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| X360 Thursday, August 31, 2006 | 7:47 PM

Forza Motorsport 2 trailer

Forza Motorsport 2 trailer

Microsoft released this trailer of Forza Motorsport 2, showing some more of the damage system in the game (and was shown at the GC last week). Who knows, maybe we'll get to see the game running in less than a month at X06?




Game Director Dan Greenawalt also commented the video in a press release: Forza Motorsport 2 is the premier racing simulator for the Xbox 360 console. We created this video as a way to illustrate the physics at work in our simulation engine. Specifically, at key points in the video, we change to a multi-pane view with the racing action in one pane and a physics highlight in the other. In this walkthrough, I’ll go into more detail about what you’re seeing.

0:04 = start - Welcome to Sebring
At the start of the video, you see 12 customized cars racing down the front straightaway at Sebring International Raceway in Florida, one of the new tracks we have in Forza Motorsport 2. It’s a pretty tight field and the cars are really dicing it out heading into the first turn.

0:13 = Racing Line
In the first cut-away, we show a top-view of the drivers settling into their racing line. You can see the cars hitting their apex and exit points as they weave through the first group of turns. It’s a tight, high speed section of the track – not a lot of room for passing.

0:18 = Camber at Work
The second cut-away focuses on the front left suspension of a Nissan Fairlady Z. In the left pane, we highlight a change in camber as the car is cornering. Camber is the angle of the tire in relation to the road. In this scene, the camber changes due to body roll and the movement in a double “A” arm suspension. In the bottom right pane, you can see the tire tucking up under the fender just a tad – this movement is meticulously recreated in Forza Motorsport 2. We simulate all kinds of suspension movement as well as their physical geometry.

Geek Out on Tires.
Tire simulation is where Forza Motorsport 2 truly shines. Tires are an incredibly complex system and the most difficult thing to get “right” in a simulator. Tires react to hundreds of subtle variables in some pretty amazing ways, yet they’re an afterthought in most simulation racers. Let me use this cut-away to explain a little about what’s going on in the pane, in real life and in our racing simulation.

You might think that an ideal camber setting would be zero degrees, where the tire is perfectly perpendicular to the ground. However, in this situation you want just a slight amount of negative camber – leaning into the direction of the corner. This negative camber allows the tire to wind up like a spring by flexing its sidewall and contact patch. This spring-like tension is required to get peak friction out of the tire.

As you work a tire, the area where the tire comes in contact with the road flexes and deforms. This area is called the contact patch and you have one for each tire. Managing the forces applied to your four contact patches (load, lateral force and accelerative torque) is the secret to driving fast in the real-world as well as in Forza Motorsport 2. You have to be smooth and keep the car’s weight as evenly distributed as possible.

0:26 = Suspension Simulation
The third cut-away is similar to the second. Only this time, it’s focused in more tightly on the suspension. This allows you to see how much the suspension compresses under heavy load. While the math isn’t as complex as the tire system, the suspension has a lot going on as well. Suspension is one of those physics systems we run at a ridiculously high frequency in Forza Motorsport 2. Some simulation games run their physics at 60 frames per second. However, for systems like tires, body inertia and suspension, this physics update rate is far to low. Its ends up making the game feel like driving in molasses – rapid yaw and load changes feel sloppy. This isn’t how real cars feel. We run our suspension at 360 frames per second to make insure that the racing experience is simulated perfectly.

0:32 = Drafting the Competition
In our fourth cut-away, you can see a Nissan Skyline drafting behind a Honda NSX. They are heading down the long straight-away before the final corner of Sebring. By tucking in behind the NSX, the Skyline gets less wind resistance or drag on the car to slow it down. Using the turbulence and change in air pressure behind the NSX, the Skyline is able to gain some ground and set up a pass.

0:50 = We Have Contact
The final cut-away shows why we included Sebring in Forza Motorsport 2. Sebring is a notoriously rough track. Built on an old runway, Sebring’s surface changes from tarmac to concrete and back several times in a lap. Also, many of the concrete slabs don’t match up right. You can see the Skyline hit a bump and get a few inches of air. If you are asking 100% of your tires and the car gets a little bit of air, the landing isn’t going to be pretty. Sure enough, it ain’t pretty.

The Skyline takes out the NSX and they both go careening into the wall. Parts fly everywhere and come to rest on the track – mirrors, wings, front bumper, rear bumper, exhaust tips... It’s a pretty nasty collision. We’ve added a ton to our damage system in Forza Motorsport 2 – more parts fall off and the performance impacts of damage have been dramatically increased.

