Forza Motorsport 2 Q&A & images
Turn10 released the March Downloadable Content pack for Forza Motorsport 2 this week, unleashing 13 new cars for a price of 400 points. Thanks to the XCN, we now have an interview with the famous Che Chou and Dan Greenawalt of Turn10 covering the community, Gran Turismo, the DLC and more.
Answered by:
· Dan Greenawalt, Lead Game Designer, Forza Motorsport 2
· Che Chou, Community Manager, Turn 10 Studios
Answered by Dan Greenawalt:
1. What’s the overall theme of this car pack?
Each of the car packs we’ve released so far have had little mini-themes. For instance, in the September Car Pack, we had a couple of late model Civics, and a classic/modern pairing of the Lamborghini Miura. But I think the way to look at DLC so far is to see them as one complete package. Since Forza 2 launched last summer, we’ve released 35 of the hottest cars that didn’t make it on disc, many of which are related across the different packs to make up an overall “theme”, like new vs. old, exotic vs. everyman, and everything in-between.
2. Could you pick out some of your favourite cars in this pack and tell us why you like them?
I think the March Car Pack is our strongest batch of cars added to the roster yet. Every one of these cars are absolutely incredible in the real-world. Starting with the three Ferraris we included: the 430 Scuderia, the F40 Competizione, and the F50 GT… each of these cars symbolize the best of what the prancing stallion has to offer. Joining our families of Mitsubishi Evos and BMW M3s is the Evo X and the stunning new M3 coupe. My personal favourite probably has to be the 2008 Porsche 911 GT2, with its upgraded 3.6 liter Flat-6 and innovative expansion intake system. Of course no matter which car you fall in love with, each of these rides are yours to totally customize and make your own in Forza 2.
3. How did you go about choosing the cars in this car pack?
We put these car packs together based on a number of variables. We listen to community feedback on our forums at Forzamotorsport.net. While we can’t please everyone but we try to be as strategic as possible to please the largest number of fans. Some of the timing of the cars and when we release them come down to licensing, or other times, when we can get our hands on the actual car in real-life to do the dyno session or reference for our car stats and models.
4. Gran Turismo 5 Prologue is coming soon on PS3 – what’s your view on the ongoing rivalry between Forza and GT?
As a GT fan, I'm eager to see what features Polyphony implements in GT5. Prologue is an interesting demo but doesn't hold much interest for me as a $40+ dollar game.
5. What do you have planned for the future of Forza?
Looking at how well Forza 2 was received worldwide, I’d say the future of Forza is looking very exciting. As a matter of fact, we’re currently expanding Turn 10’s studio operations to ramp up for our next project. If any world-class developers are reading this, be sure to visit Forzamotorsport.net for any employment inquiries.
FORZA COMMUNITY Qs (Answered by Che Chou)
1. Community was always a huge part of your plans for Forza 2 – has it lived up to your expectations?
I had pretty high expectations for our community because I knew going into the launch that Forza 2 was going above and beyond what other console games were doing in terms of community features. The ability to completely customize your car, then sell that work of art in our auction house on Xbox Live – I knew all of it was going to propel community to new heights on the 360. That said, the popularity of Forza 2, everything from the auction house artist community, to the hardcore competitive hotlappers, completely blew me away. Managing and growing a community like the one we have for Forza has been a fun and interesting ride so far, and one that I hope every community manager experiences with the title they’re working on.
2. How have you seen the Forza community evolve since the launch of Forza 2?
Just like every game has a lifecycle, so does its community. When the game first came out a lot of early adopters established the “rules” of how to interact with each other in the community and really set the tone for the community. These are who you often consider the VIPs, and they evolve to become your key moderators, etc. Since the game’s launch last May, we’ve seen waves of users come and go -- and most folks who leave for another game usually come back after a month or so. One thing I truly believe, and I’ve heard this from so many of our users, is that Forza 2 is what you’d call a “home base game”. You might go off for a while to play COD4 or whatever’s hot at the moment, but you always come back to Forza and when you do, there’s always something new to discover because the community will have grown once again. At the moment, we have very healthy weekly unique user numbers for Forza 2 and Forzamotorsport.net.
3. Have you noticed any differences between the European Forza community and the North American/Japanese communities?
Generally speaking, our European and American communities play together pretty well, whether it’s in the hotlap and tournament area, or the tuning marketplace. On our forums, both Europeans and Americans mingle together to discuss topics. The most discernable differences between Euro and U.S. Forza fans are the cars they’d like to see in the game, with either side preferring models on their respective sides of the ocean. When it comes to our Japanese community, language is obviously a barrier for interaction. On the Turn 10 side, we have Japanese speakers on the team so we can support them if they need help, but for the most part, the Japanese players stick to themselves. That said, they’ve got a pretty vibrant community they’ve created, with the majority focused on car painting and the auction house. It was great having Forza 2 launch early in Japan, since all the Japanese players began creating awesome anime-inspired cars and putting them on the auction house within a couple days of the game’s release there. We were just blown away by what they were able to pull off with such a short amount of time.
