MB |
| Dev Diary #3 |
> 3 Months |
640x360 |
132 MB |
| Dev Diary #3 |
> 3 Months |
1280x720 |
348 MB |
| Dev Diary #3 |
> 3 Months |
1280x720 |
560 MB |
| GDC: Second video |
> 3 Months |
640x360 |
39 MB |
| GDC: Second video |
> 3 Months |
1280x720 |
125 MB |
| GDC: Second video |
> 3 Months |
1280x720 |
108 MB |
| GDC Trailer |
> 3 Months |
640x360 |
47 MB |
| GDC Trailer |
> 3 Months |
1280x720 |
152 MB |
| GDC Trailer |
> 3 Months |
1280x720 |
107 MB |
| Berserker |
> 3 Months |
640x360 |
16 MB |
| Berserker |
> 3 Months |
1280x720 |
53 MB |
| Berserker |
> 3 Months |
1280x720 |
40 MB |
| Dev diary #2 |
> 3 Months |
640x360 |
79 MB |
| Dev diary #2 |
> 3 Months |
1280x720 |
219 MB |
| Dev diary #2 |
> 3 Months |
1280x720 |
395 MB |
| E3: Video |
> 3 Months |
1280x720 |
228 MB |
| E3: Video |
> 3 Months |
1280x720 |
228 MB |
| E3: Gameplay camera 2 |
> 3 Months |
960x540 |
85 MB |
| E3: Camcorder gameplay |
> 3 Months |
960x540 |
104 MB |
| E3: XBLM trailer |
> 3 Months |
640x360 |
10 MB |
| E3: XBLM trailer |
> 3 Months |
1280x720 |
29 MB |
| X05: Too Human trailer LQ |
> 3 Months |
320x240 |
9 MB |
| X05: Trailer mix |
> 3 Months |
640x360 |
38 MB |
| 12 images |
2 Days |
12 |
|
| World Serpent |
4 Weeks |
10 |
|
| Aesir |
8 Weeks |
14 |
|
| Skill Tree Commando |
11 Weeks |
3 |
|
| Hel images and artworks |
11 Weeks |
9 |
|
| 6 Freya Images |
> 3 Months |
6 |
|
| Bio Engineer |
> 3 Months |
3 |
|
| Berserker |
> 3 Months |
3 |
|
| 65 images |
> 3 Months |
65 |
|
| 70 images |
> 3 Months |
70 |
|
| 118 artworks and images (2007) |
> 3 Months |
118 |
|
| Villain - Loki images |
> 3 Months |
5 |
|
| Artworks |
> 3 Months |
16 |
|
| Skill Tree images |
> 3 Months |
3 |
|
| Building up Baldur images |
> 3 Months |
7 |
|
| 39 images (mixed 2007-2008) |
> 3 Months |
39 |
|
| 23 images (2007) |
> 3 Months |
23 |
|
| 29 images |
> 3 Months |
29 |
|
| Coop |
> 3 Months |
9 |
|
| 16 Images |
> 3 Months |
16 |
|
| Concept arts |
> 3 Months |
13 |
|
| Character images |
> 3 Months |
17 |
|
| 7 images |
> 3 Months |
7 |
|
| E3 images |
> 3 Months |
5 |
|
| One image |
> 3 Months |
1 |
|
| 1 image |
> 3 Months |
1 |
|
| E3: 17 images |
> 3 Months |
17 |
|
| 19 images |
> 3 Months |
19 |
|
| Famitsu Weekly scans |
> 3 Months |
2 |
|
| 5 images |
> 3 Months |
5 |
|
| 7 artworks |
> 3 Months |
7 |
|
| The First 10 Minutes: Too Human |
2 Days |
|
|
| Too Human interview |
1 Week |
|
|
| Too Human: Ice Forest and more |
4 Weeks |
|
|
| E3: Too Human demo and the MP |
7 Weeks |
|
|
| E3: Gameplay of all MS titles |
7 Weeks |
|
|
| Too Human trailer |
8 Weeks |
|
|
| Too Human: Aesir |
8 Weeks |
|
|
| Too Human: Coop serving |
8 Weeks |
|
|
| Too Human: Commando |
11 Weeks |
|
|
| Too Human: Hel |
11 Weeks |
|
|
| Trailer for Too Human |
> 3 Months |
|
|
| Too Human adds Freya |
> 3 Months |
|
|
| Too Human: Bio-Engineer |
> 3 Months |
|
|
| Too Human: Berserker |
> 3 Months |
|
|
| Too Human video diary |
> 3 Months |
|
|
| The new images of Too Human |
> 3 Months |
|
|
| Images & videos of Too Human |
> 3 Months |
|
|
| Gameplay of Too Human |
> 3 Months |
|
|
| Too Human: Coop images and video |
> 3 Months |
|
|
| Too Human: Dev Diary #3 |
> 3 Months |
|
|
| Images of Too Human |
> 3 Months |
|
|
| Too Human: Berserker video |
> 3 Months |
|
|
| Too Human Dev Diary #2 |
> 3 Months |
|
|
| Images of Too Human |
> 3 Months |
|
|
| E3: Too Human video |
> 3 Months |
|
|
| E3: Images of Too Human |
> 3 Months |
|
|
| One new Too Human image |
> 3 Months |
|
|
| E3: Too Human video |
> 3 Months |
|
|
| E3: Too Human images |
> 3 Months |
|
|
| E3: Xbox 360 games montage |
> 3 Months |
|
|
| E3: Too Human trailer |
> 3 Months |
|
|
| One image of Too Human |
> 3 Months |
|
|
| Too Human scans |
> 3 Months |
|
|
