PC
X360
PS3

Brothers in Arms: Hell's Highway Brothers in Arms: Hell's Highway

Ubisoft / Gearbox Software

Type: Tactical FPS

Release date: September 25 2008

 
Latest news
Third Making Of of BiA: HH

Third Making Of of BiA: HH

More details...

No comment yet

2008-08-29 17:55:57 by BlimBlim

Ubisoft again, and this time the third a quite bloody Making Of of Brothers in Arms: Hell's Highway.

 
Vidéos
Since Format Size
Making Of #3
1 Week 640x360 73 MB
Making Of #3
1 Week 1280x720 235 MB
Making Of #3
1 Week 1280x720 329 MB
GC08: Gameplay
2 Weeks 640x360 143 MB
GC08: Gameplay
2 Weeks 960x540 241 MB
GC08: Gameplay
2 Weeks 960x540 232 MB
Teamwork trailer
3 Weeks 640x360 30 MB
Teamwork trailer
3 Weeks 640x360 26 MB
Teamwork trailer
3 Weeks 640x360 29 MB
Making of #2
4 Weeks 640x360 52 MB
Making of #2
4 Weeks 1280x720 163 MB
Making of #2
4 Weeks 1280x720 345 MB
E3: Walkthrough
7 Weeks 640x360 105 MB
E3: Walkthrough
7 Weeks 1280x720 378 MB
E3: Behind the scenes
7 Weeks 640x360 46 MB
E3: Behind the scenes
7 Weeks 1280x720 114 MB
E3: Destructible cover
7 Weeks 640x360 15 MB
E3: Destructible cover
7 Weeks 1280x720 43 MB
E3: Tanks
7 Weeks 640x360 12 MB
E3: Tanks
7 Weeks 1280x720 36 MB
E3: Behind the scenes
7 Weeks 1280x720 137 MB
E3: Destructible cover
7 Weeks 1280x720 48 MB
E3: Tanks
7 Weeks 1280x720 41 MB
E3: Walkthrough
7 Weeks 1280x720 458 MB
Developer diary
10 Weeks 640x360 71 MB
Developer diary
10 Weeks 960x540 129 MB
Developer diary
10 Weeks 960x540 164 MB
Destructible cover
11 Weeks 640x360 16 MB
Destructible cover
11 Weeks 1280x720 43 MB
Destructible cover
11 Weeks 1280x720 48 MB
Ubidays: Trailer
> 3 Months 640x360 15 MB
Ubidays: Trailer
> 3 Months 1280x720 41 MB
Ubidays: Trailer
> 3 Months 1280x720 112 MB
April 2008 trailer
> 3 Months 640x360 25 MB
April 2008 trailer
> 3 Months 1280x720 73 MB
April 2008 trailer
> 3 Months 1280x720 97 MB
Ubidays: BiA3 press presentation (HD)
> 3 Months 1280x720 217 MB
Ubidays: BiA3 press presentation
> 3 Months 640x360 241 MB
Ubi Days: Direct feed trailer (MP4)
> 3 Months 1280x720 55 MB
Ubi Days: Direct feed trailer
> 3 Months 1280x720 73 MB
Ubi days: Trailer
> 3 Months 960x540 22 MB
BIA - Very short Teaser
> 3 Months 1280x720 13 MB
E3 demo
> 3 Months 640x360 28 MB
E3: Comparison
> 3 Months 640x360 9 MB
E3: Comparison 720p
> 3 Months 1280x720 26 MB
First trailer extended
> 3 Months 640x360 20 MB
First trailer ext. 720p
> 3 Months 1280x720 58 MB
First trailer
> 3 Months 640x360 9 MB
First trailer 720p
> 3 Months 1280x720 25 MB
 
Gallery
Since Number of images
4 images
3 Weeks 4
E3: Images
7 Weeks 4
2 images
11 Weeks 2
Ubidays: Images
> 3 Months 17
5 images
> 3 Months 5
Images and characters
> 3 Months 7
3 images
> 3 Months 3
5 images
> 3 Months 5
4 images
> 3 Months 4
5 images
> 3 Months 5
5 Images PC PS3 X360
> 3 Months 5
Game Convention images
> 3 Months 3
Game Convention images
> 3 Months 3
E3: Images
> 3 Months 11
Ubi Days: Images
> 3 Months 3
E3: 4 images
> 3 Months 4
One image
> 3 Months 1
4 images
> 3 Months 4
2 images
> 3 Months 2
1 image
> 3 Months 1
Two images
> 3 Months 2
1 image
> 3 Months 1
1 image
> 3 Months 1
First image
> 3 Months 1
 