4. What’s your favourite story you’ve heard from the Forza community?
Ah, there are many stories, where do I begin. In terms of community, we truly cover the 18-35+ demographic of Xbox Live, depending on which aspect of the Forza community you’re looking at (i.e., painting, tuning, racing, etc). We’ve had husbands who have gotten their wives into the game, for the livery editor alone, and as a result, the wife has now completely taken over her husband’s Xbox 360. We also had one woman who wrote in to let us know that she got into quite a pickle with her car while driving over some ice last winter, but was able to recover from a wreck because of the skills she learned playing Forza 2 with the force feedback wheel. Those kinds of stories stay with you, and honestly, makes it all worthwhile.
5. What ongoing community plans do you have?
As the community continues to grow, we continue to come up with new ways to keep folks engaged. We run weekly scoreboard challenges for anybody to enter and try to win in-game prizes like rare unicorn cars or in-game credits. We also run design contests, as well as support tons of community-run photo-mode contests. I’m also cooking up some pretty ambitious plans for community right now and a lot of it will have to do with how we use Forzamotorsport.net going forward. Stay tuned!
6. How are you planning to involve the community in any future Forza or other Turn 10 games?
Anything we do with the Forza franchise will always have the community in mind. We’re involved personally on our forums, and have a really open two-way channel of communication with our players. They know how to get in touch with us, and know that we try and respond as often as possible. Community is an important part of the Turn 10 culture here and we will continue to support it in any game we create.
A big thanks for your time!
Below are images from the Downloadable pack, and the cars included are:
* 2007 Audi S5
* 2007 Audi TT S-Line
* 1971 BMW Motorsport 3.0 CSL
* 2008 BMW Motorsport M3
* 2007 Ferrari 430 Scuderia
* 1989 Ferrari F40 Competizione
* 1996 Ferrari F50 GT
* 2007 Lamborghini Murcielago LP640
* 2007 Maserati GranTurismo
* 2006 Maserati MC12 Corsa
* 2008 Mitsubishi Lancer Evolution X GSR
* 2007 Peugeot #1 Peugeot 207 Super 2000
* 2008 Porsche 911 GT2
About the game
- Forza Motorsport 2
- X360
- Published by Microsoft Game S...
- Developed by Microsoft Game S...
- French release: Available
-
IRAIPT0IR @Doom_Bringer: You didnt like RE4? you have no soul thast like in the top 5 best games ever made along with Bayonetta,DMC OoT and the likes I mean please just leave.......XD (1 minute ago) -
Doom_Bringer @alimokrane: yea plus I didn't really like RE4 all that much, the village was cool but the castle and the island sucked. I am gonna wait :D (50 minutes ago) -
alimokrane @Doom_Bringer: Id wait for the Gold edition next year if you want all DLCs (54 minutes ago) -
IRAIPT0IR @Doom_Bringer:Yes. and Jato teh game is awesome nothing like the first,you will like it. (1 Hour ago) -
Doom_Bringer is RE5 worth $24?? (1 Hour ago) -
Burglarize Good luck Jato. According to Destructoid it's worse. I know most of you guys disagree though. (1 Hour ago) -
Jato ...claim that it's much better and not as repetitive as the first one, so I'll give it a fair shot. Plus, I can return it on Monday if I don't like it afterall... :) (2 Hours ago)
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Royal Navy to use PSPs for engineering training
- Yoko Ono infects The Beatles: Rock Band
- Church attacks Resident Evil, Capcom fights back
- Word of mouth is more important to consumers than reviews
- Square Enix providing Deus Ex 3 cinematics
- Contra on NES remade in Half-Life 2
- Dead Space 2?
- Crysis is back to the future
- Bioshock cosplay in real condition
- 10 minutes of Bad Company 2 beta
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
Popular games
All comments
btw love the M3, T10. Bimmers are truly the ultimate driving experience.
this game needs more tracks,cars,physics and most of all much better graphics.
thats what we need...
this is fire, like the new cars.. now how about some new tracks???
thats what we need...
Exactly, i stoped playing the game a long time ago because of the tracks, there is not enaugh of tracks and most of them are borring.
Anyway, I suspect they'll add Spa soon. Then the cat's really out of the bag.
btw: The GT2 997 is hawt, and the S5 is sex on wheels (just saw one on the streets for the first time). Maybe I'll buy that pack just for that car.
You think some of the most legendary race circuits ever built are "boring"?
Anyway, I suspect they'll add Spa soon. Then the cat's really out of the bag.
The only tracks i like in Forza 2 are Mugello, Suzuka and Nurburgring. Atlanta and Maple Valley are ok but the ugly look completly destroys the fun.
Most of Forza 2 tracks are ugly painted and look too orange or yellow.
Imo they are, i would prefer more F1 tracks or tracks from GTR2, they are way better.
The only tracks i like in Forza 2 are Mugello, Suzuka and Nurburgring. Atlanta and Maple Valley are ok but the ugly look completly destroys the fun.
Most of Forza 2 tracks are ugly painted and look too orange or yellow.
Exactly, i stoped playing the game a long time ago because of the tracks, there is not enaugh of tracks and most of them are borring.
* 2007 Audi S5
* 2007 Audi TT S-Line
* 1971 BMW Motorsport 3.0 CSL
* 2008 BMW Motorsport M3
* 2007 Ferrari 430 Scuderia
* 1989 Ferrari F40 Competizione
* 2007 Lamborghini Murcielago LP640
* 2006 Maserati MC12 Corsa
* 2008 Porsche 911 GT2
Actually the Audi S5 is my Favorite.
More Tracks?
The only Track I need is the Nürburgring.
"Das Ungeheuer" would be perfect!