The normal thing to do after releasing a CG trailer would probably be to stop sending out more renders, but Codemasters are at it again. Here are a couple of target renders of Operation Flashpoint 2.
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All comments (7)
Commented on 2008-07-16 13:15:22I'm not totally feeling the desaturated colours and the overuse of bloom but Im getting more and more used to it purely because it's getting used in almost every game now.
I just hope that they lean heavily towards simulation in regards to the combat and flight characteristics.
Commented on 2008-07-16 14:47:33As to the graphics: slightly oversaturated, but according to sources who visited a Codemasters event very impressive. Let's pray this can be delivered at a decent framerate without screen tearing.
Commented on 2008-07-16 15:32:18
Commented on 2008-07-16 19:01:46Hoping this should be good :D
Commented on 2008-07-16 21:34:04 In reply to hiscoreAs to the graphics: slightly oversaturated, but according to sources who visited a Codemasters event very impressive. Let's pray this can be delivered at a decent framerate without screen tearing.
Commented on 2008-07-17 10:43:54On the first place in that game of course is a fisics of bullets, battle tactics, AI and injury realism.
Commented on 2008-07-17 11:35:07Artworks are okay because they only show a design direction without considering computer techniques. Target renders always imply a certain level of detail etc. because they already use 3D-modells and computer effects etc.
And I believe the goal of these a different too. Discussions on artworks are mostly over the design being good or bad from individual point of view, here we talk already about graphics without any actual screenshot.
I wish they would stop releasing these target renders as either you have ingame material to show off or you don’t.