It's been a long since we wanted to do our own game show, and with the TGS and other opportunities we felt it was now or never. This first episode is more a pilot than anything else but we still hope that you will like it and you will want to see the next episode in a month. We also hope you wont mind having to read a lot of subtitles, but believe me it's better than listening to us trying to speak in english for 40 minutes . We spent a lot of time working on the subtitles to make sure they were written well in a good enough english, but if there is something wrong with them please let us know. Last thing, be careful with the Splinter Cell: Double Agent review at the end, as it contains some mild spoilers. You've been warned ! We are eagerly waiting for your comments.
Update: We are aware that the whole "smoking" thing was a bad idea, and we won't do it again in the future. There is no need for more comments about that :)
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (46 minutes ago)
*about game engine graphics pipelines (47 minutes ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (48 minutes ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (48 minutes ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (49 minutes ago)
Nvidia and AMD don't even provide the API for their graphics cards. That would be the next layer between the developer and the video card. DirectX. (49 minutes ago)