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For the love of God forgive me pleaseeeeee............oh please!!!
Best looking racer in dev. for what I care.
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
Or a vacuum cleaner picking up grit...
Why can't they make a car sound like a car? Is it TOO much to ask???
Why can't they make a car sound like a car? Is it TOO much to ask???
and these aren't your around town runabouts. These are high-revving, high performance vehicles. They sound high pitched when they're going full plent.
The video brings back fun memories for me from Dirt 1. Don't know whether ot not to pick this up or not. The first was completely on impulse.
you had snow and ice, dust, gravel, dirt, mud, tarmac etc in both rain and snow. DiRT, despite what the name suggested, didnt have any variety in the dirt you drove on, it was practically ALL set in a very baron desert environment. i just hope this one is different. but based on those video's and everything we've seen so far, it isnt.
So anyway it's probably from PC.
You do know they record it from the real thing?
and these aren't your around town runabouts. These are high-revving, high performance vehicles. They sound high pitched when they're going full plent.
Seriously, arcade crashing games ftl
Looks amaaazing. But i have to wonder when we'll ever get good smoke effects in a rally game.. Everything looks amazing in games nowadays, but smoke effects usually suck, fade away after like 2sec and still look like blobs rather than smoke.
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
Rallisport Challenge had much much better replay cameras.
Looks amaaazing. But i have to wonder when we'll ever get good smoke effects in a rally game.. Everything looks amazing in games nowadays, but smoke effects usually suck, fade away after like 2sec and still look like blobs rather than smoke.
One game that had surprisingly the best smoke effects in a racing game to date was NFS Pro Street, i just wish an actual rally game would have that too ;/
i'm like that with most games tho, i think grenades and smoke dont linger in the air long enough to feel realistic. the only game i can think of with really impressive smoke as of late is killzone 2.
i'm like that with most games tho, i think grenades and smoke dont linger in the air long enough to feel realistic. the only game i can think of with really impressive smoke as of late is killzone 2.
it would have been nice to see them drift in dirt as well, i just think developers in general dont leave enough headroom for smoke effects. its just tidier to have them fade quickly rather than have clipping issues when they(quads) collide with scenery or cars behind them
yeah we are a long way from true volumetric smoke/dust particle simulation, most games just use camera facing quads, the reason these look half decent in killzone is that they drift before fading so they are little more persistant, however they still look like "blobs" of smoke.
it would have been nice to see them drift in dirt as well, i just think developers in general dont leave enough headroom for smoke effects. its just tidier to have them fade quickly rather than have clipping issues when they(quads) collide with scenery or cars behind them
the best smoke i've EVER seen in any game EVER, is weirdly little big planet. the stuff is completely dynamic. it moves when you run through it, and it gets trapped if there is something for it to get trapped on. i think a game like killzone would crash and burn if it had smoke like that tho, hell, i think any game would....well, except S.T.A.L.K.E.R. which actually DID have it...lol
one way to keep cheap smoke effects interacting with geometry especially if its last gen quads( which are technically sprites i think) and look rather ugly and unnatural when it does, is to have it disappear quickly which could be why dust is the way it is in Dirt 2 and many other games for that matter.
on a positive note that idiotic bloom looks like its out infavour of some equally idiotic rgb decompositing, i think they might be using a mixture of the two maybe but it looks better than bloom on its own.
There is no way this is running on 360 or PS3