PS3 Saturday, October 27, 2007 | 9:34 PM

Nobi Nobi Boy presentation video

Nobi Nobi Boy presentation video

You may remember that a few months ago Keita Takahashi had surprised everyone by announcing Nobi Nobi Boy, even if it was thought he'd quit games after Katamari Damacy. We didn't know much about the game except for a few screenshots, but Takahashi was at the GameCity 2007 in Nottingham today with a playable prototype of the game, with just an empty background and no "back story". Still, quite a concept! Many thanks to Jonsend for the video.


GameCity 2007 presentation by Jonsend
Download: MP4 | WMV | AVI

All comments

Commented on 2007-10-27 21:55:32
This is one of the few developers honest and innovative enough to gain my respect. That said, I'm not sure exactly what I just saw, but the physics were crazy. I can't wait to see how they apply this concept to a game.
Commented on 2007-10-27 22:17:34
Excellent. :)
I'm glad that he didn't quit the gaming business after Katamari Damacy so we can continue in his unique ideas.
Commented on 2007-10-27 22:20:29
And unique it definitly is :)
Commented on 2007-10-27 23:30:01
that was excellent...the gameplay possibilities could be endless...please make a proper game out of this, no psn title
Commented on 2007-10-27 23:33:58
i wonder how and what you control...?
well theres lots i would like to know more about
but it looks really origional, which is great
Commented on 2007-10-27 23:41:08
endless ... like mathematic ... no thank you, ill stand.
Commented on 2007-10-28 00:08:31
looks cool, getting tired of all those FPS out there.
Commented on 2007-10-28 01:08:59
This just looks weird. This has to be a tech demo or something, right? If the concept is developed further that would be cool, but i didn't understand what the goal of the "game" was from watching the movie.
Commented on 2007-10-28 01:16:44
Well to be honest i can't see how this concept could become a game, im not really sure what was going on there.

Can't say im that impressed.
Commented on 2007-10-28 01:30:52 In reply to Jollipop
Posted by Jollipop
Well to be honest i can't see how this concept could become a game, im not really sure what was going on there.

Can't say im that impressed.
yeah that's what i thought, i was staring at the video and simply thinking, how is this going to be a great game? sure the physics were great and they looked cute..

I think environment would come into play alot to fully incorporate the use of these creatures, until then..i don't see how this is as amazing as some of you guys are saying it is.
Commented on 2007-10-28 01:39:57
I feel the same way. Jesus, my affection for this type of offbeat ideas is almost legendary, but I too question how this is supposed to make a good game. An idea isn't good just because it's weird.

I was excited when I heard the announcement, but this is embarassingly early and the presentation totally lacked focus.

I won't get carried away and say Katamari Damashi was much of an actual GAME, nor that it was particularly GOOD as a game, but it had heart, and it said something very moving, and it all felt coherent.

This does little to imply anything to that effect. We'll see what happens.
Commented on 2007-10-28 02:00:31
Don't be so harsh this was more of a proof of concept than an a demo of an actual game, it does have a really unique idea let's just hope they can do something good with it. ;)
Commented on 2007-10-28 02:06:52
Yea but it makes you wonder why it was shown as it seems very pointless at the moment.

It could turn out to be something quite good, but im sure it won't resemble much of what is being shown here, other than the graphics.
Commented on 2007-10-28 02:25:49 In reply to Bakutheswede
Posted by Bakutheswede
Don't be so harsh this was more of a proof of concept than an a demo of an actual game, it does have a really unique idea let's just hope they can do something good with it. ;)
I recall seeing some footage of LittleBigPlanet's "proof of concept" that Media Molecule shopped around to various publishers before Sony bought into it. It was basically 2-D stick figures tugging at blocks. Now look how that game's turned out...

