Ubisoft has been nice enough to send us a preview build of Tom Clancy's Rainbow Six: Vegas 2, so I of course had to record a video as soon as possible. As you'll easily notice this type of games are about as far as possible from what I like to play so you'll have to survive with this video showing the very beginning of the first level, until someone who actually knows how to aim gets his hands on the game, hopefully tomorrow.
Update: As promised, here is the second part of the video, showing what happens right after the first one. And this time it's the rather brutal Bombstrike handling the pad.
Update 2: Third and last part online, showing the end of the level and the beginning of the next one, showing Last Vegas by day. Quite a change for the nightly version!
All comments (48)
Commented on 2008-03-06 21:25:53All these linear, closed-path single-player campaigns, with the same throw-away scripted level/game design that plague all games nowadays, like this and CoD4, are really snooze-fests to me, and miss the opportunity/potential to achieve some sort of greatness in gameplay mechanics. It looks like we'll all have to wait for SWAT5 to finally get a good SP game out of this category.
Commented on 2008-03-06 22:23:37definitely the best tactical shooter on the 360
Commented on 2008-03-06 22:31:39 In reply to GibsonTX
Commented on 2008-03-07 00:46:01
Commented on 2008-03-07 01:37:45 In reply to statixAll these linear, closed-path single-player campaigns, with the same throw-away scripted level/game design that plague all games nowadays, like this and CoD4, are really snooze-fests to me, and miss the opportunity/potential to achieve some sort of greatness in gameplay mechanics. It looks like we'll all have to wait for SWAT5 to finally get a good SP game out of this category.
linear, scripted games still have their appeal since they have a far more story driven, exciting experience. and the FPS genre is one that works best with that method. the open nature of far cry and crysis is the reason i hate them so much. it feels like there is no narative, or that the "freedom" is forced since you have to go to specific points anyway to complete the objectives, its a fake sence of freedom to me.
Commented on 2008-03-07 02:00:15 In reply to statix
Commented on 2008-03-07 02:03:18Anyway, the multiplayer will be good fun.
Commented on 2008-03-07 02:44:28 In reply to inzerillo
Commented on 2008-03-07 05:15:37 In reply to KORNdoglinear, scripted games still have their appeal since they have a far more story driven, exciting experience. and the FPS genre is one that works best with that method. the open nature of far cry and crysis is the reason i hate them so much. it feels like there is no narative, or that the "freedom" is forced since you have to go to specific points anyway to complete the objectives, its a fake sence of freedom to me.
I'm not totally against OCCASIONAL use of scripted sequences, because it helps to tell a story and to bring up the cinematic presentation up a notch. However, I don't need another 500 first-person shooters that hang their hats on the tired formula of: go from Room A to Room B, watch something happen, walk from Room B to Room C, watch another thing happen... It's been done too many times before, it requires no forethought or strategy on the part of the player, and it's simply no longer stimulating or entertaining to seasoned FPS gamers who are a bit more cerebral, and want a little more substance/sophistication in their shooters. What I advocate is occasional scripted sequences interspersed between levels and at certain chokepoints in the wide-open environment. It's not undoable to have scripted sequences in freeform levels, because you can have certain narrow pathways, hotspots, and chokepoints where the player must eventually traverse in order to progress.
If you don't think non-linear games can be "intense," then you haven't played SWAT 4, which does this special-ops genre type of game right. Complete buildings with back alleys and various upper/lower levels, and multiple entry points. You the player choose your own path throughout the course of the level, and you must be constantly on-guard and plan ahead map-wise, or else you'll get yourself, your teammates, or a hostage killed. It's a far more tense and involving and immersive game than some arcadey kid-crap like CoD4.
Far Cry 2 will be an incredible shooter, as will Fallout 3. I'm actually not a fan of Crysis only because its developers have questionable taste in terms of storytelling and presentation. MoH Airborne sucked because it was EA, not because it's an open-world game.
