| X360, PS3
Sunday, July 9, 2006 | 4:25 PM
Gameplay video of Virtua Tennis 3
Japan Expo Gameplay Versus (no sound)
Download: AVI |
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Nine straight minutes of Mass Effect 2 gameplay
- Rabbids go home, the invasion began!
- Terminal Reality is developing a Project Natal game
- Unreal engine 3 free to all
- Game boy at National Toy Hall of Fame
- No dedicated servers for Rage
- Kane & Lynch 2 First Teaser Trailer
- Assassin's Creed: Lineage most viewed YouTube video
- Is Konami going to rebirth Jackal on Wii?
- No Doubt Sue Activision Over Use of Band Hero Avatars
- Sony was saved by Wii success
- Video games Zippos
- Modern Warfare 2 Prestige Edition Unboxing Official
- The Sims the movie: great horror movie
- Kameo 2 versus project natal
Popular games
All comments
wow look great on 360 i hop its look the same on ps3
I think what a lot of people fail to understand concerning both systems and cross-platform games that wind up on both systems, is that they use a lot of the same art assets. So for example, if they are using a set of textures for one version of the game, then they are using that same set for the other version. Art assets being the most expensive part to game development (and the main reason why games cost double-digit millions of dollars to make these days). It saves a lot of development cash to work games where they share art assets across as many platforms as possible, and this is why you will see far fewer 3rd party exclusive titles to either system this gen, than ever in the industry's history.
One of the reason that Nintendo is getting so many exclusives with Wii, is that because Nintendo refused to follow the path of constantly increased art assets = better games, Wii titles will be far less expensive to create than either X360 or PS3 games. So a developer can afford to spend the money on a Wii title and it remain exclusive. Factor that with the rumor that Wii is just a little more powerful than the original Xbox, and you have a system where every developer on the planet already has a library of graphic engines that will work on Wii (just about any library that was used to develop Dreamcast, Xbox, GCN or PS2 game). All those libraries need is optimization to make use of the extra power and capabilities of the Wii, and you easily have the least expensive (relatively speaking) next-gen console ever, to develop for. It will not surprise me in the least, if there are Wii games that cost less than $1 million to produce and actually cost more to market and distribute than it cost the dev to make it. All because they do not have to deal with the increased price that art assets rises game development by.
In the meantime, on X360 and PS3, expect to see more and more games cross platform to both systems . . . and expect them for the most part to look and play exactly the same. And Virtua Tennis 3 should be no exception to that rule.
Oh, and what's all this garbage about Wii being cheap to develop for? Only if they want it to be cheap...