(then again it's a Sony game, so inevitably someone here will chime in and say it's no good)
Commented on 2007-10-28 02:34:25
I was at the presentation today, too and this followed the keynote speech Keita Takahashi gave. Perhaps the keynote helped in the understanding of the demo ;)

I think Takahashi-san gave a clue that some of the inspiration for this came from walking a dog with one of those extending leads and other 'simple' things. Nobi-nobi translated as 'at ease with' something or 'delayed' so the laid back (yes, some might say aimless!) feel to the demo was somewhat fitting.

If someone had described the early proof-of-concepts for Katamari then I think many would have been non-plussed too. I think this needs some time to see if it will grow - no doubt there was a lot Takahashi wasn't saying!

BtW: Thanks Jonsend for the video - I was able to show my partner why she was hanging around in Nottingham with the kids as the keynote over ran quite a bit. Not sure she was entirely convinced by the video though!
Commented on 2007-10-28 04:08:37
As said, it's a tech-demo and proof of concept thing... not gameplay of the actual game!
Many games would be sooo boring if you took out all textures and graphics, all sound, etc.
This seems to just show how you will control the 'character', the physics, and that it will have some kind of multiplayer. Now we just hope that the "goal" of the actual game turns out to be as interesting as the concept for gameplay.
Commented on 2007-10-28 06:43:39
The only game type i can think of with implementing this type ofgameplay would be a game where you have to round up all the animals in a sort of pen. You can gather them by pushing them as shown before, and eat them to transfer them somewhere else. The character is kind of like a balance system, because if you want to boost yourself somewhere you have to stretch out, but by stretching out it will take longer time to transfer an animal through ingestion. Also, you can eat something far away while keeping your butt close to the pen, to do multiple eatings at atime, but if something is closer to the pen, it will take longer because your body is longer. I don't know, i'm just throwing this idea out there, it could be entirely different, but what i'm saying makes alot of sense to me. Also for the multiplayer aspect, it would be each person has his own pen, and must gather as many animals as they can, bigger animals being worth more points. Hm......if they don't make that game, maybe I should, lol
The only thing i don't understand is why a third dimension is needed(jumping).....oh maybe to eat flying animals,.....or just jumping over obstacles.
Commented on 2007-10-28 18:53:36
Wow, this is INSANE looking! This guy's creativity is really unparalleled. I really hope this turns out to be an interesting game, because the concept is stellar, very bizarre and very Katamari :D
Commented on 2007-10-28 19:11:52
While we float through a sea of first person shooters and Devil May Cry derivatives, creativity and originality are my most highly valued aspects of gaming these days. It's for that reason that I am completely excited about this game and I am glad that due to the success of Katamari, Takahashi can come up with amazing stuff like this and publishers will just line up to get it to us.
Commented on 2007-10-28 20:21:48
hmmm, im not sure of this dont kno wat hte hell i just saw..kinda crazy to me. wat kind of game they planing to make with this...
Commented on 2007-10-28 21:33:26
Hope you all enjoy your Nobi Nobi Boy, once it comes out.

Little Big Planet looks pretty awesome. Katamari... I played the demo all of 10 minutes... and that pretty much did it for me as far as the novelty of that game is. XBLArcade title 800 pts at most. This game... ??? what is it showing as far as gameplay again... maybe I don't quite get it. Japanese title... granted, I should assume it is beyond me and move on.

I'll take my originality, and fun of Portal any day over this... whatever it is.
Commented on 2007-10-28 22:46:02 In reply to anm8rjp
Posted by anm8rjp
Hope you all enjoy your Nobi Nobi Boy, once it comes out.

Little Big Planet looks pretty awesome. Katamari... I played the demo all of 10 minutes... and that pretty much did it for me as far as the novelty of that game is. XBLArcade title 800 pts at most. This game... ??? what is it showing as far as gameplay again... maybe I don't quite get it. Japanese title... granted, I should assume it is beyond me and move on.
its a concept IDEA....not a final game. why dont people understand this. and portal isnt original. narbacular drop did it first.

end of the day, katamari was awesome, both in the idea and excecution. and im sure this will be the same, once its actually a game of course... not a concept video.
Commented on 2007-10-29 21:07:56
I think They drug narcotics

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