Commented on 2008-03-07 05:20:10
Commented on 2008-03-07 10:47:53 In reply to statixTo me, having nothing but linear paths and closed level structure is not only unoriginal and been-there-done-that, its simply too artificial in the sense that you're completely taken out of the illusion of a real-world environment when you're faced with nothing but constrictive invisible walls and fences that you for some reason can't jump over. When you're faced with all these invisible boundaries, it completely shatters the immersion and intensity of the situation by reminding you that you're in a videogame, thus, you can't go here because the programmers SAID you can't go here! Lame.
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Commented on 2008-03-07 10:56:06 In reply to statixAnd you know.. sandbox games aren't really all that, "next gen" either. Lets face it, it's all been done before. I'm not going to claim that there isn't great potential for sandbox experiences, but Far Cry isn't exactly new (nor is SWAT).. and despite being far more linear, a game like Half Life is still just better.
Apples and oranges. This isn't a black and white issue at all. There are linear experiences and sandbox experiences outside of this genre. Should every third person game be a GTA clone? No.. I didn't think so.
Arcadey kid crap. Uh, no. I will agree with you on one point though: Rainbow sucks and it has for years. SWAT is where it's at.
Commented on 2008-03-07 16:40:31
Commented on 2008-03-07 16:48:39 In reply to rezehnder
Commented on 2008-03-07 18:15:11 In reply to GriftGFXAnd you know.. sandbox games aren't really all that, "next gen" either. Lets face it, it's all been done before. I'm not going to claim that there isn't great potential for sandbox experiences, but Far Cry isn't exactly new (nor is SWAT).. and despite being far more linear, a game like Half Life is still just better.
Apples and oranges. This isn't a black and white issue at all. There are linear experiences and sandbox experiences outside of this genre. Should every third person game be a GTA clone? No.. I didn't think so.
Arcadey kid crap. Uh, no. I will agree with you on one point though: Rainbow sucks and it has for years. SWAT is where it's at.
I'll grant you that sandbox-type level designs have been done before, and I'll agree that just because something is sandbox in nature doesn't MAKE or BREAK a game; however, in my opinion, it's always preferable to allow the player a little bit more freedom of movement and freedom of gameplay. Maybe not all the time or in every game (as you say, not every title is GTA), but I think a lot of your average scripted shooters nowadays could take a break from the formulaic scripted, predetermined pathways to give the player a breath of fresh air by opening up the environments on occasion. Again, not for every level or every instance of a game, but some variety couldn't hurt.
Commented on 2008-03-08 00:02:40
Commented on 2008-03-10 16:43:56When I with my friend play MP in story mode, can I heal him when my friend get hurt?
In vegas 1 only can heal NPC...:(
thx~
Commented on 2008-03-14 14:00:19 In reply to Viginti_Tres
Commented on 2008-03-14 18:43:51oh well no point in changing a good thing. i like every new feature they put in this game, just add new features and the hardcore fans will buy it. games like cod4 are just fads imo and the devs for that game seems to be backing it seeing as the next cod game goes back to ww2, games like this and counter strike are timeless and as far as shooting weapons go this game tops em, as far as consoles anyway.
Commented on 2008-03-14 20:03:24 In reply to Oddy
Commented on 2008-03-15 00:40:40 In reply to senators2904oh well no point in changing a good thing. i like every new feature they put in this game, just add new features and the hardcore fans will buy it. games like cod4 are just fads imo and the devs for that game seems to be backing it seeing as the next cod game goes back to ww2, games like this and counter strike are timeless and as far as shooting weapons go this game tops em, as far as consoles anyway.
This game won't even come close to topping Counter Strike, not even source, in terms of players or lifespan. In fact, in terms of life span, I'd bet paper monies on the fact that Call of Duty 4 will be played longer and far more seriously (especially in terms of league play) than any version of Vegas. So what's the fad?
The next big thing? Counter Strike 2 I'm guessing.
Commented on 2008-03-17 02:37:33That's what it looks like.
No wonder Ubisoft keeps boasting about "better performance in the sequel!"