About the game
- Brothers in Arms: Hell's Highway
- PC, X360, PS3
- Published by Ubisoft
- Developed by Gearbox Software
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>Looks like someone broke their photoshop. Come on, it's nice to have colour and all, and it's certainly a very tricky thing to have a large colour palette and for the graphics to still look good, Gears of War being the best example of how a limited palette looks good. This many colours though... this looks like LEGO World War 2.
You people are way too picky
You people are way too picky
Looking forward to this game. Graphically it's looking promising, however I want to see how it plays before I get it. CoD had extremly good controlls never played a BIA game, so I don't know.
Brothers in Arms Forever.
ok...theres lots of color..and theres over saturated...these pics walk a fine line....
What happened to the parallax mapping and normal mapping.
Everything looks flat, like what you come to expect from a PS2 game ported up to Nex-Gen.
Should I dare say even Metal Of Honor: Airborne looks better.
Plus like others said, the graphics in these shots aren't a fraction as good as the old shots and movies. I wouldn't put it ahead of Gearbox, they're a very overrated developer, they did a horrible Halo 1 port to PC, and they released bullshots for the first BiH as well (one of the first real bullshotters that I remember).
Saturn had better colors than this game. This is just an atrocity. I hate grey / brown too, but are the artists in game design this pathetically blind?
Plus like others said, the graphics in these shots aren't a fraction as good as the old shots and movies. I wouldn't put it ahead of Gearbox, they're a very overrated developer, they did a horrible Halo 1 port to PC, and they released bullshots for the first BiH as well (one of the first real bullshotters that I remember).
This post that you made, pretty much sums up what is wrong with half the replies on this website
People are too accepting of brain dead practices in the games industry? Yea I agree.
Looks the same to me.