
GT5P: 11 images
2008-03-11 13:16:16 by BlimBlim
Gran Turismo 5: Prologue is almost there now, but Sony keeps releasing new and for the most part amazing looking screens just to keep us hyped. This one can't be released soon enough.


Gran Turismo 5: Prologue is almost there now, but Sony keeps releasing new and for the most part amazing looking screens just to keep us hyped. This one can't be released soon enough.
Since 126 Days
2008-03-11 13:34:13 GT5P: 11 images
The third pic is phenomenal.
Since 336 Days
2008-03-11 13:35:27
Super nice 'n sweety-diddely-do... (Flanders)
Looks very impressiv, those car models are... they're... can't find a word for it ^^
Just funny: Those pics of the german town is just around the corner from where my girl lives. The world's just so small ^^
Since 388 Days
2008-03-11 13:36:07
MMMMM F40 yuummmm
Since 661 Days
2008-03-11 13:46:44
Unbelievable - it's like looking at photos. Obviously there's a little touching up, but that's also because screenshots are poor are representing the game in motion. Got to hand it to the developers - they've nailed the car shaders and models better than any other developer, by far.
Since 672 Days
2008-03-11 14:15:51
cars looks amazing but the environment like in pic #3 and #5 looks really ugly
Since 922 Days
2008-03-11 14:16:43
Picture 9
Whats up with the top of the baseball caps ?
*edit* Mainly all the tops of there heads..
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Since 708 Days
2008-03-11 14:26:09
have to agree with hitman ... the environments are crappy... especially #3 car models look sweet though... though that third picture... they need to work on a bit as the insruments look... i dont know off i cant put my finger on it
Since 938 Days
2008-03-11 14:32:32
Looks like they finally got the rear view mirror reflections down. This series never ceases to amaze me.
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Since 679 Days
2008-03-11 14:35:17
picture 11 is a photo surely?
Since 126 Days
2008-03-11 14:35:34
actual screenshots? :o wow, makes a change, shows how rough the backgrounds/textures etc are tho, car models and lighting are where PD shine
Since 791 Days
2008-03-11 14:38:46 In reply to TonyTops (2008-03-11 14:35:34)
Since 126 Days
2008-03-11 14:42:18
did you even look at pic 5 :P
GT has always been a game where you watch the replays for the pretty, in game, not so much, same with most driving "sims"
Since 828 Days
2008-03-11 14:43:22
Well, it's looking like a mortal game as it always has been. Great in places but a far cry from the bullshots they keep showing year in and year out.
Since 926 Days
2008-03-11 14:45:09 In reply to krush (2008-03-11 14:35:17)
The finish on the cars is amazing, suprisingly good interiors too.
Since 791 Days
2008-03-11 14:54:23
It's like some of you haven't tried the game on an HDTV yet. ;)
Since 133 Days
2008-03-11 15:01:03 In reply to TonyTops (2008-03-11 14:42:18)
GT has always been a game where you watch the replays for the pretty, in game, not so much, same with most driving "sims"
Frankly, I don't think this game even looks as good as PGR4, the car models are beautiful but look significantly worse in gameplay, and the backgrounds are rather horrible. I can't believe they're still using those static images in the distance. Look at the second picture, those mountains are clearly just an image, that could be replaced by anything.
Since 938 Days
2008-03-11 15:12:20 In reply to WinterSnowblind (2008-03-11 15:01:03)
Frankly, I don't think this game even looks as good as PGR4, the car models are beautiful but look significantly worse in gameplay, and the backgrounds are rather horrible. I can't believe they're still using those static images in the distance. Look at the second picture, those mountains are clearly just an image, that could be replaced by anything.
Personally, I have played both GT5P and PGR4, and yes the environments look better in PGR4, but the only time it mattered was when I stopped racing and just drove around the track to admire them. I did that only once per track. It's hardly worth making a fuss over. The cars is what it's all about. The ones in GT5 use twice as many polys as PGR4, and the lighting's way better.
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Since 126 Days
2008-03-11 15:13:02
Since 1054 Days
2008-03-11 16:07:30
I can truly see how horrible the backgrounds on GT5P are. Those are some really nasty textures.
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Since 311 Days
2008-03-11 16:16:28 In reply to synce (2008-03-11 15:12:20)
Personally, I have played both GT5P and PGR4, and yes the environments look better in PGR4, but the only time it mattered was when I stopped racing and just drove around the track to admire them. I did that only once per track. It's hardly worth making a fuss over. The cars is what it's all about. The ones in GT5 use twice as many polys as PGR4, and the lighting's way better.
Since 819 Days
2008-03-11 16:26:36
Not much improved compared to the demo it seems.
I will wait for the real GT5 and pass on Prologue.
Since 374 Days
2008-03-11 16:30:19
Looks pretty much how i expected it 2 look outside of photomode or replay mode. Not terribly impressive
Should be fun
Since 746 Days
2008-03-11 16:37:53
Looks like I thought it would look. Not too impressive but that doesn't matter as long as the game is good. I really hope it is better than 4th game...
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Audiosurf
Since 329 Days
2008-03-11 16:55:09
I believe these are UN touched up shots actually. THIS is what the game really looks like when you're playing, unlike those earlier shots with perfect AA and motion blur in dashboard view (the JPN version at least lacks high quality replays in that viewpoint).
The game IS the best looking racing game, have no doubts. It easily trumps any other racing game visually.
I hope they add the extra content in the US version to the Japanese version as a free download, but if they don't I actually may pick up THIS GT5P too. But I'll wait a while and see...
Since 329 Days
2008-03-11 17:03:12 In reply to Nonexistinghero (2008-03-11 16:16:28)
All games use tricks, but GT5 IS the most impressive. PGR4 has no more 'real time' effects than GT5. Both use mostly precooked lighting for the tracks, both use shadow mapping effects for the shadows on cars. GT5P runs at a higher resolution, a higher framerate, AND has higher polygonal models (that were scanned using lasers, so the proportions are going to be more accurate than an artist modeled car). In addition, the shader effects on the cars in GT5P are extremely good, and all of that is real time in gameplay of course.
In replays GT5P takes an additional step towards excellence in graphics. The framerate is cut to 30fps (and drops lower still often), they add a 'heat wash' effect with refraction shaders, motion blur, and other cool 'hacked' effects like the spokes on hubcaps with reflect light as you'd see on a spinning wheel in reality. The effect is very convincing.
The thing is I think the people at Bizarre are overrated. GT5P has proven that to me. Maybe a 360 could do all this, and maybe it couldn't. Odds are the 360 would do some of the effects better and some worse. Either way, GT5P has shown that both systems have FAR more headroom than I previously expected. It's up to the developer to exploit that power.