| X360
Saturday, April 22, 2006 | 8:15 AM
99 Nights gameplay
Gameplay Mix (no sound)
Download: AVI |
About the game
- Ninety-Nine Nights
- X360
- Published by Microsoft Game S...
- Developed by Phantagram
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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All comments
Forest area looks a bit last gen, and that myiefie guy is so slow..
I could hardly breathe just watching it ;)
I'm dying to see the kingdom under fire rpg which they say is getting its own engine. Nonetheless thats some amazing realtime graphics. Like when asphar, inphyy and that other guy are in the forest and when myifee is with that bald headed guy. One thing that strikes me as weird is myifee's running speed, but its no big deal I guess.
>_<
I still think people need to take a look at the KUF and Dynasty Warriors games from this gen to see just how much of an improvement NNN really is.
I can't wait for you XBOXYDE people to start whining about this game.
Not completely blind though I know this game visually massacres kuf or dynasty warriors :)
What happened to the multiplayer?
Multiplayer was never planned for the Japanese release but Miziguchi said something about it possibly being in the Western release (and patched into the Japanese version)
Just played through the 6th level with Inphy. So far I'm quite enjoying the game. It's as expected quite repetitive, but there is enough different enemies that it's not a shore. More tomorrow with some videos.
Hey Blim, is the story presentation, and voice acting as well as cutscene details good? I've been on the gamefaqs boards, and lot of mix opinions about the story as well as VAs.
The seiyuu so far are not too bad, I'm not a big fan of Asphaar's voice.