About the game
- Condemned 2: Bloodshot
- X360, PS3
- Published by Sega
- Developed by Monolith
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>Why would they release PR shots in which one version looks waaaay better than the other? Wouldn't it just be better practice to only show one version and not tell what console it was on?
Oh well.
Thus, any comparisons between the two versions are invalid and premature.
Half of those shots are prerendered FMV, by the way. All the cinematics in this game are prerendered.
Thus, any comparisons between the two versions are invalid and premature.
if they are "pre-rendered" which i must say they look like ingame cinematics, they shouldn't be different then , but they are. which means that they aren't pre-rendered but ingame and one of the two versions is superior to the other. and that superior version happens to be the XBox360 version.
if they are "pre-rendered" which i must say they look like ingame cinematics, they shouldn't be different then , but they are. which means that they aren't pre-rendered but ingame and one of the two versions is superior to the other. and that superior version happens to be the XBox360 version.
360 version is far better than the PS3 version, why they didn't just release the 360 screens is beyond me!
Initial video/screenshot comparisons were done without using any type of system enabled `tweek`, so because the 360 has all it`s full range RGB etc turned up by default, these comparisons seem way over the top IMO.
I bet any money that these screens were taken from a Ps3 that hadn`t had any of it`s `Tweeks` enabled, thus rendering this particular comparison arguably laughable.
I am a huge fan of both consoles, but the Ps3 should at least be allowed some slack because with all the juicy games and ideas that are coming out on the system this year, the 360 has ALOT of catching up to do!.
h t t p:// w w w . youtube.com/watch?v=5HvdRfUmoqQ
(Sorry again for the spacing lol).
THE PS3 IMAGES LOOKS BLAND BECAUSE THEY TOOK SCREENSHOTS WITHOUT USING FULL RANGE RGB. YOU HAVE TO USE THE RIGHT CAPTURING TOOL TOO. I CAN'T UNDERSTAND WHY PEOPLE DON'T BOTHER TO CHECK FACTS BEFORE YELLING XBOX 360 VERSION LOOKS BETTER BLA BLA BLA.
SORRY FOR USING CAPS BUT...
THE PS3 IMAGES LOOKS BLAND BECAUSE THEY TOOK SCREENSHOTS WITHOUT USING FULL RANGE RGB. YOU HAVE TO USE THE RIGHT CAPTURING TOOL TOO. I CAN'T UNDERSTAND WHY PEOPLE DON'T BOTHER TO CHECK FACTS BEFORE YELLING XBOX 360 VERSION LOOKS BETTER BLA BLA BLA.
Half of those shots are prerendered FMV, by the way. All the cinematics in this game are prerendered.
Thus, any comparisons between the two versions are invalid and premature.
The action is brutal, some awesome new moves in there, but they need to fix the tearing. It's really annoying when you hit a guy and this huge tear appears right as you make a swing.
Also, the game better not suffer from the '5-hour-campaign-syndrome' like so many other high-profile titles out there. I don't care if it has MP or not. 10 Hours is the bare minimum.
How about they are further along in dev on the 360 version?, or they were just lazy or out of money/resources and they just did not do a good job on the ps3 version game? sounds more like it to me.
Are they all taking shots off of HDMI 360s... and they are all using video output instead of taking pics right from a dev kit...
As for the game, I'm still not sure about it, I liked the first, but I hope this one isn't just cheap slasher stuff, I like the scary hiding AI in the first game and the sound effects.