X360, PS3 Tuesday, May 19, 2009 | 3:01 PM

First Blur screens

First Blur screens

Bizarre Creations and Activision finally officially announced Blur, their weird but not uninteresting mix between Project Gotham Racing for the true-to-life graphics and Mario Kart for the power-ups. More at E3, and first screens inside.




London, UK – 19 May, 2009 – Activision Publishing (Nasdaq: ATVI) is set to revolutionise the racing genre with the debut of Bizarre Creations’ newest project, Blur™ - the ultimate wheel-to-wheel racing action experience.

The game drops players into heart-pumping, electrified racing action with 20 cars on a track all targeting the finish line and battling each other as they trade paint and collect intense power-ups, including the ability to blast other cars out of the way with huge bursts of energy, boost their speed, and more.

While controlling photo realistic cars, gamers can use offensive and defensive attacks as they battle for the lead and careen through real-world track locations ranging from L.A. and San Francisco to the streets of Hackney, UK and the treacherous roads of Barcelona, Spain.

“We did our homework and saw a huge opportunity to move beyond traditional racers and create a game completely focused on making racing ‘fun’ again,” said Martyn Chudley, creative director, Bizarre Creations. “Blur delivers a new style of racing experience for all gamers, regardless of their experience, skill or genre preferences. Everything the player does, both in their cars and with their cars, is a dramatic adrenaline rush; it’s a real blast!”

“We know that racing can be fun for everyone, and we are excited to enter this genre with a game that keeps players in the pack and combines fun with intense racing battles,” said Maria Stipp, EVP and GM of Owned Properties, Activision Publishing. “Bizarre Creations is one of the most creative studios in the industry with a rich heritage of top-rated racing games and we are excited to partner with them on Blur, which is set to break the mold of traditional racing games.”

Beyond the action-packed racing filled with fast curves, sneaky alternate routes, hair-raising jumps and fully realised damage models that provide for spectacular crashes, Blur’s narrative is presented through Bizarre’s innovative new community-based interface, reaching far beyond the game itself. This unique story-driving social network evolves dynamically as players compete in different races, make new friends, rivals and fans, and connect with other racers both in-game and in real life.

Looking beyond Blur’s single player story, gamers can engage in competitive and team-based multiplayer races with up to 20 players online, or on a single console via 4-player split-screen. Bizarre is especially excited to introduce Blur’s original social gaming experience – custom groups, where anyone can create unique multiplayer modes based on their favourite ways to play the game. These new modes are immediately shared through Blur’s social network, expanding the game in ways that are only limited by the gaming community’s creativity.

Blur is planned for release this autumn for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and the PC, and is yet to be rated by the BBFC and PEGI.

All comments

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Commented on 2009-05-19 15:13:03
WHAT. THE. HELL!?
Commented on 2009-05-19 15:13:49
First picture looks good, the rest is unimpresive.
Commented on 2009-05-19 15:15:19
certainly living up to it's name...kinda reminds me of rumble racing on PS2
Commented on 2009-05-19 15:18:19
Precision: the screens come from a pre-alpha build.
Commented on 2009-05-19 15:19:38
Well that answers the age old question "what would PGR look like if Jeff Minter did the skybox?"
Commented on 2009-05-19 15:20:37 In reply to Snoopers
Posted by Snoopers
Precision: the screens come from a pre-alpha build.
Oh, they look really good. more a midnight club vibe than pgr, but exquisite.

But please, somebody explain what is happening on those screens... light-barrier being broken? :\
Commented on 2009-05-19 15:21:59 In reply to xxxuserxxx
These are the power-ups in action.
Commented on 2009-05-19 15:32:02
Bizarre indeed.
Commented on 2009-05-19 15:33:52
this game will rock!!! ;)
Commented on 2009-05-19 15:34:41
my faith is with bizarre that this could turn up great.

graphics seems topnotch even if this is an early build. This will be on my watch-list for sure.
Commented on 2009-05-19 16:05:33
Damn you Bizarre and Microsoft! Why'd you have to break up?!?

PGR R.I.P. You will be missed.
Commented on 2009-05-19 16:08:50
I love the PGR games so i'll at least give this a chance.
Commented on 2009-05-19 16:09:32 In reply to ASURAshadow
Posted by ASURAshadow
Damn you Bizarre and Microsoft! Why'd you have to break up?!?

PGR R.I.P. You will be missed.
copy that.


But how did they manage to get real licensed cars into the game.
Never seen that before insuch a game...
Commented on 2009-05-19 16:25:32 In reply to ASURAshadow
Posted by ASURAshadow
Damn you Bizarre and Microsoft! Why'd you have to break up?!?

PGR R.I.P. You will be missed.
Hang on have i missed something here? i'll have to get me some sunshine acid for this one.....
Commented on 2009-05-19 16:39:44
L.A., San Francisco, Barcelona and... Hackney?? Lol! I've got faith that this will be good though because of Bizarre.
Commented on 2009-05-19 17:14:12
hmm i have no idea about this one, gameplay could be fun, funny thing is that the textures and lighting definitely fit to the name of the game... strange thing is that it looks quite cool anyway... somehow... :))
Commented on 2009-05-19 17:29:50
Hmn, wait and see...
Commented on 2009-05-19 17:49:07

“We did our homework and saw a huge opportunity to move beyond traditional racers and create a game completely focused on making racing ‘fun’ again."
I like the idea that games could be "fun" again...
Commented on 2009-05-19 18:27:06 In reply to phreakinpher
Posted by phreakinpher

“We did our homework and saw a huge opportunity to move beyond traditional racers and create a game completely focused on making racing ‘fun’ again."
I like the idea that games could be "fun" again...
Especially with quotation marks, which means they dont actually mean fun, but pretend-fun :P
Commented on 2009-05-19 18:57:07
I think they wanna take Burout...
Commented on 2009-05-19 19:23:41
Looking Good!
Commented on 2009-05-19 19:25:22
I don't think these screenshots need any introduction? It looks as bad as it sounds. I hate to say but I think they're trying to copy NFS / Burnout...?
Commented on 2009-05-19 19:53:34
Can the cars do kamehameha's? Because I want that. The Colorscheme is very old-NFS'ish.
Commented on 2009-05-19 20:01:25
I hope they'll nail the MP!
In PGR3&4, it sucked assholes!

Question:
Is PGR dead or is it possible to see a new MS-PGR soon?!
Commented on 2009-05-19 20:26:44 In reply to Trebby
Posted by TrebuTa
I don't think these screenshots need any introduction? It looks as bad as it sounds. I hate to say but I think they're trying to copy NFS / Burnout...?
Nothing like it.

Theres a big multi-page spread about it in the new EDGE magazine (June 2009). Basically its more like PGR + Mario Kart than anything. Real cars, tracks based on real world locations, and powerups. There is a nitro power-up, to be sure, but theres also shunt, electro, shield, mine and repair. Its going much more toward the Arcade than PGR ever did.

Also take note of the interface: social networking site. Interesting spin on the menu system.
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