News
Since
Third Making Of of BiA: HH
1 Week
GC08: BIA:HH gameplay
2 Weeks
GC08: Ubisoft's game medley
2 Weeks
Images of BIA: Hell's Highway
3 Weeks
Second BIA:HH Making Of
4 Weeks
E3: BIA:HH images and videos
7 Weeks
Brothers in Arms: HH trailer
10 Weeks
BiA HH: Destructible cover
11 Weeks
Ubidays: BiA 3: Images & trailer
> 3 Months
Images of BiA: Hell's Highway
> 3 Months
Brothers in Arms HH: It's back!
> 3 Months
Images of BiA: Hell's Highway
> 3 Months
Images of Brothers in Arms 3
> 3 Months
More images of Brothers in Arms 3
> 3 Months
Images of Brothers in Arms 3
> 3 Months
Images of Brothers in Arms: HH
> 3 Months
GC07: Brothers in Arms images
> 3 Months
Ubidays: BiA3 presentation
> 3 Months
Ubidays: Brothers In Arms: Hell's Highway images
> 3 Months
Ubi Days: Brother in Arms trailer
> 3 Months
A teaser for Brother In Arms 3
> 3 Months
Brothers in Arms HH trailer demo
> 3 Months
E3: Brothers in Arms 3 images
> 3 Months
E3: Brothers in Arms comparison trailer
> 3 Months
Brothers in Arms HH extended trailer
> 3 Months
Another two BiA3 images
> 3 Months
Brothers in Arms 3 images
> 3 Months
Brothers in Arms 3 images & trailer
> 3 Months
BiA3: One more image
> 3 Months
One Brothers in Arms 3 image
> 3 Months
First image of Brothers in Arms 3
> 3 Months
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Author Message
hasanahmad

hasanahmad
Since 1108 Days

2006-04-29 00:59:41 Update: Extended "HD" movie and Another BIA Xbox 360/PS3 gameplay screen

New 720p Picture

New "HD" extended video: at Gametrailers

[Post edited to add new media link and to make 720p picture a link]

hasanahmad

hasanahmad
Since 1108 Days

2006-04-29 01:02:49

this seems to be an xbox 360 screen : *notices the lack of AF*

dcdelgado

dcdelgado
Since 953 Days

2006-04-29 01:03:15

sweet.... but i think you will get told off for starting ANOTHER BIA thread, when there is already one listed...

mojovonious

mojovonious
Since 1045 Days

2006-04-29 01:18:13

when will they ever enable AF?

hasanahmad

hasanahmad
Since 1108 Days

2006-04-29 01:23:02 In reply to mojovonious (2006-04-29 01:18:13)

Posted by mojovonious
when will they ever enable AF?
thats the complicated thing, as Acert said here Xbox 360 allows developers (for good or worse) to apply AF to per texture instead of the whole screen at once like in PC, you notice in the picture that the ground has probably 2x AF while the wall infront of it has 8xAF

Acert93

Mr. Bad Cop Since 1064 Days

2006-04-29 02:03:33 In reply to hasanahmad (2006-04-29 01:02:49)

Posted by hasanahmad
this seems to be an xbox 360 screen : *notices the lack of AF*
My first thought was, "That is a 360 shot... has to be because there is no AF on the left part of that wall!"

HAHAHA

---
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1215 Days

2006-04-29 02:23:51 In reply to Acert93 (2006-04-29 02:03:33)

Posted by Acert93
My first thought was, "That is a 360 shot... has to be because there is no AF on the left part of that wall!"

HAHAHA
LOL, sadly

---
Did you agree with me? Yes, No? Visit http://www.lebato.blogspot.com and see if we agree on something.

hasanahmad

hasanahmad
Since 1108 Days

2006-04-29 02:25:55

i mean even the ATI 9800 at 16xAF, developers should stop being lazy and apply AF to every texture!

monkey1988

Since 1080 Days

2006-04-29 03:32:23

wow i have no idea wat u guys are talking about.....i just reckon it looks great

Sgt1576

Sgt1576
Since 868 Days

2006-04-29 03:52:06

IGN Weekly Episode 9 is up and it features BIA Footage.

http://media.games.ign.com/articles/693/693580/vid...

---
"Use Humlilty to make them Haughty"-Sun Tzu

Jollipop

Jollipop
Since 976 Days

2006-04-29 04:01:58 In reply to hasanahmad (2006-04-29 02:25:55)

Posted by hasanahmad
i mean even the ATI 9800 at 16xAF, developers should stop being lazy and apply AF to every texture!
It has been said that the xenos has poor texture badwidth, or that with everything else going on plus the fact the memory is shared with the CPU there is little in the way for texture look ups so dev's are prefering to leave it out. (how true this is i have no idea)

But i don't think its a huge deal, the game looks great..

