
Super Mario Galaxy scans
2007-10-11 16:00:24 by Kudgel
Famitsu magazine devotes three entire pages to Super Mario Galaxy in its latest issue and we are here to give you the high quality scans. There is a certain number of spoilers in my opinion, so you look at your own risk.







Since 588 Days
2007-10-11 17:05:29 Super Mario Galaxy scans
Oh my god!
IS WRONG
Since 1336 Days
2007-10-11 17:13:33
Well, it looks really creative. The graphics are the best on Wii by far too.
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Nothing more rude than trying to be the internet diplomat and abusing of power.
Since 849 Days
2007-10-11 21:26:33
Beatiful. Just... BEAUTIFUL!
Since 1106 Days
2007-10-11 21:59:57
Nice art does wonders :)
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Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic gay-ming monthly! amirite
Since 1238 Days
2007-10-12 00:40:13
EASILY the best looking game I have EVER seen.
Since 1103 Days
2007-10-12 02:12:59 In reply to SimonM7 (2007-10-12 00:40:13)
Since 973 Days
2007-10-12 14:12:45 In reply to SimonM7 (2007-10-12 00:40:13)
Since 1238 Days
2007-10-13 00:53:35
Yeah... Or I just think this is the best looking game I've ever seen because.. I think it's the best looking game I've ever seen?
Aesthetics for me is not about pushing polygons or looking realistic. It's about having a cohesive, consistent and extremely appealing look. This is the most awesome display of delightful design and imagery presented in the most solid and confident way I have ever had the pleasure of witnessing. I have a PS3, I have a 360. Take a gander at my gamercard if you want to see my reference model.
Since 568 Days
2007-10-13 04:32:57 In reply to SimonM7 (2007-10-13 00:53:35)
Aesthetics for me is not about pushing polygons or looking realistic. It's about having a cohesive, consistent and extremely appealing look. This is the most awesome display of delightful design and imagery presented in the most solid and confident way I have ever had the pleasure of witnessing. I have a PS3, I have a 360. Take a gander at my gamercard if you want to see my reference model.
He can also
ban your ass!
Since 1214 Days
2007-10-13 11:13:38 In reply to SimonM7 (2007-10-13 00:53:35)
Aesthetics for me is not about pushing polygons or looking realistic. It's about having a cohesive, consistent and extremely appealing look. This is the most awesome display of delightful design and imagery presented in the most solid and confident way I have ever had the pleasure of witnessing. I have a PS3, I have a 360. Take a gander at my gamercard if you want to see my reference model.
Regardless.. while I disagree with most of your best x ever statements, I just hope it's good and delivers the platforms first real must have platform game. It would be wonderful if Mario could bring his genre back a little. Platforming has really lost its relevance which is a shame, because even when it's extremely well done (Sands of Time, Tomb Raider, etc) it's often over looked.
Since 1238 Days
2007-10-13 14:50:01
I think if people are being absolutely honest with their best x ever statements, then it's pretty rare for two people to sincerely agree. Those kinds of extremities are bound to be just as individual as they are *intense*, so to speak.
I'm right there with you if you're implying that Sunshine's setting was a bit poo, but I'm honestly quite confident that this game has plenty of slices from classic Mario locales - ghost houses, castles, lava bits, gigantic mushrooms, water/floating logs etc - to make it feel perfectly at home in the "real" line of Mario Games. So many design decisions here are obviously made with the gameplay in mind, and the concept of gravity, weightlessness and freedom is taken to another level that wouldn't be possible without altering the familiar world in some way.
I can see how it rubs someone the wrong way if the space angle is decidedly un-mario-y to the person in question, but for me, since we've been collecting stars since ages back, it just represents a breach of another confining *wall*, entering another new dimension, just like the step into 3D with Mario 64 was.
As for platforming being brought back, that'd be nice. I think a lot of people consider platforming to simply be a thing of the past, a genre born from limitations rather than a deliberate set of mechanics. Of course, everything is always born from limitations rather than possibilities, but the notion that it's worth going back to is alien to a lot of people.
It's also a genre that is very difficult to tackle with the gritty/realistic mindset, which is obviously the way everything has to be engaged these days, and anything going in another direction will immediately be dismissed as kiddy stuff.
Since 1184 Days
2007-10-13 20:08:37
Graphically the game is up to par with some of the [albeit weaker] stuff on the 360 and PS3. It's amazing how much power this team has squeezed out of the wii.