
E3: Killzone 2 gameplay
2008-07-16 22:57:19 by BlimBlim
Snoopers finally managed to upload the first gameplay video (thanks for the horrible connection, E3 people) of Killzone 2 from the E3 Showfloor. Another will follow a bit later, and longer and very high quality videos will be encoded in the next few days.






Since 619 Days
2008-07-17 21:18:54 In reply to cooleo_no1 (2008-07-17 20:33:32)
And regarding to graphics: just you belong to the people that can be fooled by content, doesn't mean that there are not other people where tech improvements do more attract attention.
And i really don't care if somebody gets wowed by Killzone 2 just because of the lenseflare/bloom effects or because the helghasts have an oxygen mask with red eyes. I don't care. But i was not the one who claimed Killzone 2 has the best graphics.
Since 1098 Days
2008-07-17 21:21:45 In reply to Milhouse (2008-07-17 21:18:54)
And regarding to graphics: just you belong to the people that can be fooled by content, doesn't mean that there are not other people where tech improvements do more attract attention.
And i really don't care if somebody gets wowed by Killzone 2 just because of the lenseflare/bloom effects or because the helghasts have an oxygen mask with red eyes. I don't care. But i was not the one who claimed Killzone 2 has the best graphics.
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Marumaro for the WIN !!
Since 619 Days
2008-07-17 21:26:36 In reply to Milhouse (2008-07-17 19:37:34)
Since 1177 Days
2008-07-17 21:35:08
Dear Lord, the game is looking stunning! They've really managed to pull it off, it just all looks so realistic.
Times like this I wish I had a ps3!
Since 619 Days
2008-07-17 21:36:36 In reply to KORNdog (2008-07-17 21:26:36)
Since 174 Days
2008-07-17 21:41:39
Hehe, im sure youve seen CoD5 gameplay in motion then... or havent you?
Since 972 Days
2008-07-17 22:32:41
Milhouse - just give up on it already. The game has dynamic lighting, with lots of light sources actually. Textures are lowres, but you don't really see it untl you scrutinize them. Motion blur is excellent, there's lots of geometry, tons of particle effect, animations are ace, so it easily is among the best looking games. I love BiA, but Hell's Highway doesn't look as good (although it has better textures indeed) and COD5 (and 4) looks like it needed a lot of sacrifices to hit 60 fps - bad textures as well, low gemetry, simple shaders etc. FC2 and GoW2 look breathtaking, though.
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Since 386 Days
2008-07-17 23:05:31
Game looks awesome!!! One of the best lookins games (it has its own, specific style). Animations of soldier are also brilliant. Only textures need some more polish.
Milhouse = xbot:p ?
Since 619 Days
2008-07-17 23:37:22 In reply to szaromir (2008-07-17 22:32:41)
Also, everything what i've seen from BiA3 does have more particle effects, too.
Since 1098 Days
2008-07-18 00:25:47
Yea I think you made your point Milhouse, now run along.
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Marumaro for the WIN !!
Since 174 Days
2008-07-18 00:29:00
Why dont you take a look at the gears2 textures which you just said were better: http://www.gamersyde.com/gallery_8855_en.html
If youre using the word terrible for kz textures... what are these? :)
Since 652 Days
2008-07-18 00:29:57
graphically it looks amazing, but the setting and design is something we seen a million times before. this will be on top of those other games in terms of graphics, just not in creativity.
Since 1200 Days
2008-07-18 02:38:55 In reply to dfuse (2008-07-18 00:29:00)
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"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
"Just because it'll fit doesn't mean it should go there" - Kyle
"That's what she said." - Me
Since 541 Days
2008-07-18 05:32:36
I agree with Milhouse about the gameplay over graphics argument. In fact, Resistance was a much better game than Gears of War despite not be on par graphics wise. I'm sure Milhouse will agree with this.
Since 1098 Days
2008-07-18 05:42:49
Yet Gears looks much more impressive gameplay wise than Resistance from videos, so it just goes to show how misleading videos can be.
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Marumaro for the WIN !!
Since 541 Days
2008-07-18 05:48:47
Oh, I'm not talking about the sequels.
Since 1098 Days
2008-07-18 05:52:31
Nor was I lol, but same applies to those too.
I think this looks a whole lot more fun to play than Resistance 1 or 2.
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Marumaro for the WIN !!
Since 473 Days
2008-07-18 05:56:56
Nice. Best animation ever...
Since 631 Days
2008-07-18 07:29:20
@milhouse
killzone 2 is renowned for its advanced dynamic lighting system, up to 500 lights a level or more apparently, this is a result of its deferred rendering technology, a link to a developer interview from e3 2007 explaining their technology
http://www.gametrailers.com/player/usermovies/1294...
apologies for the poor quality.
Since 619 Days
2008-07-18 08:19:22 In reply to dfuse (2008-07-18 00:29:00)
http://www.gamersyde.com/gallery_8897_en.html
Since 631 Days
2008-07-18 08:28:26
those screenshots dfuse posted are actual screengrabs (showing aliasing) whereas those have been oversampled, aliasing removed, ie. photoshopped
Since 619 Days
2008-07-18 08:30:39 In reply to bugmenot (2008-07-18 07:29:20)
killzone 2 is renowned for its advanced dynamic lighting system, up to 500 lights a level or more apparently
Since 619 Days
2008-07-18 08:33:59 In reply to bugmenot (2008-07-18 08:28:26)
Since 631 Days
2008-07-18 08:42:34
@milhouse
if you look at this pdf produced by guerilla themselves it explains in depth how their deferred rendering works and how it enables them to produce many dynamic lights
http://www.guerrilla-games.com/publications/dr_kz2...
it compare many different methods including forward rendering aswell as there chosen method of deferred rendering and how finally they chose deferred rendering since it allows them to produce a highly dynamic lighting in environments (PAGE 53)
Since 619 Days
2008-07-18 09:49:56 In reply to bugmenot (2008-07-18 08:42:34)
it allows them to produce a highly dynamic lighting in environments (PAGE 53)
I don't say that Killzone 2 looks bad this way, because CoD4 also has had many static lighting/shadowing on environment assets, but oveall good looking artstyle. But there are other games that do a better job, for example Bad Company. And if you've got a destructable environment, it's much more important to have dynamic lighting/shadowing everywhere.