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Fallout 3 is getting a bit of downloadable content this year, and first out of three planned packs is Operation Anchorage. According to the details we got with this interview, provided by the XCN, it's planned to be released on the 6th of January. This happens to be today, but the official word is only "January" so the date might not stand. Price is 800p, and the interviews cover many aspects: new features like commanding troops, their thoughts about the reception of the game, the two upcoming packs and much more.

Answered By: Jeff Gardiner, Lead PDLC Producer, Fallout 3
Questions provided by: Microsoft XCN

Before we get into Operation Anchorage specifically, how pleased are you with the reception Fallout 3 has received since its launch?
Jeff Gardiner: To say that we’re thrilled would be an understatement.

What’s been the thing that’s surprised you most about the community’s reaction to the game?
Jeff Gardiner: We’re very pleased that many of the old-school, hardcore fans are enjoying Fallout 3 in its own right. It's also very cool that people who never played the original Fallout games have taken to the world and the game. We wanted to make a game that fans and newcomers alike would enjoy.

Fallout 3 is a massive game – why do you feel it’s the time to bring out the first PDLC pack? I’m 25 hours in and feel like I’ve hardly started…
Jeff Gardiner: We use our DLC to supplement a player’s existing game. It’s not something tacked on to the end. So, we craft our DLC with that in mind. You can gain new perks, find unique weapons and armour, and use all of these things to enhance and expand upon your experience through the main game as a whole.

Where did the inspiration for Operation Anchorage come from?
Jeff Gardiner: From the Fallout cannon. It’s a pivotal moment in the history of the Fallout universe, and one we felt we could do justice to with our current technology.

The Fallout games have hinted at and discussed the game world’s history but never explicitly allowed the player to experience it – how exciting (and challenging!) is it do finally allow Fallout fans to take part in the backstory of the pre-Holocaust world?
Jeff Gardiner: Operation: Anchorage takes place in a simulated world; using a technology that had been introduced along the main questline of Fallout 3. So our team felt it was a great opportunity to explore the backstory. The challenge was more in the rapid creation of a total new ‘asset set;’ the snow covered regions surround Anchorage, Alaska.

How will the player engage with the Operation Anchorage PDLC? Is it a standalone experience or tied to the main game?
Jeff Gardiner: It will drop right into the main game; the player will hear a distress beacon and get a new quest once the content is loaded. In and of itself Operation: Anchorage is a ‘side quest;’ so while the skills and weaponry gained by completing it can be used in the main game, it isn’t tied into the main game story wise.

Moving from the Wasteland to pre-holocaust Alaska must have been a big change for you – what will the player notice first and did you have to create completely new assets to illustrate the environment?
Jeff Gardiner: We had to create a huge amount of assets from scratch, which was part of the fun. We spent so much time in the brown devastated wastes that using a different colour palette was a welcome change. Once the player enters the simulation, they’ll notice the clear blue sky first. Then the snow and massive mountain range…

Can you tell us a little about the experience players will have in Operation Anchorage and what situations they will find themselves in?
Jeff Gardiner: The player will be tasked with taking the main Chinese stronghold outside of Anchorage. Along the way they’ll pick up new weaponry, and even get to command a small strike force of their choosing. They’ll be able to pick what type of team they’d like to create, and then how to utilize them in succeeding in their objective.

Fallout 3 was all about moral choices – is this a large factor in Operation Anchorage?
Jeff Gardiner: Operation: Anchorage is more straight-forward. There are moral choices along the way, but the bulk of the content is exploring a military ‘what-if’ scenario.

Will there be new weapons / items / apparel for players to use?
Jeff Gardiner: Oh yes! These include a very high powered scoped Gauss Rifle, a new Trench Knife, and a new set of armour that hasn’t been revealed but which will sure to please stealth fans…

Will there be new Perks to learn or skills that can be transferred back to the Wasteland?
Jeff Gardiner: There will be new perks that can be used in the main game. We haven't said what those will be just yet.

