PC
X360
PS3
Devil May Cry 4 Devil May Cry 4
Capcom / Capcom
Type: Action/Adventure
Release date: Available

2008-02-01 08:25:40 by BlimBlim
It's now the third day of Devil May Cry 4's Asian release coverage, with more videos from our favorite video guys around. Let's start with DjMizuhara and this gameplay video from the 360 version.
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| Gilgamesh / Lucifer / Pandora (PS3) |
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73 MB |
| Gilgamesh / Lucifer / Pandora (PS3) |
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220 MB |
| Gilgamesh / Lucifer / Pandora (PS3) |
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249 MB |
| Dice Game (360 version) |
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122 MB |
| Dice Game (360 version) |
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455 MB |
| Dice Game (360 version) |
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668 MB |
| Cut scene (PS3 version) |
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40 MB |
| Cut scene (PS3 version) |
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110 MB |
| Gameplay #2 (DjMizuhara) |
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108 MB |
| Gameplay #2 (DjMizuhara) |
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410 MB |
| Cut scene (PS3 version) |
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126 MB |
| Gameplay #2 (DjMizuhara) |
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599 MB |
| Dante/Nero fight, Trish cutscene (PS3 version) |
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26 MB |
| Dante/Nero fight, Trish cutscene (PS3 version) |
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| Dante/Nero fight, Trish cutscene (PS3 version) |
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93 MB |
| Lady / Trish cutscene (PS3 version) |
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20 MB |
| Lady / Trish cutscene (PS3 version) |
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| Lady / Trish cutscene (PS3 version) |
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| Gameplay #1 (DjMizuhara) |
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247 MB |
| Gameplay #1 (DjMizuhara) |
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866 MB |
| Gameplay #1 (DjMizuhara) |
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1214 MB |
| Intro part 1 |
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| Intro part 1 |
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| Intro part 1 |
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| Music video |
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| Music video |
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| Music video |
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| Demo: PS3/360 comparison by Dot50cal |
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| Demo: PS3/360 comparison by Dot50cal |
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| Demo: PS3/360 comparison by Dot50cal |
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| Cutscene |
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| Cutscene |
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| Cutscene |
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| Prologue |
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| Prologue |
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| Prologue |
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| December 20 trailer |
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| December 20 trailer |
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| December 20 trailer |
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| Final 2007 trailer |
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| Final 2007 trailer |
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| Final 2007 trailer |
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| Ruliweb video #3 |
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| Ruliweb video #2 |
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| Ruliweb video #2 |
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| Ruliweb video #1 |
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| Ruliweb video #2 |
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| Gamers Day Trailer |
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| E3: Offscreen gameplay |
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| Gameplay trailer [MP4] |
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| Nero Fight |
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| Trial version |
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| TGS Trailer (gamma corrected) |
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| Demo gameplay |
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| TGS06: 50 fps gameplay part 3 |
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| TGS06: Gameplay Showfloor part 2 |
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| Trailer |
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| Trailer |
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| Devil May Cry 4 Prologue video |
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| GD07: DMC4 images and video |
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Missed the
hay
Since 958 Days
2008-02-09 08:07:48
Megido...I do not buy last gen games again...ever.
I have enough a tight budget for later games this year so I am choosing wisely.
By the moves I have seen from that japanese capcom site for DMC4 that Dante can do...I am happy enough to learn them as it was natural for me, so bad ass.
I will stick with DMC4 as DMC title goes, then it's NG2 :D
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*A New Form of Change*
Missed the
hay
Since 958 Days
2008-02-09 16:29:23
Okay I finished it, very great game, gonna definitely keep this among my action games, very cool.
So I unlocked a harder difficaulty and Bloody Palace and alot of new images and art.
On my first play through I did not choose "Automatic" on, it was off, because I did not know what it was about.
Now I went with Devil Hunter again just to increase my orbs, items and character stats, but this time I chose Automatic ON, and damn it is CRAZY!
Sure you tap and all, but the AI helps you to unleash hell with timing your attacks for you easily, and make make greater damage.
