X360 Wednesday, October 4, 2006 | 11:28 AM

30 Fifa 2007 images

30 Fifa 2007 images

EA Sports released nothing less than these 30 images of Fifa 2007, a very visually impressive title to be sure.


All comments

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Commented on 2006-10-04 11:40:14
Not bad.
Commented on 2006-10-04 11:47:32
Looks pretty good all fifa needs is good gameplay like pes which is not likely to happen yet but fifa might overtake pes in the near future are they will just never over take pes, who nows.
Commented on 2006-10-04 11:55:17
I have to say this game looks quite impressive, just too bad the 3rd fifa title on the 360 still doesn't include all the leagues... sucks really.
Commented on 2006-10-04 11:57:05
@ school

Fifa 07 plays much, much closer to PES. I expect very high review scores for this.
Commented on 2006-10-04 12:09:48 In reply to rupbert
Posted by rupbert
@ school

Fifa 07 plays much, much closer to PES. I expect very high review scores for this.
Yeh i saw a few reviews for the current gen version and it was pretty good so this might get a high score as you say.
Commented on 2006-10-04 12:23:22
What's up with the background in (nearly) all those screens? It is split in the middle and the right half is one frame behind the left (or vice versa).
Look at:
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
and every other screen too...
Commented on 2006-10-04 12:27:18 In reply to Disabled
Posted by Disabled
What's up with the background in (nearly) all those screens? It is split in the middle and the right half is one frame behind the left (or vice versa).
Look at:
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
and every other screen too...
When a picture is taken all type of things can happen - if its not taken right.
Commented on 2006-10-04 12:56:51 In reply to school
Posted by school
When a picture is taken all type of things can happen - if its not taken right.
But only on the background? I don't think this can be a capturing issue. IMO this has to do something with the software drawing the screen.
Commented on 2006-10-04 13:00:12 In reply to school
Posted by school
Yeh i saw a few reviews for the current gen version and it was pretty good so this might get a high score as you say.
Yeah I've played the 07 PC demo and it plays really well (although it's actually using the 06 engine, so it looks pretty awful even at high resolutions)...

It's the first Fifa game I will be buying since 99!
Commented on 2006-10-04 13:14:15
I tried the xbox version. and even though I wont deny that it has gotten better in gameplay, it is nowhere near Winning Eleven. and the players still look like they are made of plastic and they have that "divine light from above" effect.
Commented on 2006-10-04 13:52:33
Disabled: It can also be the AA tiling in the engine where the geometry instancing for each tile doesnt quite match up thus hacking the instanced sprites unevenly at the seams of the tiles. The hacking probably occurs when one tile gets lagged out due to slowdown.

Or it can be as harmless as a slight field of field (perspective) problem with the instancing when forcing the game into a higher resolution for PR shots purposes (to be downscaled later).
Commented on 2006-10-04 14:04:39 In reply to Joergen
Field of view, point of view I meant. d'oh!
Commented on 2006-10-04 14:33:35
I doubt it's tiling.

I would expect they are rendering the background to a seperate render target (texture) periodically, most likely in parts (so they don't have to render again when the camera rotates). So they can then apply the depth of field blur to that texture (and not the entire scene). This would explain why the outlines of the players are very sharp - look at the depth of field in any other game and the outlines of focused objects bleed into the background.
I'd imagine it's also to save fillrate, the crowd is probably mostly static, and only gets updated periodically. Say, only the immediate area around the waving flags, etc, gets updated. This simply could be a bit buggy in that first shot (since the flag is broken in two). Rendering that many character models every frame (even though they are very low detail) would still be very tricky, as the batch sizes would be enormous.
Commented on 2006-10-04 14:35:35 In reply to fcb1899
Posted by fcb1899
I tried the xbox version. and even though I wont deny that it has gotten better in gameplay, it is nowhere near Winning Eleven. and the players still look like they are made of plastic and they have that "divine light from above" effect.
first mistake ;) This game is NOTHING like the current gen versions. It is an all new engine entirely for the next gen version of the game :D
Commented on 2006-10-04 15:03:22 In reply to Optimusv2
Posted by Optimusv2
It is an all new engine entirely for the next gen version of the game :D
Which is why EA chose to take out aload of leagues and features from the next-gen version, just like they did last year.
Commented on 2006-10-04 15:04:10 In reply to Optimusv2
Posted by Optimusv2
first mistake ;) This game is NOTHING like the current gen versions. It is an all new engine entirely for the next gen version of the game :D
Yeah, the 360 and PS3 versions are built from scratch.
Commented on 2006-10-04 15:14:15 In reply to rupbert
Posted by rupbert
Yeah, the 360 and PS3 versions are built from scratch.
What PS3 version?
Commented on 2006-10-04 16:25:16 In reply to Slabs
Posted by Slabs
What PS3 version?
lol
Commented on 2006-10-04 16:26:10
doesnt this version have only 4 leagues?....how many does pro evo 6 have?
Commented on 2006-10-04 16:38:38
i heard pro evo has less somehwere(next gen version that is)
Commented on 2006-10-04 17:27:57
This has 8 leagues (7 if you discount Juve being the only Serie B team), PES6 has 4-6 i think...
Commented on 2006-10-04 18:55:41
Graham: But the split tiles go across the foreground objects as well as seen in shot 10 which suggests the entire scene is split at some point.

http://images.xboxyde.com/gallery/public/4366/1134...

Blur filters cannot blur the very edges of an image seamlessly when the outside of the image doesnt exist and theres no data to interpolate from. So in order to apply excessive blur to tiles they'd need a few pixels of data outside the frame of the tile.

Could it be that they have rendered the entire scene in high-resolution tiles on the devkit and then merged them, then downscaled to 720p. But the tiles dont quite match up at the edges and some pixel rows are even duplicated in the foreground objects which means they overlapped the tiles.

The oddball 1279x720 resolution also suggests tinkering (absolutely not buffer grabs for sure).

I'd have to put these in the bullshot basket until I see some real shots.
Commented on 2006-10-04 19:49:06
I'm so hoping this game destroys PES6 just so Konami thinks a bit before coming out with such horrible graphics. I'm really hoping FIFA has incredible gameplay this time around.......REALLY hoping.
Commented on 2006-10-04 22:59:43 In reply to Slabs
Posted by Slabs
What PS3 version?
The one that is in no doubt being developed.
Commented on 2006-10-05 03:31:05
HAHAHAHAHAHAHAHAHAHAHA!
Picture #25 : The Players look kinda scary LOL!
Their EYES!
Its like dead rising meats Soccer field :D
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