We’ve heard players will be able to command small squads of troops – how will this work and do you plan to use this system in future pieces of PDLC?
Jeff Gardiner: The troop selection and utilization is unique to this DLC. The player will use a terminal to select different types of troops – heavy weaponry, snipers, etc. These can then be given specific objectives on the battlefield.

You’ve already announced three pieces of PDLC which seems really generous – why is PDLC so important to your games?
Jeff Gardiner: Our studio was born with a PC gamer mindset – and that mindset for years included Expansion Packs. We like to use our DLC to shed light on some of the dark corners of our game that don’t get discovered until we’re too close to completion to actually act on them. Operation: Anchorage is our first foray into this unexplored territory. Plus our games tend to be ones where players play for very, very long periods of time. They develop a character, or several of them on subsequent replays, and the ability to keep playing and experiencing new and different things with that character is something we really want to support.

Can you give us any hints about the content of the next two pieces of PDLC?
Jeff Gardiner: The DLC to come includes “The Pitt,” a very morally grey quest that will take the player into a huge slave camp located in Pittsburgh, Pennsylvania. Our third DLC, “Broken Steel,” will continue the game past the end of the main quest. It will alter large chunks of the existing game, including increasing the level cap so that players will be able to adventure on and continue to explore the DC wasteland.

Finally… Megaton – did you or didn’t you?
Jeff Gardiner: I’ve had the pleasure of playing Fallout 3 for about 400 hours. So I have and haven’t. It’s a very tough decision. The payoff of watching Megaton melt in nuclear hellfire thrills my shadow-self. However, using Megaton as a hub for all of my activity makes playing the game easier in many ways…

KORNdog
KORNdog
Commented on 2009-01-06 17:37:42
the third and final DLC is the one that interests me the most tbh, sounds like it'd bring the most bang for your buck as well.
In reply to
Archaos
Archaos
Commented on 2009-01-06 18:13:21
^True for most Bethesda games. Shivering Isles was brilliant. I preferred that quest line more than the main one.

Looking forward to this though.
In reply to
miketuck3r
miketuck3r
Commented on 2009-01-06 18:31:02
Cool im sure ill pick it up
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2009-01-06 18:53:29
are all packs exclusive to the 360?
In reply to
Kouzmich
Kouzmich
Commented on 2009-01-06 19:00:59
I think it will be like wuth Oblivion on Ps3, at the end of the year there will be game of the year edition that includes all packs.
In reply to
Xerx3s
Xerx3s
Commented on 2009-01-06 19:28:53
"I’m 25 hours in and feel like I’ve hardly started…"

Thrust me, your feeling is correct. I've clocked over a 100 hours and I still have the feeling that I've hardly seen half of it.

What interests me more is: Will there be a SI type expansion (adding a complete new world) and will there be a DLC collection disc in the future? I'm not a fan of DLC, I'd rather have it on disc like they did with oblivion so if that becomes available...
In reply to
Xerx3s
Xerx3s
Commented on 2009-01-06 19:32:07
Oh and: The lvl 20 cap is BS! Even BI admitted it by patching the games. I love this game but won't be buying anything until they fix that massive oversight. Oh well, I can wait...
In reply to
miketuck3r
miketuck3r
Commented on 2009-01-06 21:50:10 In reply to bleachedsmiles
Posted by bleachedsmiles
are all packs exclusive to the 360?
360 and pc locked up from ps3 until its no longer relevamt
In reply to
Jato
Jato
Commented on 2009-01-06 22:04:41
Just can't get into it, mainly because of the repetitive environments. Could someone tell me, are there any cool, unique places to discover further into the game at all? Or is it pretty much a deja vu journey?