Considering I wanted to get full on everything on both Dante and Nero, I will have Automatic on, although I haven't tried with Dante to see how good the AI can help me :P
I don't understandwhy Capcom did this though, makes me wonder if all those bad ass moves people do and uploads them on youtube is actually without Automatic, if so, damn, if not...I understand D
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*A New Form of Change*
Since 1022 Days
2008-02-09 17:19:27
how long does it take for you to finish the game people ?
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NARUTO/AVATAR are the best anime EVER!!!
Bring on LOST ODYSSEY & CRY ON!
Missed the
hay
Since 958 Days
2008-02-09 17:27:11 In reply to Sath (2008-02-09 16:29:23)
It took me around 1 day...hours? I did not count, day and night :P
Another thing that I should mention about the automatic mode is that you still have to do your own combos, but the AI helps you to time them better to like rev it up easily to make more damage and all that...not only that but once you grab the enemy with Nero it helps you to do extra damage...if it does any :S
Another cool thing is that all the red orbs comes to you, no matter where you are, so you don't have to run after them.
Like I mentioned, it makes me wonder if all the top combos videos have this automatic on or not, because there is no way telling if you have it or not once in gameplay.
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*A New Form of Change*
Since 417 Days
2008-02-09 18:30:58
Alimo: it took me two evenings of gaming. I can't say exactly how many hours but i'd say it took around 8 at MOST. Probably less.
Sath: Which moves are hard to time? Only exeed is a bit tricky, everyting else buffers like crazy, even with automatic off. Also, about not buying last gen games, that's the most artarded thing i've ever heard. The game is cheap and it's super fun. Why not buy it just because it's a ps2 game? That's just weird :P
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By Crom!
Missed the
hay
Since 958 Days
2008-02-09 19:06:22
Well the automatic on makes it much more cooler and random :P
and I do not have to chase after red orbs :P
I stopped buying last gen games after God of War 2, then all my money is going for next gen, simple as that. There are alot of people who doesn't want to buy last gen games anymore, like me, but there are some who still do...not me.
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*A New Form of Change*
Since 417 Days
2008-02-09 19:36:53
Sath: I just don't understand why you want to miss one of the most excellent action titles of all time because of some weird idea of not buying games for the PS2. But hey, it's your loss, not mine.
Automatic mode basically cheapens the game then, it makes the game a mindless masher. Awesome ;)
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By Crom!
Missed the
hay
Since 958 Days
2008-02-09 19:42:58
Megido, don't TRY to understand, just accept it, makes it easier :)
And yes Automatic on makes the game easier and all, but man does it look cool, kind of like a attract mode of the coolest combos and such you can do :P
I do sometimes turn it off though just to make my game harder for combos, but when I want mindless hack and slash and to see them being unleashed, I turn it on.
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*A New Form of Change*
Mr Pant
siesSince 937 Days
2008-02-12 08:43:42
Going through the same levels repeatedly, seeing the same red barriers, solving the boring puzzles...I could go on. Not liking this game. Feels like a generally last-gen experience. Not to mention that the back-tracking might not have been unacceptable if they gave you a general direction, or even an objective. You just wander around until the enemies block your progress.
The camera has come closer to killing me than any of the bosses have. The combat is great, and the enemies are pretty varied. Graphics are incredible, and the cutscenes are fairly interesting even with their porno-rate writing. But the game ultimately boils down to an experience I had hoped would end on the PS2, in favor of some new innovations of the next-gen. I honestly see no explanation for the levels to be so separated with a transition screen. The graphics are not THAT good, and with everything being separated with invisible walls anyway, whats the need to use an outdated mechanic? It should be seamless. Jumping and platforming also feel labored, it feels like you're going up rather than going forward with momentum. A staple of the franchise, but if you're going to introduce more platforms, it wouldn't hurt to look at your jump mechanic while you're at it.
The skill purchase screen is pretty unique. Let's get a refund on what you upgrade to, so you can keep trying new combos. Would be nice if the price didn't increase just out of reach of what you have left everytime you bought something though.
Maybe I'm being a little harsh on it. It does make some interesting strides, but ultimately, it feels a bit tedious. It's definitely a DMC game. But I had hoped for a little more from a game after so long.
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Hey, I'm just like you. I put my pants on one leg at a - dammit, I knew I forgot something today.