About the game
- The Incredible Hulk
- X360, PS3, WII
- Published by Sega
- Developed by Sega
- French release: Available
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Page 1 2 >>Yup.
So i'm guessing that you won't want to pick this up, but just because i can i will now state that the Hulk looks like a green turd in all versions but the 360/ps3 one.
Exactly how powerful (or weak) is the Wii? Can't it do normal mapping, or even bump mapping? The Dreamcast could do bump mapping for God's sake! I'm beginning to think that it actually takes a lot of the Wii's power to process motion controls from the Wiimote and nunchuck.
I think that anyone who says "It looks like a PS2 game" should come here and remember what a PS2 game looks like! (Ok an average PS2 game)
It's about as powerful as a Gamecube, which was about a little more powerful than a PS2.
I think that anyone who says "It looks like a PS2 game" should come here and remember what a PS2 game looks like! (Ok an average PS2 game)
And ofc wii devs can be lazy, the wii isn't about graphics. It's about fun! Right? >_<
Aside from the game...who thinks the movie is gonna be a mistake?
that is what i think, but we will see
PS2 was a very difference piece of hardware due to basically no real GPU. Remember the Xbox 1 port of MGS2? There was even slowdown in that one.
That said the Gamecube and Xbox 1 weren't terribly more powerful than the PS2, and neither is the Wii. For example, the PS2 had 32MB of RAM, GC had something like 48, Xbox 1 had 64, and Wii has 88, but that counts all caches, and probably some of that is being used for stuff like the Home button, something that even the Xbox 1 didn't have to deal with. Compare that to over 512MB in both the PS3 and 360 (if you count the caches it's over 512MB)
Dreamcast could do bumpmapping I think, but it wasn't easy. There were some DC/PC games where the PC version had bumpmapping but the DC version lacked it.
Jigen: I'm sure the DC is/was theoretically capable of bumpmapping but did we ever see that in a DC game? I can't remember ever seeing anything like it anyways.
Jigen: I'm sure the DC is/was theoretically capable of bumpmapping but did we ever see that in a DC game? I can't remember ever seeing anything like it anyways.
some games almost looked as good as Xbox games like Metroid Prime and Resident Evil 4.)
the wii isn't about graphics. It's about fun! Right? >_<
Aside from the game...who thinks the movie is gonna be a mistake?
i know probably 3/4 of the movie would be boring talk and crap, and only towards the last 20 mins will there be any action
"Leterrier added that we can expect "many and long fights" in the film, and that looking through the Hulk's history made it clear that he needed to battle two things this time out: the Army and The Abomination."
The Dreamcast's first ever game, Godzilla, had bump mapping. Also the Xbox was A LOT more powerful than the PS2. Just look at Splinter Cell 3 on the Xbox versus the PS2 version, they look a generation apart!
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
YOU LIKE HULK VIDEOG..AME?
HULK BIG AND PRETTY AND... GREEN IN THIS VIDEOGAM..E!
HULK WANT MORE FOOD!
HULK WEARING SEXY BLUE SHORTS!
BUY HULK AND SEGA MAKE EVEN MOOORE WONDERFUL INCREADIBLE HULK GAME!
bye! ;)
From an artistic standpoint or compared to other Gamecube games they were great looking, but had they been done on the Xbox, the difference would have been like night and day.
I'm annoyed that Resident Evil 4 didn't come out on the Xbox, lol! (I know it couldn't have come out right away due to it being exclusive to the Gamecube but they could have done it when the PS2 version came out.)
Did Godzilla have it? I don't even see any dynamic lighting in it : http://youtube.com/watch?v=WPbwPj6CFEQ&feature=rel...
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
You can't see bump mapping on a dark YouTube video? Gee, I wonder why? Lol! If you had the game and looked at Godzilla's skin you would see the bump mapping. Virtua Fighter 3 and Shenmue 1 & 2 also had bump mapping from what I remember. House Of The Dead 2 and Zombie Revenge might have had as well but my memory's a little hazy now since it's been ages since I played my Dreamcast. (Only because of space and illness really, if I could have it set up all the time and wasn't as ill I'd still probably play it quite a lot, although obviously the Xbox360 would still have priority as the new console.)
I'm pretty sure VF3 and Shenmue 1 didn't have it, I still have those games. However, I think you may be right about HOTD2 and Zombie Revenge, I'm pretty sure I noticed bump mapping in those, but they couldn't do texture filtering at the same time as the bump mapped effects, so it looked blocky, like Quake 1 without the GL.
Did Godzilla have it? I don't even see any dynamic lighting in it : http://youtube.com/watch?v=WPbwPj6CFEQ&feature=rel...
It also depends on what you define as a LOT more powerful. Certainly there technically wasn't a full generation of difference because a full generation of difference is DC/PS2/GC/Xbox 1 versus Xbox 360 or PS3, no Xbox 1 games hold a candle to a Xbox 360 game.
Also, just a note, Xbox 1 had programmable shaders, GC/Wii don't. They have something similar to shader units but more limiting.
Colin McRae Rally 2.0 on the PC had great EBM effects from what I remember of testing it.