| X05: Trailer low-res of Too Human |
> 3 Months |
|
|
| X05: Trailer mix |
> 3 Months |
|
|
| X05: 5 images of Too Human |
> 3 Months |
|
|
| New images from Too Human |
> 3 Months |
|
|
Since 952 Days
2008-02-17 19:12:14 Too Human - Official Thread (impressions, gameplay discussion, keep it clean)
Spread over four levels, you’ll take your character Baldur and turn him into the man you want to play as. Five classes - that’s Commando, Defender, Bio-Mechanic, Berserker and Champion - are on offer to cater for every taste, and after making that decision you can tweak every move, weapon and armour piece to your heart’s content. In fact, aside from Baldur’s physique, you can customise absolutely anything you want.
Four levels doesn’t sound like much, and it wouldn’t be by conventional thinking. But despite its at-first-glance generic design, Too Human is far from conventional, and as it shares more in common with Phantasy Star Online (another game with four ‘levels’) than anything else, we’re confident that there’s plenty of gaming to be had. These are not four point-to-point sprints, where you can see and do it all in the first visit; they’re sprawling worlds to return to time and time again in the search for ever-better item drops. Extra locations make an appearance, and you’ll also be able to explore an area known as cyberspace - a different plane of existence that shares parallels with the ‘real world’ and focuses on puzzles rather than combat - all mixing things up a little bit.
Too Human will thrive on its online community, only this time around there’s no monthly subscription fee to fork out for. The entire world levels up in order to challenge any team of which you’re a part, so there’s always a fresh challenge on the horizon. Say you and three mates team up over Xbox Live. You may all be at the same level, but what if one player is massively more powerful? Too Human calculates any combination, so in this situation it would throw a couple of powerful enemies your way for the strongest member to battle, and plenty of weaker enemies that need mopping up by the rest. If they fail, the swarm will swamp the stronger member, so the system ensures that everybody has an equally important role to play regardless of rank and bicep-size.
The game has a level cap of 50, so you can’t begin Too Human 2 as a level 99 superhero. That’s not to say that things are over once you’ve hit the big five-oh. Part of the draw of Too Human is the search for rare items, and there’s a frighteningly long list of weapons and armour to find. There should be more than enough to tide you over until the sequel’s out, anyway. Balancing your items takes place in a deep and intricate system. Armour and weapons need to be juggled to maximise the stats, so break out that calculator.
The combat’s a radical departure from the norm. Dropped into this pseudo-RPG is a system not wholly unlike that of Devil May Cry, only slightly more versatile. Flicking the right stick in the direction of an enemy will cause Baldur to dash across to said foe. Another flick will attack with your melee weapon (be it sword or hammer), and holding the right trigger will turn it all a bit Dante and whip out the guns. From what we’ve seen Baldur will be able to target individual enemies with each weapon for big-scale combo-kills and, more importantly, style. Fancy upper-cutting your enemy into the air, jumping up to bash him around and then slamming him back down to the ground, sending a few bullets his way for good measure? Not a problem. When you consider that you can then mix all this with magical attacks (again, you choose how Baldur evolves and what attacks he’ll gain by the way of a skill-tree) and summons by using the face buttons, the potential is huge.
