PS3 Tuesday, March 11, 2008 | 1:16 PM

GT5P: 11 images

GT5P: 11 images

Gran Turismo 5: Prologue is almost there now, but Sony keeps releasing new and for the most part amazing looking screens just to keep us hyped. This one can't be released soon enough.


All comments

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Commented on 2008-03-11 13:34:13
The third pic is phenomenal.
Commented on 2008-03-11 13:35:27
Super nice 'n sweety-diddely-do... (Flanders)
Looks very impressiv, those car models are... they're... can't find a word for it ^^

Just funny: Those pics of the german town is just around the corner from where my girl lives. The world's just so small ^^
Commented on 2008-03-11 13:36:07
MMMMM F40 yuummmm
Commented on 2008-03-11 13:46:44
Unbelievable - it's like looking at photos. Obviously there's a little touching up, but that's also because screenshots are poor are representing the game in motion. Got to hand it to the developers - they've nailed the car shaders and models better than any other developer, by far.
Commented on 2008-03-11 14:15:51
cars looks amazing but the environment like in pic #3 and #5 looks really ugly
Commented on 2008-03-11 14:16:43
Picture 9

Whats up with the top of the baseball caps ?
*edit* Mainly all the tops of there heads..
Commented on 2008-03-11 14:26:09
have to agree with hitman ... the environments are crappy... especially #3 car models look sweet though... though that third picture... they need to work on a bit as the insruments look... i dont know off i cant put my finger on it
Commented on 2008-03-11 14:32:32
Looks like they finally got the rear view mirror reflections down. This series never ceases to amaze me.
Commented on 2008-03-11 14:35:17
picture 11 is a photo surely?
Commented on 2008-03-11 14:35:34
actual screenshots? :o wow, makes a change, shows how rough the backgrounds/textures etc are tho, car models and lighting are where PD shine
Commented on 2008-03-11 14:38:46 In reply to TonyTops
Posted by TonyTops
actual screenshots? :o wow, makes a change, shows how rough the backgrounds/textures etc are tho, car models and lighting are where PD shine
Although the backgrounds are fine compared with the competition. Grass is not easy.
Commented on 2008-03-11 14:42:18
did you even look at pic 5 :P

GT has always been a game where you watch the replays for the pretty, in game, not so much, same with most driving "sims"
Commented on 2008-03-11 14:43:22
Well, it's looking like a mortal game as it always has been. Great in places but a far cry from the bullshots they keep showing year in and year out.
Commented on 2008-03-11 14:45:09 In reply to krush
The finish on the cars is amazing, suprisingly good interiors too.
Posted by krush
picture 11 is a photo surely?
If the world consists of flat surfaces and bad textures sure.
Commented on 2008-03-11 14:54:23
It's like some of you haven't tried the game on an HDTV yet. ;)
Commented on 2008-03-11 15:01:03 In reply to TonyTops
Posted by TonyTops
did you even look at pic 5 :P

GT has always been a game where you watch the replays for the pretty, in game, not so much, same with most driving "sims"
I think most racing games do this, it's especially noticable in PGR4. When you switch to photo mode, or watch replays the game applies all sorts of filters to make the game look better that aren't present when actually playing.

Frankly, I don't think this game even looks as good as PGR4, the car models are beautiful but look significantly worse in gameplay, and the backgrounds are rather horrible. I can't believe they're still using those static images in the distance. Look at the second picture, those mountains are clearly just an image, that could be replaced by anything.
Commented on 2008-03-11 15:12:20 In reply to WinterSnowblind
Posted by WinterSnowblind
I think most racing games do this, it's especially noticable in PGR4. When you switch to photo mode, or watch replays the game applies all sorts of filters to make the game look better that aren't present when actually playing.

