About the game
- Fable 2
- X360
- Published by Microsoft Game S...
- Developped by Big Blue Box
- French release: Available
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All comments
Page 1 2 >>Video looked good, but I'm still not happy with the whole "sword goes through badguy" without a hit.... Just like the last fable....
Should I play the first one before I play this, or will it be easy for me to jump right in?
Looks only average. Too much bloom like in the first game and animations are choppy.
Looks only average. Too much bloom like in the first game and animations are choppy.
I'm totally getting it.
Btw, is it just me, or does the second video (on streaming) not have sound? Plus, it cuts off right when they get to the fishing :(
bah >-<
this looks stunning and this is a game that the market really needs. cant wait to play it.
Looks only average. Too much bloom like in the first game and animations are choppy.
I'm totally getting it.
Btw, is it just me, or does the second video (on streaming) not have sound? Plus, it cuts off right when they get to the fishing :(
This game isn't about the looks,
The lanscape is really nice, shame that it renders as you move along like that though, hopefully that won't be like that in the game, framerate looks super smooth also, 60 FPS ?
Wow at the city area, this games graphics are amazing.
Grow some patience Korndog, they probably haven't had time to translate it to english yet.... No need to bitch about it...
I like the lighting in the swamp area. :D
The lanscape is really nice, shame that it renders as you move along like that though, hopefully that won't be like that in the game, framerate looks super smooth also, 60 FPS ?
Wow at the city area, this games graphics are amazing.
The game still looks fantastic though.
It's more of less the foliage that draws in at a distance, which unfortunately is a common thing. It was just as common in Oblivion, but it was cleverly faded in the distance. GPU's simply aren't powerful enough to draw grass that far into the distance at present, but to have no grass detail at all these days is also poor - so it's hard to win really.
The game still looks fantastic though.
I didn't excpect it to run this good at this stage. Intermittent pauses aside (due to loading probably) the game runs extremely smooth, looks great and the combat is way above the RPG average. The Dog is a very "intelligent" NPC and that's without a glance of the history itself.
Microsoft and Molyneux might have a real winner on hands.
>_<
Whoever says this game looks average is just trying to troll on Microsoft's excellent lineup for this year.
I didn't excpect it to run this good at this stage. Intermittent pauses aside (due to loading probably) the game runs extremely smooth, looks great and the combat is way above the RPG average. The Dog is a very "intelligent" NPC and that's without a glance of the history itself.
Microsoft and Molyneux might have a real winner on hands.
It's more of less the foliage that draws in at a distance, which unfortunately is a common thing. It was just as common in Oblivion, but it was cleverly faded in the distance. GPU's simply aren't powerful enough to draw grass that far into the distance at present, but to have no grass detail at all these days is also poor - so it's hard to win really.
The game still looks fantastic though.
If microsoft wasn't retarded, they would actually let their developers develop with a hard drive in mind. The hard drive would help eliminate problems such as this, reduce loading, etc. =/
This is more to do with draw speed than media speed, whether they turned the draw distance down so that it would tun better for E3 or not is anyones guess though.
This is a beta build so its obviously running from a HDD, so whats your point exactly ?