Acert93

Mr. Bad Cop Since 1064 Days

2006-04-29 05:05:33 In reply to Jollipop (2006-04-29 04:01:58)

Posted by Jollipop
It has been said that the xenos has poor texture badwidth, or that with everything else going on plus the fact the memory is shared with the CPU there is little in the way for texture look ups so dev's are prefering to leave it out. (how true this is i have no idea).
Texture bandwidth was a theory ("championed" will you by a very strong PS fan) but Mintmaster and Dave seemed to put the kabosh on that ideas as IMO, especially in regards to AF bandwidth needs (which are nominal).

Further, lets compare this to a 7600GT, which also has 22.4GB/s of bandwidth. The 7600GT doesn't have significant problems running a game like Quake 4 at 1280x1024 with 4xAA and 8xAF -- nearly 70fps. The 360 is only rendering most games at 720p @ 30fps. While the 512MB is shared with the CPU, high end PCs have ~6.4GB/s of bandwidth and most games don't push that even. Anyhow, so while the 360 takes a hit (lets say 6.4GB/s) for the CPU, leaving 16GB/s of bandwidth for texturing, the 360's memory is not impacted by color, z, alpha, etc as these are ALL done on the eDRAM. So much of the bandwidth hit taken from CPU usage is easily reclaimed through all the backbuffer, the biggest bandwidth client, all being isolated on the eDRAM.

PC GPUs have been doing AF with very minor penalties for years. ATI has been doing this since the 9700 back in Fall 2002. So

* AF does not require signigicant system memory bandwidth
* The 7600GT has less effective bandwidth than Xenos, yet 8x AF is routinely used with marginal penalty
* AF in general has been a minor penalty for years

That leaves a number of other alternatives

* Xenos is broken. Unlikely for a number of reasons, one primary one is AF IS used at times
* XDK is not mature yet in this regards
* Developers are struggling with stable framerates (see how GRAW turns off Vsync at times) and every extra frame or two is worth it; combine the rushed deadlines...
* Dev time... last feature turned on, but cannot be done globally enabled since it needs to be turned on by surface
* PC devs are lazy and just used to throwing the switch

Who knows. It could be a number of reasons, but right now no one with inside info is talking, and a lot of the conjecture is pretty weak.

What seems to be pretty well established though is games are not using it universally, but it DOES appear to be used to a degree. It is annoying (I love AF) but jumping to the conclusions some do is hasty. Of course with E3 and the PS3 around the corner expect more and more of this.

---
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

hasanahmad

hasanahmad
Since 1108 Days

2006-04-29 06:52:57 In reply to Acert93 (2006-04-29 05:05:33)

Posted by Acert93
Texture bandwidth was a theory ("championed" will you by a very strong PS fan) but Mintmaster and Dave seemed to put the kabosh on that ideas as IMO, especially in regards to AF bandwidth needs (which are nominal).

Further, lets compare this to a 7600GT, which also has 22.4GB/s of bandwidth. The 7600GT doesn't have significant problems running a game like Quake 4 at 1280x1024 with 4xAA and 8xAF -- nearly 70fps. The 360 is only rendering most games at 720p @ 30fps. While the 512MB is shared with the CPU, high end PCs have ~6.4GB/s of bandwidth and most games don't push that even. Anyhow, so while the 360 takes a hit (lets say 6.4GB/s) for the CPU, leaving 16GB/s of bandwidth for texturing, the 360's memory is not impacted by color, z, alpha, etc as these are ALL done on the eDRAM. So much of the bandwidth hit taken from CPU usage is easily reclaimed through all the backbuffer, the biggest bandwidth client, all being isolated on the eDRAM.

PC GPUs have been doing AF with very minor penalties for years. ATI has been doing this since the 9700 back in Fall 2002. So

* AF does not require signigicant system memory bandwidth
* The 7600GT has less effective bandwidth than Xenos, yet 8x AF is routinely used with marginal penalty
* AF in general has been a minor penalty for years

That leaves a number of other alternatives

* Xenos is broken. Unlikely for a number of reasons, one primary one is AF IS used at times
* XDK is not mature yet in this regards
* Developers are struggling with stable framerates (see how GRAW turns off Vsync at times) and every extra frame or two is worth it; combine the rushed deadlines...
* Dev time... last feature turned on, but cannot be done globally enabled since it needs to be turned on by surface
* PC devs are lazy and just used to throwing the switch

Who knows. It could be a number of reasons, but right now no one with inside info is talking, and a lot of the conjecture is pretty weak.

