X360, PC Wednesday, September 27, 2006 | 10:08 PM

X06: CGI Trailer of Halo Wars

X06: CGI Trailer of Halo Wars

Microsoft announced Halo Wars, a RTS based on Halo universe, and developed by Ensemble Studios (creators of the Age of Empire series). We can't wait to see more of the game !
Update: Artworks added.


X06: CGI Halo Wars Trailer

All comments

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Commented on 2006-09-27 21:41:17
Thought that this was a no-go...and Ensemble knows what they're doing...can't wait.
Commented on 2006-09-27 22:02:11
wow, this is going to be great, and thank god its being made by ensemble
Commented on 2006-09-27 22:12:53
lovin it
Commented on 2006-09-27 22:14:54
Im not really familiar to see any Halo thing in CG-rendered ever.. since Bungie dont do that.. Looks really nice... :D
Commented on 2006-09-27 22:17:18
Nurse!

New pants please.
Commented on 2006-09-27 22:18:20
Great Game. Amazing Graphics. Can't wait for this.
Commented on 2006-09-27 22:37:45
Wow I am now a RTS fan...first Halo made me a FPS fan*...Wow.

*I did play and love Quake 3 Arena on Dreamcast...but Halo made me love the Genre.
Commented on 2006-09-27 22:54:41
it's , somehow, backt to the roots. 'cause if i remember right Halo first was planed as an RTS, or am I wrong?
Commented on 2006-09-27 22:55:40 In reply to battelangel
Nope, your right. :)
Commented on 2006-09-27 23:04:04
Halo content in RTS form....

*Drools*

man, too many awesome games coming out for the 360 these days!
gah, i'll watch the trailer tomorrow.
Commented on 2006-09-27 23:19:14
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2006-09-27 23:25:46
Oh god cant take news to much for my heart oh yes oh yes
Commented on 2006-09-27 23:58:36
Can't wait!
Commented on 2006-09-28 00:09:28
So this halo is different from halo 3 right.
Commented on 2006-09-28 00:14:40
That looks like the next Age of Empires 2 escept its on Xbox 360 which makes it even better.
Commented on 2006-09-28 00:15:55
They prerendered it so they could make it so cinematic, but it uses ingame models and assets, i.e. it will look THAT GOOD, if not that smooth and perfectly animated.
Commented on 2006-09-28 00:41:43
It won't look that good. Dream on pal.

Still, it will look pretty ace.
Commented on 2006-09-28 01:00:20
Hi guys, can anyone help me out?

When I click the pics the images no longer come up, it just loads the same page with the small piccies.

Likewise, I can't get the video to work either.

Running firefox, have I ballsed something up?
Commented on 2006-09-28 01:01:39
The halowars.com site says it's completely pre-rendered. This takes place before Halo 1. And it's exclusive to 360 only, so the controls are being handled from ground up. LOTR had great controls but that was a port, this isn't which means it will be even better!
Too bad Halogen got shut down but I understand it's Bungie's IP.
Commented on 2006-09-28 01:27:31
Ok, this is interesting. With respect to the Peter Jackson, Microsoft partnership... xbox.com had this to write...
Posted by xboxcom
First of all Bungie Studios and Peter Jackson have teamed up to work on new episodic downloadable content for Halo... Sorry, let’s run that one by you again – Bungie Studios – the creators of the mighty Halo franchise – and Peter “Mister Lord of the Rings” Jackson are collaborating on totally new content episodes for Halo! This is almost too much to comprehend – an awesome partnership and the promise of plentiful downloadable Halo happiness to come, and that’s aside from Halo 3! The additional announcement that Peter Jackson has now set up his own game development studios – Wingnut Interactive – seems very minor in comparison. Which, of course, it isn’t…
Commented on 2006-09-28 01:28:49
So, this isn't full featured games.. this is XBLA content?
Commented on 2006-09-28 09:48:51
Q: Will I be able to play Halo Wars on Xbox 360 and PC?
A: Halo Wars is for the Xbox 360 exclusively.

Q: Is the trailer pre-rendered?
A: Yes, and it's based around our world concepts and uses lots of in-game models. The sound and music were done at Ensemble Studios as well. Props to our friends at Blur for bringing it all together and making it really shine.

ingame models :D

Q: Other RTS games that have transitioned to console have had issues with controls, how will “Halo Wars” improve on the formula?
A: “Halo Wars” was created for the Xbox 360 from the ground up, which meant we didn't have to make compromises or shoe-horn in artifacts from a Windows PC game. We were able to take all the best aspects of RTS games, make them work perfectly on the Xbox 360, and exclude the rest.
Commented on 2006-09-28 11:23:57
The artwork is simply wonderful!
Commented on 2006-09-28 17:43:48
Nice, in-game character models, how awesome! Halo in it's ORIGINAL RTS form, finally!
Commented on 2006-09-28 19:20:18
I think that the artwork is very reminiscent of the early starwars artwork. Cleverly deliberate to tap into the romance we have with that universe… Looks great, will watch this development with great interest.
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About the game


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    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (7 Hours ago)
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    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (7 Hours ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (7 Hours ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (7 Hours ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (7 Hours ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (7 Hours ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (7 Hours ago)
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