About the game
- The Elder Scrolls IV: Oblivion - ...
- X360
- Published by Bethesda Softworks
- Developed by Bethesda Softworks
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Shivering Isles looks good thrugh, but do we need to be online to play it???
What's this new shader patch everyone keeps talking about?
SO, they are supposedly going to update the ps3 version with a few tweaks, and also the 360 version with a patch, to correct some of this. No biggie.
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These pictures look so good. I love the new art style and all. And yeah, after this, I want to see a TRUE sequel to Morrowind as well. As much as I LOVE Oblivion, Morrowind was better....and far less n00b-friendly.
Bethesda needs to quit working on Oblivion expansions and get their stuff together for the next ES game. I don't want another Oblivion. I want another Morrowind, dammit.
I like the game over Morrowind anyday.I dont see why ppl keep putting it down. The way you control ur character is better than ever. I bet you guys are complaning because of the fast travel, the way they tell you where to go and etc. Well you don't have to fast travel and if they had an option that lets you turn off the directions would you guys be satisfied. Well if you guys hate it so much just email Bethesda and maybe ask them to make a patch that allows you to keep the directions on or turn them off.
I mean of course Oblivion has much better controls and whatnot. Everything is better in Oblivion, except the gameplay. Yeah everything was clunky garbage in Morrowind, but the gameplay was just better. I think so anyway. And this has nothing at all to do with a fast-travel map. You could practically fast-travel anywhere you wanted to in Morrowind too anyway, by way of those silt striders and boats and stuff..lol
If everything in Oblivion didn't level with you, it would have been a lot better. It's SOOOO n00bed-out for casual gamers. But, it still rules though.
That's why it's hard to see any justification for these expansions, even though I've tried all the others. Without playing around (for no gains) with the difficulty slider, I don't see this offering any new challenge or interesting gameplay at all.