About the game
- Ninety-Nine Nights
- X360
- Published by Microsoft Game S...
- Developped by Phantagram
- French release: Available
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All comments
Page 1 2 3 >>Thanks so much BlimBlim
Can somebody tell me something about the plot and gameplay?
nice graphics, sound and promising characters/story.
but is this game really all about hack´n slay?
MUCH BETTER THAN THAT SCREENS THAT THEY RELEASED..
and its ingame so i loved it..
the amount of people on screen at once is hilarious...reminds me of the matrix reloaded when agent smith just kept coming
If this don't sell the 360 in Japan nothing will.
Not even free 360 Sushi with every console.
when i played that ancient demo that was floating around at the launch parties (and crashed super easily) the cutscenes that ran with the in-game engine, weren't too far away from some of the things that look like CGI. i would guess they probably could've done some of those scenes with the engine had they wanted to with slightly better models and longer load-times :)
I gotta have this game....
I'm hoping to god that you get new abilities as you go on. Like you get new more improved abilities that not happening is the ONLY possible thing that can limit this game.
Inphy dies??? And check the amazing look on the witches face at like 22 seconds left.
I think the day that they announce a US release date... should be a holiday! hahahahaha
The animations of the warriors are bad. They are all moving their legs in the same time and on the same way and they walk like they are on a running band.
85%.
I just watched the video and have to say that the ingame graphics are very unimpressive, some cut scenes are pretty good, but gameplay looks very average, doesnt look next-gen. I wish the cgi graphics would be the graphics of this-gen :-(
Anyhoo... The graphics most certainly are impressive and nothing that could be done with the game rigs prior to the 360. The fact is games will never look exactly like CGI because post-processing and pre-scripted animations always beat out realtime graphics... It's just a technical fact. As Realtime gets better, so does CGI.
Even if the graphics were EXACTLY like the CGI from the camera's high position you'd miss out on the details most of the time.