Despite a definite slant toward melee combat, Too Human still offers plenty of long-range weapons and you’ll need to make good use of them. Projectiles will fly in thick and fast if you’ve not killed everything on screen, and unlike your standard RPG’s you can’t take your time getting the job done. The aiming reticule shows what Baldur’s currently attacking - most handy when you’re surrounded and you’re trying to shoot down a troublesome enemy. However, it’ll also tell you what level they’re at, so you always know if you’re better off running than you are fighting. Although you’re capped at level 50 in the first game we’ve spied beasts that are 53 and above, so don’t think you’ll have it easy when you’re maxed out.
There’s also a handy gauge that keeps track of your health, weapons, magical energy and so on - as you’d expect, but there’s a combo meter tucked in as well, and it’ll shoot up during the big battles. It’s not there simply for show though, and you’ll be rewarded with goodies should you fight well. The same attack time and time again won’t work so you really need to mix things up if you want the prizes.
Still, forget about wading through piles of enemies and cutting them down - you won’t get anywhere if you play this like a conventional hack-’n’-slash. Magical abilities play a crucial part in toppling the larger foes. The spells have all got colorful names like ‘Superior Tveihender of Ferocity’. It’s also possible to modify Baldur himself by using cybernetics to increase speed, strength, stamina and other similar attributes. Be wary: there’s a fine line between using enough to increase your statistics and using so many that you virtually become a robot. It’s a balance Baldur’s well aware of, and the other gods mock his reluctance to use the cybernetic implants as much as he could. They see him as being too human… hence the name.
The danger is that Too Human might be trying too hard. The game is aiming to reach some simply massive targets, and given the blend of genres it’s arguably one of the most ambitious Xbox 360 titles to date, not the run-of-the-mill scrapper it first appeared to be. But Silicon Knights are more than equal to the task. Given their pedigree, Baldur’s machinations could turn into something quite special.
Keep your eyes peeled for our hands-on preview next week.
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
IS WRONG
Since 1214 Days
2008-02-17 19:41:44
Show me or let me play, I've had enough of these writings that really don't help the situation.......for me anyways, IN MY OPINION, I, ME! (Grift should be happy!)
---
Mods, stop changing my SIG! I'm going to end up banning you!
Since 648 Days
2008-02-17 19:54:54 In reply to LEBATO (2008-02-17 19:41:44)
And Some screens with Fenrir - giant wolf in North Myphology
BAD QUALITY(((((
---
Hironobu Sakaguchi is coming back to reclaim the throne (c)
Most Wanted: Lost Odyssey - Too Human - Deus EX 3 - Mass Effect 2 - Tomb Raider Underworld - Final Fantasy XIII - Final Fantasy Versus XIII
Since 496 Days
2008-02-17 20:46:57
i need to play a demo to convince me this game isnt going to be trash. all this talk really doesnt convince me of anything other then the devs being too scared to show their game off. which in turn worries me in ragards to the quality of the title.
time will tell i guess. i'd like it to be good, i just have this feeling it wont be.
Since 952 Days
2008-02-17 20:58:57
Well all devs do the samething so its nothing new there, as for a demo heres to hoping, but the action\rpg elements have me hyped for this title!
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
Since 698 Days
2008-02-17 21:02:23
I'm excited. That wolf looks awesome.
---
Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime.
blames poor
marketing
Since 880 Days
2008-02-17 21:40:27
need to see it in motion or play it personally
---
You can dream all you want, kid, but it won't do any good 'cause when you wake up again you'll realize nothing has changed.
Missed the
hay
Since 959 Days
2008-02-17 22:11:50
I demo would be great, so far I like the game, but a demo of how the gameplay is gonna determine how fun it is.
I like the story, the art, the concept...etc. its only the gameplay controls that I have to test, personally.
I hope GDC is a good time to release it, or atleast SOON!
---
*A New Form of Change*
Since 424 Days
2008-02-18 00:00:37
God darnit! I want a demooooooooooooooooooooooo...
---
"Yipikaye mother fu...fudger!"
Since 543 Days
2008-02-18 00:53:29
The mouth on that creature looks brilliantly scary lol. I would love a demo too, but if one wasn`t released, then I`d risk it anyway. It comes out on the 6th of May `08 which is a bit of a bad time, considering that GTA-4 comes out the friday before it lol.
