| X360, PS3, WII
Saturday, July 14, 2007 | 1:44 AM
E3: Guitar Hero 3 gameplay
E3: Offscreen gameplay
Download: AVI |
About the game
- Guitar Hero 3
- X360, PS3
- Published by Activision
- Developed by Neversoft Entert...
- French release: 4th quarter 2007
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Actually, I paid extra close attention to all Rock Band and Guitar Hero 3 stuff I could possibly uncover with the sole purpose of determining what the key differentials will be. I mean Neversoft/Activision must've known where Rock Band was heading so I thought that they'd obviously be making an effort to sort of let GH3 shoot off in another direction, a more "pure" direction.
I thought a bit about how Saint's Row managed with only cars as opposed to all the helicopters and bikes and.. you know whatever in GTA, and I realised that the increased focus on the cars, the increased handling and the customization sorted it so you didn't really miss those other things as much.
And I gotta say, while I'm not sure it's enough, it seems that the two player modes and increased emphasis on the career/story mode complete with boss fights will be the main strengths of GH3. The battle modes especially employ thes sort of Tetrisnet like powerups that lets you mess stuff up for your opponent. Things like shaking the field or temporarily disabling one of his stings and stuff like that.
I actually asked a pretty elaborate question on the Gamespot live show, but it didn't quite go through in its original shape so I got a more vague answer than I would've liked, but there seems to be something of a story for the career mode this time. Maybe there's an actual sense of growing as a band and becoming more popular, who knows.
And who knows if it's even gonna matter a whole lot right? Well I think it's still important that Neversoft think of ways to not just be a tiny part of Rock Band on a separate disc. They will have a difficult time to compete with the track lists too, so the difference must be on a gameplay level.
I hope they succeed anyway, because I'm positive that Rock Band will and I can't think of anything better than to have two competing music games keeping eachother on edge.
is it just me or does this game seem a lot easier then Guitar Hero II?
But the other tracks we tried had their challenge (I mean, on expert mode, didn't try anything else). You should ask Snoopers about normal mode but I think he enjoyed it too.
Well I'm no musician but as I understand it, Sabotage isn't exactly difficult to play, even on a real guitar. Jordan it is not.
What? This is Expert? No way! :O
graf1k : Amplitude was great !
Same sadness here :/
graf1k : Amplitude was great !
Anyway, the producer (I think it was, or lead designer) said on the Gamespot segment that they're conducting the more insanely demanding stuff in the unlock songs bit of the game, and that those will truly drive people nuts. Maybe this is a career mode song that's deliberately doable.
I thought Amplitude had way too much MTV chart stuff shoehorned in by Sony. If we're looking at tracks I HATED but was FORCED to *master* then Guitar Hero is doing a way better job. Even if "Laid to Rest" and stuff is a bit too.. you know.. yeah. For me.
Anyway, the producer (I think it was, or lead designer) said on the Gamespot segment that they're conducting the more insanely demanding stuff in the unlock songs bit of the game, and that those will truly drive people nuts. Maybe this is a career mode song that's deliberately doable.
There was effin FREEZEPOP !