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- New Xbox 360 controller
- A 'StarCraft' movie if James Cameron is interested
- Trapped miners get PSPs
- L.A. Noire delay seeming more and more likely
- SCEJ opens teaser website
- Vanquish PS3/X360: 'little to no differences'
- OPM UK shows Harley Quinn's new look
- The Bible in a strategy MMO game
- BioShock Infinite's Big Daddy named 'Handy Man'
- This is Vegas canned (?)
- Gearbox to unveil footage from upcoming games at PAX 2010
- Multiplayer not guaranteed for BioShock Infinite
- Demo for Star Wars: TFU 2 unchained before game's release
- Vanquish demo dated for Japan, September 2nd on PSN/XBL
- Mortal Kombat vs Street Fighter 'inevitable'
All comments
still trailer made me laugh out loud
http://www.unigamesity.com/wp-content/uploads//200...
I was hoping for better ragdoll fx
Save system wasn't bad. It's not wrong, it's different.
and yes i know that.
if that is false information you my ban my ass.
Save system wasn't bad. It was part of the game and one way you could play it. I thought it was a nice addition and something fresh. It's not wrong, it's different.
If you thought the hundreds of zombies on screen at one time in Dead Rising was a lot, prepare yourself for a whole lot more. Dead Rising 2 will offer over 7,000 zombies on screen at one time. I saw it and it looks exactly how you would expect an entire city block filled with undead to appear. It's not just a visual trick either. Capcom proved this by hopping on a motorcycle and tearing through the crowd, leaving a trail of death in its path. Run back through the path and you'll find that all of the dead zombies are still there. For the sequel, the bodies won't disappear until you leave the area.
Perhaps the most important technical improvement comes in the control department. Some may have noticed that the shooting controls in some Capcom games can be a bit wonky. For Dead Rising 2, Blue Castle Games is switching it up a bit by providing an over-the-shoulder shooting stance that offers full strafing and aiming capabilities.
If getting up close and personal with the zombies is more your thing, there's some new tech for you too. Blue Castle Games has added a procedural slicing mechanic. What that means is that if you slice a zombie across the torso with a sword, the zombie will split at that point. Wherever the zombies get cut is where the damage will appear.
Frankly Left 4 Dead looks better.
BUT...... 7000 zombies? Amazing graphics for that number of zombies, if its true =)
Ha, don't hold your breath for ragdolls on this one- that number of characters with ragdoll calculations at the same time... your machine would explode! I doubt a high end PC could do it without a Physics card, and even then, thats a TON of math...
So as long as you dont kill more than 20-40 dudes at the same time before they hit the ground, it shouldnt be a problem.
I doubt a high end PC could do it without a Physics card, and even then, thats a TON of math...
Yeah the save system was terrible, gotta agree with that moose head though lmao!!!