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- A Dead Space 2?
- Crysis is back to the future
- Bioshock cosplay in real condition
- 10 minutes of Bad Company 2 beta
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
- What kind of anti-violence is that...
- Banned Xboxes flood eBay
- Assassin's Creed 2: 360 vs PS3
- Kane & Lynch 2 got online co-op
- StarCraft II web site gets updated
- Wii is now being sold at a U.S. sporting goods chain
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gonna wait and see
looks like shoot'em up type of game
Apprently the majority of the textures in this game are generated procedurally. This would explain how it fits into 50mb. Would wonder if it will have an ffect on load times though.
It's still up in the air regarding how the final game will play but the screenshots really show how far this game has come and changed since the original demo. I only hope the game itself has improved as much.
They are rocking the procedural code that microsoft has been trying to get dev teams to adopt for the longest of time and this game truely shows it off... 50mb and its looking better than games 50x its size...
This truely shows how scalable XBL Arcade is...
..More devs need to take advantage of the tech though..
Need to send some union neck-twisters to their door ASAP. We cant let people start expecting value for their money. Games like this and castlecrashers will ruin the industry!