| X360, PS3
Saturday, January 27, 2007 | 3:30 PM
Images of Stranglehold
January trailer
Download: AVI HD |
About the game
- Stranglehold
- X360, PS3
- Published by Midway Games
- Developed by Midway Games
- French release: 3rd quarter 2007
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- Copyright 2007-2009 Gamersyde SARL
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All comments
every game these days gets pictures released that are not in game,i dont know why they bother as it doesnt rep the game in any way
needs AA
these are screenshots, they don't have AA.... but the game will since its done like a post process, how many times do people keep saying this -_-
I haven't played a good third person shooter since Max Payne 2 (minus Gears of War), this looks like a lot of fun and I love destructible enviroments.
UE3 doesn't support AA. (from what i remember)
Can't wait to play this game, I love Hard Boiled, Max Payne, and Psi-Ops..can't go wrong here.
I just hope the gameplay turns out to be good.
I'm not really impressed by the charactermodel details in this game sofar, especially in the 1st screenshot.. But I guess we'll have to wait until the game is ready and see it in motion..
I don't believe UE3 doesn't support AA, that would be stupid beyond believe..
That 2 Xbox 360 games that use UE3 don't use AA doesn't mean UE3 doesn't support AA.. Releasing such a next-gen game engine without support for AA would be extremly weird, especially on PC..
And it's not just two games, Mass Effect, Stranglehold, Brothers In Arms, etc are all lacking AA as well. I don't think any UE3 game on the platform currently sports anti-aliasing, and I think that unless they change the package they're licensing to third parties, no games will for some time.
Jacob- Will UE3.0 support predicated tiling to make use of 4xAA on Xbox 360?
Sweeney- Gears of War runs natively at 1280x720p without multisampling. MSAA performance doesn't scale well to next-generation deferred rendering techniques, which UE3 uses extensively for shadowing, particle systems, and fog.
We’re going to have some terrific motion blur and depth of field, but
there probably won’t be Full Scene Anti-Aliasing. We’ll do things
that’ll give us a similar effect, but again we’re speaking on the
engine side of things so it’s not really my department. I’m not a big
fan of jaggies though, so we’ll do whatever we can to get rid of those.
Well, then that's just stupid.. Either something is wrong with UE3 or with the socalled next-generation deferred rendering techniques (whatever that may be)..
Personally I think Gears looks much better than pretty much anything else, despite having no anti-aliasing.
needs AA