About the game
- White Knight Chronicles
- PS3
- Published by Sony Computer En...
- Developed by Level 5
- French release: 2009
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Page 1 2 >>I would say 50% ingame, 50% CG Blim.
However, I really look forward to this title. Think it's gonna be a great experience!
It really does look great.
It looks great ... can't wait :D
Anybody else had problems watching the WMV video ... It's staggering like hell :/ ... maybe my codecs are all messed up :/
It's the envioronments and the monster design that's amazing.
Ajd ne seri ... kakvo govno :D
It looks great ... can't wait :D
Anybody else had problems watching the WMV video ... It's staggering like hell :/ ... maybe my codecs are all messed up :/
http://hellninjacommando.com/defilerpak/
The best codec pak you'll ever need ;)
2% in game, 98% CG
Besides, the only part of the trailer with 100% of pre-rendered stuff is near the end (you can see the clear jump in detail, effects & just what kind of things are happening in the trailer), pretty much everything else was done using the in-game engine. It's more like 70% real-time, 30% pre-rendered. The pre-rendered part doesn't start until 2:17 (& lasts about a little less than 30 seconds).
That trailer was awesome. Loved the music too. Sony has one hell of a lineup of software on the way.
I thought the character design of the knights was aweeessssoooomeee. The humans were a little less inspiring. Especially the sephiroth-esque villain at the end.
But the more often I look the trailer, the more I love the Charas.
Very weird, but that's the fact. Hmm... can't wait to play it...
Does anyone know what the music is? It's ace!
actually, no one seems to know who sings the music :P
"Henshin!"
:D
http://www.zshare.net/audio/283622580beac3/
And Jedi the art design isn't European at all, it's clearly Japanese.
All i can say is it better be more fun than Rogue Galaxy.
But yeah, Rogue Galaxy was probably my least favorite Level 5 game so far. Just couldn't really get into it. Wasn't bad, but wasn't nearly what I was expecting from them.