
Images of Naruto: Ultimate Ninja Storm
2008-04-12 04:44:15 by Snoopers
Sony America releases five so-called screenshots of Naruto: Ultimate Ninja Storm. If what is shown in these images is running in real-time on anything else than photoshop, I'll be ready to eat a tree.









Since 755 Days
2008-04-12 18:13:48
To anyone who thinks the close-up characters are real, can you tell me why Sakura and Sasuke would have aliasing while Naruto and Kakashi are completely smooth? It just doesn't work that way.
Since 270 Days
2008-04-12 18:33:26 In reply to LOLZILLA (2008-04-12 18:13:48)
If you look closer the first image, tha jaggies from sakura arms, are just the same as the jaggies from naruto (like the one in the bandana with the hair.)
Since 270 Days
2008-04-12 18:40:10 In reply to KORNdog (2008-04-12 05:03:11)
i colud believe it because this is next gen man and lets see what they can do. I mean we really havent seen anime on the ps3 and xbox 360 all like that besides that naruto game for the xbox 360, but yea i cant wait to see the gameplay if they can do that here pretty soon.
Since 659 Days
2008-04-12 19:00:58
ROFL!!!
I can't belive people actually think these are in-game. Shame on you for being so gullable.
It's pretty obvious they have taken in-game backgrounds and added photoshopped characters to try and draw some attention to this game.
The most noticable is screenshot 1 where Sakura and Sasuke are possibily in-game model's where as Naruto and Kakashi look like 2D artwork images.
Shame on Sony. Surely they know by now that we want in-game footage from their products rather than CG trailers and the like...
Since 1034 Days
2008-04-12 20:32:13
this is realtime and it can be on xbox 360 also.
Since 1091 Days
2008-04-12 20:55:40
damn if this would be ingame, they never had to draw andy naruto cartoon because they could use this graphic
Since 1054 Days
2008-04-12 21:07:27
I don't understand why PS3 or 360 can't achieve this level of graphics? Isn't this supposed to be the next-generation. I don't know very much about programming, but i don't see why these consoles are unable to produce something like the ones in the shots? Are they just not strong enough???
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Since 540 Days
2008-04-12 21:37:35
It's not that the models are too high poly or anything that makes me question the graphics, but rather the way the outlines and such look. Just look at pic 4, for instance. How the feck can the engine determine where to draw black lines and where not to (folds in clothes, collar. Plus the zipper looks like it's shoddily drawn...either that or the texture artist sucks donkey nuts)?
To me the cell shading effect looks too good to be true. I mean, i would be happy if it was for real, cause that would be super sweet (naruto sucks, but the possibilities...oh man!) but i just can't believe it until i see it in motion.
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By Crom!
Since 270 Days
2008-04-12 21:51:59
Here's the original Nautoro on the 360 - which looks pretty much the same to me - so I'm sure this level of graphics isn't fake
HD - http://www.gametrailers.com/player/27752.html
SD - http://www.gametrailers.com/player/27753.html
Since 338 Days
2008-04-12 21:53:05
1and 3 look like they could be ingame.
2,4,5 would be cut-scene from the game only because in these pics the clothes are much richer in colour, 1 and 3 look more washed-out.
wind waker had this NPR look to it, and that was on the cube and even now looks good, so I wouldn't dismiss all the pics as " obviously " not ingame.
slightly of topic but if these are ingame then capcom, restart SF4 and make it look like Naruto on PS3......please capcom.
Since 540 Days
2008-04-12 22:02:23 In reply to GingerOne (2008-04-12 21:51:59)
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By Crom!
Since 487 Days
2008-04-12 22:48:42
I'll admit it looks cool, but the gameplay will most likely suck
Since 1091 Days
2008-04-13 02:18:23
Its all ingame, down with the haters:)
Since 1161 Days
2008-04-13 02:24:23
What type of game is this? Fighting, adeventure, etc.
Since 1144 Days
2008-04-13 02:49:13
UHHH, those character models are definitely hand drawn (minus those in the background in #1). No video game can do that sorry
Since 1144 Days
2008-04-13 02:49:47
Not to mention, not a single screenshot is from a vantage point you would play this game from
Since 1107 Days
2008-04-13 03:06:21
WOWOWOWOOWWO
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blames poor
marketing
Since 1003 Days
2008-04-13 03:06:42
they's no doubt the makers of this game where inspired by the naruto rise of ninja game. sure they've worked on previous ones but in terms of presentation and open free world game i don't think they bothered and when they saw the 360 version they where pushed to deliver something of the same magnituted
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Since 1144 Days
2008-04-13 04:08:02 In reply to KahL (2008-04-12 21:07:27)
SYSTEMS STILL HAVE LIMITS.
So tired of hearing "next gen" this or next gen that. Give it a rest people.
Since 568 Days
2008-04-13 04:10:22
huh, whats with you ppl and not believing this is real time, all because it looks better then naruto 360? well guess what, even though that game produced some nice visuals, its models and feel where completely wrong, any of the ps2 games by c2 have better looking models then that game.
And then there is the idolmaster, which has better cellshading then naruto 360, ubisoft montreal did a good job, but c2 are veterans at what they do, with 5 games alone on the ps2.
just look at this only 2 min 24s, http://youtube.com/watch?v=7ysAWDYC6sg
That is the latest game on the ps2, and yes the ps2 is actively rendering that.
Now c2 had te opportunity to move to a system, namely ps3, which is like a million times stronger in computing power, yet people still doubt those shots are ingame?
and oh, you guys aren't forgetting about dbz burst limit are you, with its superb looking visuals.
Oh and if you guys didn't know, this is old, it was announed a long while ago, named Naruto PS3 Project, and those shots are from the gameplay vid released back then too.
Since 1098 Days
2008-04-13 09:03:54 In reply to reizo (2008-04-13 04:10:22)
And then there is the idolmaster, which has better cellshading then naruto 360, ubisoft montreal did a good job, but c2 are veterans at what they do, with 5 games alone on the ps2.
just look at this only 2 min 24s, http://youtube.com/watch?v=7ysAWDYC6sg
That is the latest game on the ps2, and yes the ps2 is actively rendering that.
Now c2 had te opportunity to move to a system, namely ps3, which is like a million times stronger in computing power, yet people still doubt those shots are ingame?
and oh, you guys aren't forgetting about dbz burst limit are you, with its superb looking visuals.
Oh and if you guys didn't know, this is old, it was announed a long while ago, named Naruto PS3 Project, and those shots are from the gameplay vid released back then too.
I've never played a c2c game myself but from videos they kind of put Naruto 360 to shame in terms of Art and up to date content.
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Since 540 Days
2008-04-13 09:18:56
If it's realtime then they seem to have put a lot of effort into making an engine that renders Naruto's collar differently in each shot, or perhaps it's just a different model each time? You can't make an enginge that decides what is visualy pleasing and not, though i wish there was something like
if {looks good};
then{draw};
else{try again};
but unfortunately there isn't. The shading/lines is just way too good in these shot's to be made only by the engine imo. If it is for real then i'd truly welcome it, but i really don't think so.
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By Crom!
Since 337 Days
2008-04-13 11:31:26 In reply to Megido (2008-04-13 09:18:56)
Since 540 Days
2008-04-13 11:50:50
Contra: wtf are you talking about? Ofc it will be done that way in an anime since every frame is DRAWN, but i never EVER heard of a game that actually changes the player model geometry/textures on account of distance to the camera. I know it's been done plenty when it comes to environments in order to have greater view distance but with character models?
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By Crom!
Since 337 Days
2008-04-13 12:07:59 In reply to Megido (2008-04-13 11:50:50)