Frankly, I don't think this game even looks as good as PGR4, the car models are beautiful but look significantly worse in gameplay, and the backgrounds are rather horrible. I can't believe they're still using those static images in the distance. Look at the second picture, those mountains are clearly just an image, that could be replaced by anything.
You obviously haven't played GT5P, or even GTHD. Those mountains are 3D. Not that it matters. You see, when you're playing a racing game, generally you look at things like the road or your speedometer, not the mountains. That's how you crash, which I bet you do a lot of :)

Personally, I have played both GT5P and PGR4, and yes the environments look better in PGR4, but the only time it mattered was when I stopped racing and just drove around the track to admire them. I did that only once per track. It's hardly worth making a fuss over. The cars is what it's all about. The ones in GT5 use twice as many polys as PGR4, and the lighting's way better.
Commented on 2008-03-11 15:13:02
Posted by WinterSnowblind
Look at the second picture, those mountains are clearly just an image, that could be replaced by anything.
its split screen mode, always gonna lose alot of detail, in single player its a mix of 3d mountains andimages, im more concerned about the horrible trees/scenery and texturing, but id hope thats improved alot by the time gt5 comes out next year, and if they do away with bumper cars, i'll be getting a ps3 for it
Commented on 2008-03-11 16:07:30
I can truly see how horrible the backgrounds on GT5P are. Those are some really nasty textures.
Commented on 2008-03-11 16:16:28 In reply to synce
Posted by synce
You obviously haven't played GT5P, or even GTHD. Those mountains are 3D. Not that it matters. You see, when you're playing a racing game, generally you look at things like the road or your speedometer, not the mountains. That's how you crash, which I bet you do a lot of :)

Personally, I have played both GT5P and PGR4, and yes the environments look better in PGR4, but the only time it mattered was when I stopped racing and just drove around the track to admire them. I did that only once per track. It's hardly worth making a fuss over. The cars is what it's all about. The ones in GT5 use twice as many polys as PGR4, and the lighting's way better.
You mean the mountains 'seem' 3D. In GT4 a lot of smokes & mirrors were used to make the game seem great looking, but from a technical standpoint, it really wasn't that impressive. GT5 also uses tricks. Technically, PGR4 is more impressive so far because all the effects are realtime.
Commented on 2008-03-11 16:26:36
Not much improved compared to the demo it seems.
I will wait for the real GT5 and pass on Prologue.
Commented on 2008-03-11 16:30:19
Looks pretty much how i expected it 2 look outside of photomode or replay mode. Not terribly impressive

Should be fun
Commented on 2008-03-11 16:37:53
Looks like I thought it would look. Not too impressive but that doesn't matter as long as the game is good. I really hope it is better than 4th game...
Commented on 2008-03-11 16:55:09
I believe these are UN touched up shots actually. THIS is what the game really looks like when you're playing, unlike those earlier shots with perfect AA and motion blur in dashboard view (the JPN version at least lacks high quality replays in that viewpoint).

The game IS the best looking racing game, have no doubts. It easily trumps any other racing game visually.

I hope they add the extra content in the US version to the Japanese version as a free download, but if they don't I actually may pick up THIS GT5P too. But I'll wait a while and see...
Commented on 2008-03-11 17:03:12 In reply to Nonexistinghero
Posted by Nonexistinghero
You mean the mountains 'seem' 3D. In GT4 a lot of smokes & mirrors were used to make the game seem great looking, but from a technical standpoint, it really wasn't that impressive. GT5 also uses tricks. Technically, PGR4 is more impressive so far because all the effects are realtime.
The mountains are 3d polygonal surfaces, but they use normal maps to make them look more detailed than they are in a polygonal sense. Nothing unusual there at all, it's a typical videogame 'smoke and mirror' effect that's used in any decent game these days. [edit : you actually wouldn't have to use a normal map, now that I think about it, because the lighting never changes and the viewpoint doesn't change significantly.]

All games use tricks, but GT5 IS the most impressive. PGR4 has no more 'real time' effects than GT5. Both use mostly precooked lighting for the tracks, both use shadow mapping effects for the shadows on cars. GT5P runs at a higher resolution, a higher framerate, AND has higher polygonal models (that were scanned using lasers, so the proportions are going to be more accurate than an artist modeled car). In addition, the shader effects on the cars in GT5P are extremely good, and all of that is real time in gameplay of course.

In replays GT5P takes an additional step towards excellence in graphics. The framerate is cut to 30fps (and drops lower still often), they add a 'heat wash' effect with refraction shaders, motion blur, and other cool 'hacked' effects like the spokes on hubcaps with reflect light as you'd see on a spinning wheel in reality. The effect is very convincing.

The thing is I think the people at Bizarre are overrated. GT5P has proven that to me. Maybe a 360 could do all this, and maybe it couldn't. Odds are the 360 would do some of the effects better and some worse. Either way, GT5P has shown that both systems have FAR more headroom than I previously expected. It's up to the developer to exploit that power.
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