Video games adapted from movies usually are to be avoided at all costs, but sometimes we are pleasantly surprised. The Amazing Spider-Man is one of those games, and though it has some flaws, it is also a very fun title to play. Web-swinging around New York is incredibly addictive, even when simply looking for comics pages. Obviously, the side-quests should have been more varied, and there is still room for improvement in the technical department, but overall it's a nice combination of open world gameplay and more straightforward sequences in which Spidey can fight his way to his objective, or decide to lay low and sneak in. Beenox sure borrowed a lot from the Arkham games, but we have enjoyed every single bit of this new Spider-Man adventure. Note: Activision just announced that the PC version will be released on August 10 in Europe - so most probably on August 7 in North America.
I checked again, their last broadcast is about 32 minutes and is about the Keep. The one after is from oct 20. (5 Hours ago)
@Sdarts: It's going to be the X1 version for me. Hopefully we get to zoom in on characters too. Skyrim and Fallout 3 have that, you can zoom in/out and keep the cam there. (5 Hours ago)
DICE helped them a lot with the Frostbite 3 engine and they were able to push the visuals beyond BF4 in some aspects, like the water effects. And it really shows. Too much excited to wait till Nov 18. (5 Hours ago)
The camera automatically zooms out when entering combat and zooms in after, but you can change the FOV with the mouse wheel. The visuals look amazing on PC, much more than on PS4 and XBO. (6 Hours ago)
@Moonwalker: To access the archived livestream videos, click on BioWare and then on Past Transmissions. Today they showed a new region and a new story quest (but very early, so almost no spoilers). (6 Hours ago)
Main Theme from Lords of the Fallen [url] sounds great to me, kind of getting that Witcher style vibe. (9 Hours ago)
I watched the X1 stream again, parts of it, i really hope so much that on console we can zoom on the character and lock it too, it totally kills immersion when camera is so far away. (9 Hours ago)