Too much Oblivion-like as well, I feel I've already seen everything after the first 2 hours. :(
In reply to
RizzleQ
RizzleQ
Commented on 2009-01-06 22:11:36 In reply to Xerx3s
Posted by Xerx3s
...Thrust me...
No thanks, lol ;)


I really do hate the lvl 20 cap. It makes the Swift Learner perk and well rested 10% addition of XP a negative thing. Also the Here and Now perk was totally useless; you get to chose a perk so you choose to go to the next level to just choose yet another perk thus limiting you to 19 perks in total. It should be that you choose a perk then go to the next level and get to choose another one right then and there.
In reply to
Stoffinator
Stoffinator
Commented on 2009-01-06 23:03:29
I think its sick that DLC is becoming exclusive to certain consoles. It does nothing but screw over gamers.
In reply to
Xerx3s
Xerx3s
Commented on 2009-01-06 23:51:42 In reply to Xerx3s
Oh, err....heh...
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2009-01-06 23:57:54
I caught that too.

It was quite erotic.
In reply to
dirttbagg
dirttbagg
Commented on 2009-01-07 04:52:52 In reply to Jato
Posted by Jato
Just can't get into it, mainly because of the repetitive environments. Could someone tell me, are there any cool, unique places to discover further into the game at all? Or is it pretty much a deja vu journey?

Too much Oblivion-like as well, I feel I've already seen everything after the first 2 hours. :(
I found a weird little forest with a treeman (yes tree man) somewhere in the world.. i was kinda suprised because i was just running around then i was like "whoa.. trees" lol

Randomly explore and u will find cool things in time


oh and i cant wait for the DLC :D
im gonna play through the game a few more times, this next time ill be all melee weapons/evil/ and sneakah! .... like a badass ninja :P
In reply to
Baleur
Baleur
Commented on 2009-01-07 06:31:37
Anyone thinks there's gonna be a Dog Armor DLC? Nuff said.
In reply to
hotkirby
hotkirby
Commented on 2009-01-07 17:54:16 In reply to Baleur
Posted by Baleur
Anyone thinks there's gonna be a Dog Armor DLC? Nuff said.
could be helpfull.
iam am always so scared to use dogmeat ,because i dont want him to die :p
In reply to
Jato
Jato
Commented on 2009-01-07 18:33:49 In reply to dirttbagg
Hmmm, yeah...that's the kind of cool stuff I digg indeed. Just wish there was like massive cool indoor environments that don't look like the building you just left, or the next generic subway system or whatever.

I don't know, I might give it a go sometime again...
In reply to
candjyoung
candjyoung
Commented on 2009-01-10 06:15:45
I hope The DLC is good especially the 3rd one I was pretty disappointed at the end of the game all I could do was start over or go to lasst save hopefully they willmake it so you can continue after you beat the 3rd DLC mission.
In reply to
Grimbarian
Grimbarian
Commented on 2009-01-14 14:07:46 In reply to Xerx3s
Posted by Xerx3s
Oh and: The lvl 20 cap is BS!
Agree completely, 20 is way too low and it's too easy to get to 20 very quickly, once you've capped out it really does detract from the enjoyment of the game, maybe it's a shallow thing but fighting some big monster and killing them is all the more rewarding when you get that kind of kerrching sound and see how much experience you just earned.......
In reply to
Grimbarian
Grimbarian
Commented on 2009-01-14 14:08:58
Oh and a cannon is a big gun, it's "canon" he was looking for :)
In reply to
eeZee
eeZee
Commented on 2009-01-15 12:41:48
A few things:

1) Operation Anchorage looks awesome. I can't wait.

2) Other packs sound awesome. I just hope they aren't too far away.

3) I've logged about 75 hours and feel like I've merely scratched the surface.

4) lvl20 cap is one of the ballsiest moves I seen a dev take lately. It forces you to be very specific about your character tailoring. I don't think the game is meant to have a "MASTER SAVE" with a perfect character. It's meant for 40, 60, 80 hour sessions with different characters.

If you've played a large amount of this game and then started a new character, you'll find that everything about the world is subtly different this time around. That first battle you remember is now a huddling of ghouls not looking for trouble. That building you just happened to never enter is a gold mine (never entered Moriarty's cause he was outside. killed Tenpenny at first sight and gained karma for it :) )

In closing, lvl20 cap is one of my favorite things about this game. Come on! Twenty perks out of that list! How bad do you want it?!

Thanks beth.
-eZ
In reply to
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