1:06 = The Checkered Flag
At the very end of the race, you see the customized Fairlady Z taking advantage of the NSX’s misfortune. The Fairlady Z crossing the finish line ahead of the pack.

Forza Motorsport 2 features unparalleled physics simulation including bone-jarring damage, over 300 of the greatest cars in the world including Ferrari, Porsche and Lamborghini, powerful customization and personalization tools including body kits for hundreds of production cars, and unprecedented online features. If you’re looking for the most complete racing simulator available, you are looking for Forza Motorsport 2.

Damage trailer
Stream available soon
Download: AVI HD |
Damage trailer
Stream available soon
Download: AVI |

All comments

Commented on 2006-08-31 20:59:56
Looks quite nice but this is only "in-game assets" right?
Commented on 2006-08-31 21:01:14
Very blurry..
Commented on 2006-08-31 21:07:23
Posted by Jollipop
Very blurry..
Yeah, the shaking camera thingie almost gives me a headache.. but still i like it...
Commented on 2006-08-31 21:10:42
I'm guessing this isn't the actual game engine, but yet another one of those cg trailers?

Love the walkthrough though.
Commented on 2006-08-31 21:11:45
Look in game to me (or at least in game models), i'm liking the areo dynamics .. :P

This is guna pawn GT5 ..
Commented on 2006-08-31 21:12:05
This better be the last of these stupid trailers, we want to see the game!
Commented on 2006-08-31 21:15:31
Posted by Jollipop
Look in game to me, i'm liking the areo dynamics .. :P

This is guna pawn GT5 ..
It's just more CGI with "in game assets".......
Commented on 2006-08-31 21:26:36
Looks nice but im sick of these trailers i want to see ingames even thou the game might look like that when playing, and why can,t they put pitstop in this game with 20 more laps to go.
Commented on 2006-08-31 21:30:05
Panoramic shots are ace.
Commented on 2006-08-31 21:49:09
Guys I seriously think this might be ingame ... I really do.
Commented on 2006-08-31 22:04:14
No it's not, how could I say this.. the movement and models should be the same in-game. Only everything looks more realistic and shiny (just a pumped up rendered movie)
Commented on 2006-08-31 22:43:32
I've always been a Gran Turismo man myself, but I wouldn't mind switching to Forza until the PS3's price is cut in half. I'm most excited about taking my customized ride online. Hopefully they have the S2000 in this series.
Commented on 2006-08-31 22:45:13
Why do they bother? Even I am starting to worry about the actual game.
Commented on 2006-08-31 22:47:06
It's rather strange to have game that's supposed to be so close to release, and we still haven't seen anything what so ever that's been in-game.. I really want to see something very soon. Forza was awesome, and this sounds incredible. Really looking forward to this :)
Commented on 2006-08-31 22:52:20
ok they are now pissing me off with this Sony CGI junk, X06 they better show me some actual ingame
Commented on 2006-08-31 22:59:21
Posted by kenshin2418
ok they are now pissing me off with this Sony CGI junk, X06 they better show me some actual ingame
qft...
Commented on 2006-08-31 23:07:55
1280x720 4xAA 60FPS !!
With Motion Blur Effect!
Commented on 2006-08-31 23:38:58
Looks great but I'll be seeing the full game before I buy it. After the resolution cockup that is PGR3.

I would be perfectly happy with 30FPS if it was solid and image quality was good. e.g. motion blur, proper HD resolutions. Forza was great and that was only 30 FPS as is PGR3 which is only made a mess of by poor reolution rescaling.
Commented on 2006-09-01 00:58:01
looks awesom I WANT THIS GAME
Commented on 2006-09-01 09:45:53
Posted by Jollipop
Very blurry..
Full Scene motion blur = ownage
Commented on 2006-09-01 13:43:52
If the actual game looks anything like that, call me impressed.
Commented on 2006-09-01 15:36:09
Shot 2 looks in game to me or engine...
Commented on 2006-09-01 15:36:49
i believe the only reason they haven't shown the game is due to exclusivity agreements to magazines to give them screenshots first. They said we would see screenshots in august, I guess not. :(
Commented on 2006-09-01 15:53:28
I read somewhere that it will not be released in 2006 anymore!

Please tell me I'm wrong!!!

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