X360, PS3, WII Friday, February 8, 2008 | 3:22 PM

5 Lego Indiana Jones images

5 Lego Indiana Jones images

While waiting for a trailer, here are five new images of Lego Indiana Jones, to be released alongside the movie this year.


All comments

Commented on 2008-02-08 15:32:29
hah looks good.
Commented on 2008-02-08 15:48:25
Not sure about the stubble!
Commented on 2008-02-08 16:15:39
Hopefully the gameplay will be a bit more varied.
Commented on 2008-02-08 16:56:55
why do they put those nasty photo realistic textures all over it, the first image has some flat mapped grass that seems to be at a gigantic scale...maybe its the scale thats the problem, not the photagraphiness.

Thing is, regardless of it looking like crap (although the lego all looks cool), I bet its still good to play.
Commented on 2008-02-08 19:16:49
uhh yeah i agree Barnard, wtf is with the jpeg textures..... very very lame.
Commented on 2008-02-08 19:17:33
I don't really have an issue with the textures, just think of it like some novelty set some kid set up and stuck magazine pictures all over his cereal boxes to create the scene. I mean lego isn't realistic anyway, having things mismatch and kitschy is all for the better.
Commented on 2008-02-08 19:40:46
what i find wierd about these lego games is that they end up really simply, not only gamplay wise, but graphically as well. a game like this could definately afford tho throw a ton more polys around with high res textures for the environments and a dynamic ligthing system...and yet they look like this....which i can only describe as 'flat'...you'd think they'd be able to afford to make the lego connecting notches look round at least...not hexagonal.

i mean seriously, its not like they're having to model lifelike people, and enemies with complex AI routines or anything, all that saved power could go into making the game look amazing. but they chose not to...shame really.
Commented on 2008-02-08 19:42:11 In reply to barnard666
Posted by barnard666
grass that seems to be at a gigantic scale...
That's because lego is small.

=)
Commented on 2008-02-08 21:49:03 In reply to KORNdog
Posted by barnard666
why do they put those nasty photo realistic textures all over it, the first image has some flat mapped grass that seems to be at a gigantic scale...maybe its the scale thats the problem, not the photagraphiness.

Thing is, regardless of it looking like crap (although the lego all looks cool), I bet its still good to play.
Posted by KORNdog
what i find wierd about these lego games is that they end up really simply, not only gamplay wise, but graphically as well. a game like this could definately afford tho throw a ton more polys around with high res textures for the environments and a dynamic ligthing system...and yet they look like this....which i can only describe as 'flat'...you'd think they'd be able to afford to make the lego connecting notches look round at least...not hexagonal.

i mean seriously, its not like they're having to model lifelike people, and enemies with complex AI routines or anything, all that saved power could go into making the game look amazing. but they chose not to...shame really.
Posted by twoism
I don't really have an issue with the textures, just think of it like some novelty set some kid set up and stuck magazine pictures all over his cereal boxes to create the scene. I mean lego isn't realistic anyway, having things mismatch and kitschy is all for the better.
Posted by Sheps
uhh yeah i agree Barnard, wtf is with the jpeg textures..... very very lame.
1. Graphics involving a Jungle are harder to do than the slick, smooth environments in Star Wars.

2. Lego games have always had simplistic designs.

3. It's also coming to the Wii.
Commented on 2008-02-08 22:20:55
I think the fact that the games are multiplatform is the biggest reason, second biggest is they know they don't HAVE to use all the latest graphics techniques to sell a lot.

Technically I have no doubt they could make the legos themselves look photoreal if they really put in the work, but would it be worth it?
Commented on 2008-02-09 04:12:20 In reply to Jigen
Posted by Jigen
I think the fact that the games are multiplatform is the biggest reason, second biggest is they know they don't HAVE to use all the latest graphics techniques to sell a lot.

Technically I have no doubt they could make the legos themselves look photoreal if they really put in the work, but would it be worth it?
imo, yes. if a dev isnt willing to put in any genuine effort on thier side, why should i, the consumer, go through the effort of actually buying and playing their games.

lazy devs dont get any support from me.
Commented on 2008-02-10 06:15:53 In reply to KORNdog
Posted by KORNdog
imo, yes. if a dev isnt willing to put in any genuine effort on thier side, why should i, the consumer, go through the effort of actually buying and playing their games.

lazy devs dont get any support from me.
Because gameplay matters more to the developers of Lego games. Didn't you play Lego Star Wars? I thought you knew this.
Commented on 2008-02-10 18:57:14
No Nazis?
No LEGO Indiana Jones for me!
Unoriginal.

http://kotaku.com/354547/no-nazis-for-lego-indiana...

About the game


What's up?
  • PT_G4MER
    PT_G4MER for all the galaxy? I very much doubt that. They're very talented but I don't think they'll work years on end and then just add stuff for free. (2 Hours ago)
  • PT_G4MER
    PT_G4MER Sure, they'll make a couple os systems fully explorable. If they have 4 or 5 different space stations right now, how are they going to do all that stuff? (2 Hours ago)
  • PT_G4MER
    PT_G4MER @KORNdog: you don't seem to comprehend the complexity of it. You just can't make planets explorable without adding new gravity, aerodynamics(which the ships don't need in zero gravity) and other stuff (2 Hours ago)
  • KORNdog
    KORNdog Ok. Tons of typos. Its 3am...Definitely time for bed. (2 Hours ago)
  • KORNdog
    KORNdog @PT_G4MER: i'll takes the fevelopers plans over what you think is or isn't possible thank you very much :P (2 Hours ago)
  • PT_G4MER
    PT_G4MER which I'm still doubtful because of the game's complexity. (2 Hours ago)
  • KORNdog
    KORNdog @PT_G4MER: i'd imagine there would be planet based combat, and mining at least. Plus i want to dock derelict craft and explore creepy ships... (2 Hours ago)
PreviousNext
  • Driftwood
    Driftwood Turns out there was a mix up with the time for the live (different time zones). We'll be live with Andy tomorrow at 9 p.m. CET, most probably on PS4 this time. (8 Weeks ago)
  • Driftwood
    Driftwood Live cancelled, see news article for "info". (8 Weeks ago)
  • Driftwood
    Driftwood Andy Tudor is a bit late so we'll have to wait a bit more. Sorry for the delay. (8 Weeks ago)
  • Driftwood
    Driftwood We'll be trying to play DiRT Rally live tonight at 9:45 CET. (9 Weeks ago)
  • Driftwood
    Driftwood In just a few hours, at 3:00 CET, Bloodborne will get the Gamersyde treatment. (> 3 Months ago)
  • Driftwood
    Driftwood Harold live tomorrow evening, with Loris Malek and Olivier Derivière, only on Gamersyde. (> 3 Months ago)
  • Driftwood
    Driftwood Be there "tomorrow" morning at 8:01 am CET for our verdict on Sunset Overdrive and our direct feed videos. (> 3 Months ago)
PreviousNext
Top stories