It has the potential to really shine with it`s replayablility etc and having up to 4 player co-op is great fun for sure!. Maybe it`ll help to soothe our pain while Diablo-3 still lingers as a distant memory of hope?.
Since 984 Days
2008-02-18 01:56:17
I'm still extremely excited for this game. I can't wait to play it.
The only way I could be letdown by it at this point is if the story doesn't deliver and I don't expect that to be the case.
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
Since 849 Days
2008-02-18 11:32:57
Wow.
Hopefully we'll get a demo at GDC.
---
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
IS WRONG
Since 1214 Days
2008-02-20 01:57:40
New Video From IGN
http://media.xbox360.ign.com/media/748/748783/vids...
.............Uh...........Yeah, opinion is the same. I do see an increase in the number of enemies on screen though. But man, are those animations BAD or what? And it isn't even on a technical level only, it's their decisions, wtf is it with all the sliding? Looks really awful in that respect.
---
Mods, stop changing my SIG! I'm going to end up banning you!
He can also
ban your ass!
Since 1092 Days
2008-02-20 03:07:11 In reply to LEBATO (2008-02-17 19:41:44)
Since 618 Days
2008-02-20 03:23:11 In reply to LEBATO (2008-02-20 01:57:40)
http://media.xbox360.ign.com/media/748/748783/vids...
.............Uh...........Yeah, opinion is the same. I do see an increase in the number of enemies on screen though. But man, are those animations BAD or what? And it isn't even on a technical level only, it's their decisions, wtf is it with all the sliding? Looks really awful in that respect.
Since 952 Days
2008-02-20 03:58:53
ign is to slow for me!
but these vids at GT are amazing!! i am really hyped for this game now and with coop too i'm sold, i'm off to bed now a happy man :)
http://www.gametrailers.com/game/2207.html
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
He can also
ban your ass!
Since 1092 Days
2008-02-20 04:06:05
Nice topic title. I'm pretty sure GT and IGN have new video footage daily.
Junior Detective
Since 1068 Days
2008-02-20 04:08:20
may want to add Too Human back in the title as well DC :p
Anyway, combat animations still look weak, but I think I'll be able to look past. The customization is looking really solid.
Since 952 Days
2008-02-20 04:22:14
GDC08: Joystiq live at the Too Human press conference

http://www.joystiq.com/2008/02/19/joystiq-live-at-...
one more addition, ok now i'm really off to bed :)
---
Mass Effect - March 10th - Continue the Fight!!!
Bitches!!
IS WRONG
Since 1214 Days
2008-02-20 05:26:20 In reply to ramses01 (2008-02-20 03:23:11)
And I didn't know you had no games this generation, poor you.
---
Mods, stop changing my SIG! I'm going to end up banning you!
Since 984 Days
2008-02-20 06:21:38
Haha the game looks so damn awesome I can't wait to play this thing!
I love the RPG elements and the gameplay really does look fun. I just look at this game from a combat perspective in a totally different fashion than I do other games and I like this game more for that reason.
It's different. There is nothing else like it right now that I can see and I have high hopes for the story of the game.
---
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
Since 969 Days
2008-02-20 08:41:04
The GDC08: Joystiq live at the Too Human press conference had me really jumping for joy in wanting to play this game now.
Missed the
hay
Since 959 Days
2008-02-20 09:12:33
I saw that conversation video from GDc at IGN, the gameplay looks awesome, can't wait to buy this.
I doubt we will get a demo though, would be great if we did.
---
*A New Form of Change*
Since 851 Days
2008-02-20 12:45:43
Ok, if they get steady framerate, lagfree multiplayer and LOTS of items i'll be drooling all over this. I don't even care about graphics, animations and story. Cause all I want is a Diablo like game I can have fun with. When you're playing the game through for the 150th time. You don't really care for the story anyways. It's just a cherry at the top of a cake.
Since 648 Days
2008-02-20 13:08:48
KOTAKU hands on impressions
http://kotaku.com/358429/too-human-hands+on-impres...
---
Hironobu Sakaguchi is coming back to reclaim the throne (c)
Most Wanted: Lost Odyssey - Too Human - Deus EX 3 - Mass Effect 2 - Tomb Raider Underworld - Final Fantasy XIII - Final Fantasy Versus XIII