

E3: Red Faction 3: Destruction
2008-07-16 17:43:23 by BlimBlim
THQ and Volition released this new video of Red Faction 3: Guerilla showing their quite impressive physics and destruction engine in action.
Update: 720p version added.








Since 1056 Days
2008-07-14 19:24:06 E3: Red Faction 3: Destruction
That looks pretty awesome indeed!
I'm a little concerned by the open sandbox nature of this game though, history has proven that the environmental diversation/creativeness will suffer badly from this and the footage shown so far confirms this.
I know this takes place on Mars and by default is a little (understatement) barren...but in games, where virtually anything is possible and the imagination has a free pass, it's not a valid excuse. Here's for hoping!
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Since 891 Days
2008-07-14 19:29:57
Very nice.
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Wii60!
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Mr. Bad Cop Since 1149 Days
2008-07-14 19:31:24
The tech looks cool. I hope they have some modern and post modern building designs ala Mirror's Edge. The current art design is meh to me (I don't care why it looks that way... change the art direct folks!). But I am watching this one!
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I am watching YOU.
Since 203 Days
2008-07-14 19:55:40
Stunning physics, very nice pressure and destruction mechanics. Now show some terrain destruction/deformation and Im preordering :)
Since 266 Days
2008-07-14 20:04:58
It looks impressive from a technological viewpoint, but that doesn't mean it looks good. Why have they decided to make it a third person shooter and why sandbox? Sandbox games need great art directors more than architect artists. But kudos for the technology shown in the trailer.
Since 1002 Days
2008-07-14 20:14:50
Now we are talking. Who would have thought that Volition would strike back in such a manner. Color me impressed!
2 years from now most new major games will have learned from this tech and it will be awesome. THIS is what I've been craving for so long. Epic (and others), I hope you take notes!
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Playing: Foza2, Ass.Creed, GH 2+3,
Just played: Halo3, CoD4, Zelda Phantom Hourglass, HL2 ep.2, Portal
Will play: ME, PGR4
Since 1064 Days
2008-07-14 21:08:50 In reply to BooMMooB (2008-07-14 20:14:50)
Since 583 Days
2008-07-14 21:27:03 In reply to BooMMooB (2008-07-14 20:14:50)
2 years from now most new major games will have learned from this tech and it will be awesome. THIS is what I've been craving for so long. Epic (and others), I hope you take notes!
Since 748 Days
2008-07-14 21:45:28
Wow lol Lori reminds me alot of my irl metalhead friend =D
The game with the BEST terrain deformation by far, and still so, is Treadmarks.
http://www.ldagames.com/treadmarks/
Its the only game ive ever seen where the terrain deformation actually makes a noticable difference. Drop a nuke and Bam, a real big crater. Drop a dirt bomb and Bam, a huge hill is formed launching any tanks there into the air.
Even just driving along normally forms small grooves. Which gets me thinking about the underrated new Sega Rally, also amazing deformations there.
Its so boring that in most games with terrain deformation, its so daaarn subtle that its hardly noticeable, World in Conflict is a good example of this.
If i drop a nuke on a mountain, i expect a large part of it to dissapear, not just have a 5m crater and a black decal applied.
Since 266 Days
2008-07-14 22:12:54 In reply to KORNdog (2008-07-14 21:27:03)
So in conclusion: it's the game that decides what engine the developpers will use.
Since 1541 Days
2008-07-14 23:09:16
Stunning. But let's hope the gameplay and story are up to par with the graphics and physics.
Since 1002 Days
2008-07-14 23:52:44 In reply to KORNdog (2008-07-14 21:27:03)
I'm just hoping this could have better technology impact than what the first geomod games had. And from the look of it I think it will! (even considering the timeframe between the games)
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Playing: Foza2, Ass.Creed, GH 2+3,
Just played: Halo3, CoD4, Zelda Phantom Hourglass, HL2 ep.2, Portal
Will play: ME, PGR4
Since 1816 Days
2008-07-15 02:55:37
About time videogames started to use more realistic physics for destruction etc, the hardware power is available now so use it! I think Valve was the 1st one to implement proper physics in their Source engine with Half-Life 2, but since then things have not really moved forward imho.. Just look at a popular recent game like Call of Duty 4, despite it looking very nice it's environment is still pretty much undestructable, hardly any physics in that game.. But like other here said before, I agree it despends on the game.. I just hope there will be more games that will use it, because it's so cool..
A RTS game I played called Company of Heroes also uses physics that even affect gameplay.. For expample, if you have a squad of soldiers in a building, but they cannot cover a side of that building because it doesn't have any windows there you simply shoot a hole in the wall with anything you have that can do it (bazooka or tank etc), and then the soldiers inside will use that hole to shoot out of.. Very cool!
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Since 266 Days
2008-07-16 17:59:03 In reply to Inflatable (2008-07-15 02:55:37)
A RTS game I played called Company of Heroes also uses physics that even affect gameplay.. For expample, if you have a squad of soldiers in a building, but they cannot cover a side of that building because it doesn't have any windows there you simply shoot a hole in the wall with anything you have that can do it (bazooka or tank etc), and then the soldiers inside will use that hole to shoot out of.. Very cool!
Since 543 Days
2008-07-17 08:23:48
What's with the 1280x720 mp4? Kinda small don't ya think Blim? ;o)
Since 460 Days
2008-07-21 23:28:35 In reply to LHL2500 (2008-07-17 08:23:48)
why do people feel the need to show off tech in low resolutions?
wait.. different titles for the same thing? o.O
I'm confused...
Since 460 Days
2008-07-21 23:42:54 In reply to droezelke (2008-07-14 22:12:54)
So in conclusion: it's the game that decides what engine the developpers will use.