About the game
- Haze
- PS3
- Published by Ubisoft
- Developped by Free Radical Des...
- French release: Available
Top stories
Popular articles
- Four more of Forza 3
- Images of Two Worlds 2
- A fresh pair and video from Forza 3
- New images of Red Dead Redemption
- E3: Parts of The Last Guardian trailer
- Gran Turismo PSP at 60fps
- Forza 3: Sixty images per second
- Dead Space Extraction developer diary
- Guilty Gear 2 in September
- The first 10 minutes of Call of Juarez 2
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- GTA IV: two multiplaform episodes in 2010 ?
- Xbox 360 has better progression than PS3 in the UK
- NBA 2k9 reaches 2 million sales worldwide
- Take-Two diversifying away from GTA dependence
- Tekken 6 director finds unlockables outdated
- IGDA found a new president, Della Rocca is out
- Midway-Warner sale: it's done
- 4-real-syde: Universal bought the rights for an Asteroids movie
- Next No More Heroes won't be a Wii game
- PSP Go! more than 40% faster than original
- Splinter Cell Conviction will last 12 hours
- Miyamoto doesn't think next Zelda will be ''that radically different'' from the previous ones
- A new Resident Evil movie on the works ?
- Valve still hates the Playstation 3
- Nerd-syde: Home-made Virtual-On controller for XBLA release
All comments
am i the only one who thinks it looks dumb the way they just pass through the plants without movin em 1 inch
bar crisis, that happens in every FPS i've personally ever played. so no, not bothered me before, and it isnt going to start now. although when you do see it happen in any game it does make you say "cool"...last game that did it was overlord for me.
nice graphics!
but nothing 'fun' in terms of gameplay i could see from that video
especially since the whole necter idea imo is stupid
but do u not think that the level of detail in crysis should b the new benchmark for all FPS...especially with the amount of em on the market
I hope Haze comes out soon during the Fall period.
I do hope the whole "drug addicted brain washed troops realisation" story really is the main focus of this game because from what I have seen the combat leaves me a little bored.
It took them (the general majority of devs) years to implement the ragdoll (again, Hitman1 was one of the first ever).. should only take a few more for them to implement "ragdoll foliage".
If I remember correctly, my rather decent PC at the time of Hitman's release was a Celeron 300A overclocked to 350MHz 384MB RAM and a Voodoo2. Then again the same rig ran Carmageddon2 whose physics are still unrivaled in MOST arcade racers and gta-style game, and Die By the Sword whose dynamic sword fighting has yet to be seen since (even on the Wii which is perfect for it).
Not everything moves as fast as expected.