Hiroyuki Kobayashi and his team have been working hard to finish up Devil May Cry 4, and the game is now just three weeks away. A demo will hopefully hit the net before the release day, 7th of February, but the game's producer is now here to still your hunger thanks to the XCN. Hiroyuki Kobayashi covers multiplatform development, DLC, cut-scenes and much much more from the game, so read it all inside.
@Sdarts: Its just exciting because the PC platform has been held back so much... 5 years from now computing power is going to be through the roof. (59 minutes ago)
Also a great article, specially the last section titled "But back in reality", so we don't hype it too much, but it's still very promising results, specially considering DirectX 12 is in early stages. (1 Hour ago)
@scoobs0688: This one is from PC World - Tested: DirectX 12's potential performance leap is insane: [url] (1 Hour ago)
@Sdarts: extremely exciting news for the future of PC gaming. We should see drastic improvements going forward, and the next console generation will likely be a huge bump (1 Hour ago)
This was the BEST season of The Walking Dead. I was very impressed. (1 Hour ago)
Quick test: DirectX 12 API Overhead Benchmark results: [url] 15 to 20x draw call increase on certain processors. (1 Hour ago)
I had a completely worthless day of Bloodborne... only leveled once and probably lost like 20,000 blood to stupid deaths, and no boss kills. Real pissed about it (1 Hour ago)