What seems to be pretty well established though is games are not using it universally, but it DOES appear to be used to a degree. It is annoying (I love AF) but jumping to the conclusions some do is hasty. Of course with E3 and the PS3 around the corner expect more and more of this.
let me guess...championed by Titanio or Jawed :P

I dont think its a bandwidth issue. We know AF can be applied, its not as if AF is not applied. for example in oblivion the walls and trees and buildings infront have AF but the road does not. The grass has AF but the pavement does not. I think it has much to do with developers trying to get HDR and AA working properly, then getting the game optimized for 6 threads, then optimizing for the GPU. All the games except Quake IV and Ridge Racer use HDR and AA at the same time. I dont think the developers have started to use memexport function. If u notice in PC the Oblivion loads all the textures from the hard drive and memory while the 360 does it on the memory only and PC can only match 360 with a 7900 or X1900XTX, in GRAW, the PC version has much worse performance even though its being developed on a PC, which is currently more efficient in programming than 360 as no developer has optimised multithreading or multiparallelism.

modifiedbears

Since 927 Days

2006-04-29 07:05:42

you guys gotta be kidding. oh no look at that grass! you know what actually bugs me? the fact that when he shoots that bazooka the window frame is gonna stay intact.

Acert93

Mr. Bad Cop Since 1064 Days

2006-04-29 16:37:25 In reply to modifiedbears (2006-04-29 07:05:42)

Posted by modifiedbears
you guys gotta be kidding. oh no look at that grass! you know what actually bugs me? the fact that when he shoots that bazooka the window frame is gonna stay intact.
Yeah, that is a problem devs are still cautiously working with. Destructable worlds mean some big problems

* Players can destroy key NPCs, assets, etc... and block/destroy objectives, thus destroying scripting and gameplay
* Accurate deformation takes a lot of horse power and geometry manipulation whereas it seems devs have gone more toward the pixel shader "fake it" route with a lot of faked geometry
* Physics is still in its infancy where they are mainly "physics effects" and few "physics gameplay"
* Lighting/Shadowing models need to be pretty much completely dynamic on all objects to look good and dynamically adjust to the destruction and havok the player creates... of course unexpected destruction could cause all kinds of glitches and bugs
* Play / Bug testing such games would be very, very difficult with a very questionable end product in terms of gameplay
* Totally free and dynamic deformity would not work for online games (too much information to pass over the internet), especially for physics-gameplay effects where objects that are destroyed remain as such. Ruble shape, position, weight, etc... x 10,000 objects would bring servers and broadband connections to their knees

At least those are the arguements I have heard. Personally I hope someone like the Red Faction devs give it a go anyhow. I want completely open ended gameplay!

---
I am too poor to own a 360... therefor I play with paper statistics. The results of my indepth scientific anaylisis determined the most important benchmark is Pi. As in The Ring of Light.

tomchoucrew

tomchoucrew
Since 1407 Days

2006-05-01 03:39:21

http://xboxygen.com/upload/Gallery/baker_shadows_w...

---
http://www.xboxygen.com

Sgt1576

Sgt1576
Since 868 Days

2006-05-01 04:08:55

That pic looks good

---
"Use Humlilty to make them Haughty"-Sun Tzu

hasanahmad

hasanahmad
Since 1108 Days

2006-05-01 05:10:49

2 more XBox 360 screens *notice, after the explosion, the bike standing besides the wall falls on the floor

http://ps3media.ign.com/ps3/image/article/703/7034...
http://ps3media.ign.com/ps3/image/article/703/7034...

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1093 Days

2006-05-01 05:32:55

So it made the building vibrate..but did not damage it :P

INDIGO

INDIGO
Since 1795 Days

2006-05-01 07:09:55

Hmm, where have I heard that before...

mojovonious

mojovonious
Since 1045 Days

2006-05-01 07:29:13

THe game looks great in the screens, but in the one with the one soldier crouched, the shadows look blocky. I thought UE3 softshadowing eliminated the blocky looking shadows.

Scarface

Scarface
Since 1079 Days

2006-05-01 12:16:12

It looks to me like the americans are firing at their own team... Where have I heard that before?

Jato

Jato
Since 970 Days

2006-05-02 23:37:53

There is an extended version of the previous trailer of BIA3 and is nearly 2 mins long.
I can't find a fucking download link for this game anywhere, it's supposed to be on gametrailers.com but they seem to have it removed again.
Anyway here is an stream link, it begins the same as the old trailer but from about 1:20 there's some new footage.

http://www.insidegamer.nl/xbox360/brothersinarmshe...

---
There is no next-gen!

Scarface

Scarface
Since 1079 Days

2006-05-03 00:06:01

Wow. Brilliant find jato. Still not actual gameplay, but the ingame graphics are amazing.

Jato

Jato
Since 970 Days

2006-05-03 00:13:19

Well, it's not a brilliant find at all actually, it's all over the net!
but everywhere I go I get redirected to the same vid on Gametrailers and that is not the extended version (anymore).
It appears they have removed it again apparantly.

Edit:
Finally found a download! download it here(no HD however):
http://playerone.be/playerone/nl/list.php?lst=vide...

---
There is no next-gen!

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