About the game
- Infinite Undiscovery
- X360
- Published by Microsoft Game S...
- Developped by Tri Ace
- French release: Available
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All comments
Page 1 2 >>Oops we are still in July eh? :/
oh and the game looks Hawt #_#
sometimes it looks awesome like this
http://www.gamersyde.com/pop_image.html?G=9105&N=4
WHY doesn't that freakin bear shut its freakin MOUTH? WHY?!
WHY doesn't that freakin bear shut its freakin MOUTH? WHY?!
The last new character revealed is Toma, not Leonid. Leonid was on there weeks back...
The real improvement I'd like to see are the actual designs of the characters. Based on the trailers I've seen, they are generic to the core. Hopefully the plot will bend a few conventions...
i want to see if pretty aya and capell gets married...0^^0
If the graphics dont follow hopefully there is an addictive gameplay and especially good story.
You making no sense doesn't follow.
Only the characters are lookin slightly good.
The environment is on of the worst I've seen so far on this gen....
PS: Is it a MMORPG?!
If that so it would at least explain texture quality etc.
The only thing that i dont really like the 'sound of' is when the characters perform a certain attack they shout what they are doing, like 'ENUENDO DIVE!' and 'SPINNING WALTZ' it reminds me off valkyrie profile sylmeria (i thought it sucked BTW) I just hope theirs an option to turn of the voices in battle because that could really become a ball ache :(
If there would be any way to get a better signal from my 360, I may fire it up for just this game.
You're pretty darn right, Oversoul - but in my opinion if there would be a Japanese voice option [there better be] then those attack-lines would sound a lot cooler.
seriously,watch the videos on the japanese marketplace...
Only the characters are lookin slightly good.
The environment is on of the worst I've seen so far on this gen....
PS: Is it a MMORPG?!
If that so it would at least explain texture quality etc.
If they stick to those OMG textures you'll get shorter gameplay like TooHuman or MassEffect, but it's not what expected for those who plays JRPGs.
They could implement those beautiful-gorgeous-ground-textures easily if they wanna make a hype machine like shitty 6 hours sandbox ACT or gray-scaled shooters with a makeshift multiplayer mode.
If they stick to those OMG textures you'll get shorter gameplay like TooHuman or MassEffect, but it's not what expected for those who plays JRPGs.
Like in Shadow of the Colosus, sure the gfx wheren't fantastic if you compared them to a game that only had one small level per time and needed to load. But SOTC loaded it all in one go and that was why it still looked fantastic.
If the game ever looked like that, they had to do some massive downgrades....