Bizarre Creations and Activision finally officially announced Blur, their weird but not uninteresting mix between Project Gotham Racing for the true-to-life graphics and Mario Kart for the power-ups. More at E3, and first screens inside.
London, UK – 19 May, 2009 – Activision Publishing (Nasdaq: ATVI) is set to revolutionise the racing genre with the debut of Bizarre Creations’ newest project, Blur™ - the ultimate wheel-to-wheel racing action experience.
The game drops players into heart-pumping, electrified racing action with 20 cars on a track all targeting the finish line and battling each other as they trade paint and collect intense power-ups, including the ability to blast other cars out of the way with huge bursts of energy, boost their speed, and more.
While controlling photo realistic cars, gamers can use offensive and defensive attacks as they battle for the lead and careen through real-world track locations ranging from L.A. and San Francisco to the streets of Hackney, UK and the treacherous roads of Barcelona, Spain.
“We did our homework and saw a huge opportunity to move beyond traditional racers and create a game completely focused on making racing ‘fun’ again,” said Martyn Chudley, creative director, Bizarre Creations. “Blur delivers a new style of racing experience for all gamers, regardless of their experience, skill or genre preferences. Everything the player does, both in their cars and with their cars, is a dramatic adrenaline rush; it’s a real blast!”
“We know that racing can be fun for everyone, and we are excited to enter this genre with a game that keeps players in the pack and combines fun with intense racing battles,” said Maria Stipp, EVP and GM of Owned Properties, Activision Publishing. “Bizarre Creations is one of the most creative studios in the industry with a rich heritage of top-rated racing games and we are excited to partner with them on Blur, which is set to break the mold of traditional racing games.”
Beyond the action-packed racing filled with fast curves, sneaky alternate routes, hair-raising jumps and fully realised damage models that provide for spectacular crashes, Blur’s narrative is presented through Bizarre’s innovative new community-based interface, reaching far beyond the game itself. This unique story-driving social network evolves dynamically as players compete in different races, make new friends, rivals and fans, and connect with other racers both in-game and in real life.
Looking beyond Blur’s single player story, gamers can engage in competitive and team-based multiplayer races with up to 20 players online, or on a single console via 4-player split-screen. Bizarre is especially excited to introduce Blur’s original social gaming experience – custom groups, where anyone can create unique multiplayer modes based on their favourite ways to play the game. These new modes are immediately shared through Blur’s social network, expanding the game in ways that are only limited by the gaming community’s creativity.
Blur is planned for release this autumn for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and the PC, and is yet to be rated by the BBFC and PEGI.
hmm i have no idea about this one, gameplay could be fun, funny thing is that the textures and lighting definitely fit to the name of the game... strange thing is that it looks quite cool anyway... somehow... :))
I don't think these screenshots need any introduction? It looks as bad as it sounds. I hate to say but I think they're trying to copy NFS / Burnout...?
Posted by TrebuTa I don't think these screenshots need any introduction? It looks as bad as it sounds. I hate to say but I think they're trying to copy NFS / Burnout...?
Nothing like it.
Theres a big multi-page spread about it in the new EDGE magazine (June 2009). Basically its more like PGR + Mario Kart than anything. Real cars, tracks based on real world locations, and powerups. There is a nitro power-up, to be sure, but theres also shunt, electro, shield, mine and repair. Its going much more toward the Arcade than PGR ever did.
Also take note of the interface: social networking site. Interesting spin on the menu system.
SimonM7
All of this with due respect, of course. Chatbox doesn't leave much room to articulate points particularly well. (4 Hours ago)
SimonM7
Prototype dumps a myriad of powers on top of you, half of which cancel eachother out. It's a more is more approach, and comes off sloppy. It also has issues in terms of balancing player empowerment. (4 Hours ago)
SimonM7
@digi_matrix: Hehe, well that becomes something else entirely. In a good Mega Man game, the powers serve a strategic purpose. They're methodical games. (4 Hours ago)
digi_matrix
Did you actually play Prototype? You can go from running up a building, elbow slamming a tank, cannonballing a helicopter, and then using AoE Finisher on everyone on the ground. No powers. (4 Hours ago)
digi_matrix
@SimonM7: Not a fan of Mega Man, then... (4 Hours ago)
IRAIPT0IR
@alimokrane: Yep day one whenever it comes out!!! (5 Hours ago)
All comments
Page 1 2 >>Precision: the screens come from a pre-alpha build.
But please, somebody explain what is happening on those screens... light-barrier being broken? :\
graphics seems topnotch even if this is an early build. This will be on my watch-list for sure.
PGR R.I.P. You will be missed.
Damn you Bizarre and Microsoft! Why'd you have to break up?!?
PGR R.I.P. You will be missed.
But how did they manage to get real licensed cars into the game.
Never seen that before insuch a game...
Damn you Bizarre and Microsoft! Why'd you have to break up?!?
PGR R.I.P. You will be missed.
“We did our homework and saw a huge opportunity to move beyond traditional racers and create a game completely focused on making racing ‘fun’ again."
“We did our homework and saw a huge opportunity to move beyond traditional racers and create a game completely focused on making racing ‘fun’ again."
In PGR3&4, it sucked assholes!
Question:
Is PGR dead or is it possible to see a new MS-PGR soon?!
I don't think these screenshots need any introduction? It looks as bad as it sounds. I hate to say but I think they're trying to copy NFS / Burnout...?
Theres a big multi-page spread about it in the new EDGE magazine (June 2009). Basically its more like PGR + Mario Kart than anything. Real cars, tracks based on real world locations, and powerups. There is a nitro power-up, to be sure, but theres also shunt, electro, shield, mine and repair. Its going much more toward the Arcade than PGR ever did.
Also take note of the interface: social networking site. Interesting spin on the menu system.