It's been a long since we wanted to do our own game show, and with the TGS and other opportunities we felt it was now or never. This first episode is more a pilot than anything else but we still hope that you will like it and you will want to see the next episode in a month. We also hope you wont mind having to read a lot of subtitles, but believe me it's better than listening to us trying to speak in english for 40 minutes . We spent a lot of time working on the subtitles to make sure they were written well in a good enough english, but if there is something wrong with them please let us know. Last thing, be careful with the Splinter Cell: Double Agent review at the end, as it contains some mild spoilers. You've been warned ! We are eagerly waiting for your comments.
Update: We are aware that the whole "smoking" thing was a bad idea, and we won't do it again in the future. There is no need for more comments about that :)
Out of materials. Outside the final circle. So many ways to die and only one way to win. (1 minute ago)
My closet FN win yet in so many ways: [url] (1 minute ago)
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (2 Hours ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (2 Hours ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (2 Hours ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (2 Hours ago)