DEVELOPER DIARY | X360 Wednesday, July 1, 2009 | 6:32 PM

A first diary for Splinter Cell Conviction

A first diary for Splinter Cell Conviction

Ubisoft and Microsoft released the first developer diary of Tom Clancy's Splinter Cell: Conviction on the Xbox Marketplace today. The developers explain how the gameplay was changed from the previous games, changes that should please some and disgust others. Speaking of disguting, just like the E3 walkthrough the quality of the video on the marketplace, framerate and resolution, is plain terrible, no idea why.
Update: And here comes the official version, the image quality is much better but it's still strangely not smooth, even the interview footage.

Developer Diary #1

All comments

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Commented on 2009-07-01 15:49:21
Very rough looking for a game in development for this long.
Commented on 2009-07-01 16:08:08
Nice, but i dont know ... the fast auto fisher , is to easy
Commented on 2009-07-01 16:12:41
^ It wont be easy. No Splinter Cell has ever been easy.

@ munkini. I think it looks insane. The animation when they get shot is superb. They actually fall realistically. And the lighting is up their with the mighty Alan Wake. Game looks amazing cant wait.
Commented on 2009-07-01 16:26:10
The fly-by in the end of the interrogation till the beggining of game play is real-time?

The Best Sthealth series returns!
Commented on 2009-07-01 16:31:32
As long as that mark and Execute thing is not the only way you can play the game I am happy but then again, if they design the game around that mechanic, it could be a pain to play.... Oh well, I have hope.

Also, did I mention that it now looks like Bourne and not really splinter cell ?

Anyhow, we'll see.
Commented on 2009-07-01 16:37:11 In reply to munkini
Posted by munkini
Very rough looking for a game in development for this long.
What about it looks rough? I think it looks fantastic.
Commented on 2009-07-01 16:54:08
this is the part where i make a profound comment:
man those french-canadian accents are wacky. so strange yet to cool
Commented on 2009-07-01 17:10:30
I like the gameplay, but it is more Jason Bourne than Sam Fisher. But the graphics don't look as I would have expected. Low polygon, bland textures, little detail.
Is this coming to pc?
Commented on 2009-07-01 17:16:31
You people realize that the quality of the video itself is low right?
Commented on 2009-07-01 18:06:08 In reply to Ronsauce
Yes, but clear enough to see what I said.
Commented on 2009-07-01 18:08:36 In reply to Ronsauce
Posted by Ronsauce
You people realize that the quality of the video itself is low right?
I hope so since BlimBlim mentioned it.
Commented on 2009-07-01 18:08:56
Gameplay is too slow in my opinion...but i think thats the idea of creators. The longer you try to kill someone the longer game will be..true? :)
Commented on 2009-07-01 18:13:24
The gameplay right now looks fine to me, I like this direction more than what they had previously.
Commented on 2009-07-01 18:52:15
The game's looking very good, just watch the videos from E3. I also like the direction they are taking, not a huge SC fan myself but I'll pick this one up.
Commented on 2009-07-01 18:52:53 In reply to Sarunas
Posted by droezelke
Yes, but clear enough to see what I said.
...except any direct feed footage of the game from E3 seemed fine.
Posted by Sarunas
Gameplay is too slow in my opinion...but i think thats the idea of creators. The longer you try to kill someone the longer game will be..true? :)
You've obviously never played any previous Splinter Cell games eh? Or stealth games in general for that matter?
Commented on 2009-07-01 18:57:07
wanna see what they have install with the multiplayer.
But likeing the look of the single player so far, just hope your limited with the amount of times you can use that, target shit...thats taking the fun out of the kills if you let the AI do it for you.
Commented on 2009-07-01 19:07:01
You have to earn the mark-and-execute ability. You also don't have to use it. If you're afraid it will be too easy, play the game "normally."

Unless the game is room after room of guys facing the door with no other way in, and I have absolutely no reason to think it will be, I really don't see the issue with having a cool, slightly cinematic gameplay feature.
Commented on 2009-07-01 19:10:39
This game is looking awesome, I don't know what some of you here are smoking.
Commented on 2009-07-01 19:36:58 In reply to LEBATO
Agreed, this game looks top notch! In contrary to SC:DA, this actually does service to the visual standards the Splinter Cell series has set in the early days.

Only thing that bothers me is the rough animations at times and the framerate. It's akin to the series I guess, I've never seen a Splinter Cell on consoles that consistently ran above 25 fps...
Commented on 2009-07-01 19:45:03 In reply to LEBATO
Posted by LEBATO
This game is looking awesome, I don't know what some of you here are smoking.
Probably the same thing you smoke when you came into other games threads that dont actually appeal to you :P ;)
Commented on 2009-07-01 19:45:45
This is looking like a definite contender for GOTY.

Everything shown so far has been very slick, and more importantly, the devs really seem to know what they're doing. Design choices such as the projected objectives, smooth-transition loading screens, and the mini-sandbox nature of the levels are all smart and look well implemented.

Even the mark-and-execute, the most controversial feature, is pure genius. It forces you to stealth kill enemies at close range in order to earn it, so it discourages just sniping your way through the whole level. Again, seriously smart design.
Commented on 2009-07-01 19:51:57
fix the last know position thing so it isnt so obtrusive and make the mark and execute a genuine OPTION, rather then a requirment, and i'm sold. looks awesome.
Commented on 2009-07-01 22:29:34
mark and execute is a genuine option, you can aim manually and shoot them if you want - it's just slower. unlike other splinter cell games, which was often a pain to aim weapons quickly, this one lets you aim rather fast. but obviously mark and execute is going to be faster
Commented on 2009-07-01 22:43:17 In reply to daklog
Posted by daklog
mark and execute is a genuine option, you can aim manually and shoot them if you want - it's just slower. unlike other splinter cell games, which was often a pain to aim weapons quickly, this one lets you aim rather fast. but obviously mark and execute is going to be faster
but they have show quite a few instances where theres a door with enemies actually WAITING for sam, and it doesnt look like you have any option but to use the mark and execute. some rooms seem to have far too many enemies in a small area too, giving you less option again. just seems like the devs are claiming it's an option to tick more PR boxes, but really it's kind of unrealistic to approach all situations stealthily, same happened with riddick. sure you always had the ability to sneak, but some situations just didnt alow it. i have a feeling this will be the same.
Commented on 2009-07-01 22:44:11
This is the first SC game that actually interests... I am really impressed...the action scenes are really well directed...even by movie standards...The protagonists is a grunter though:

'wares my dotter!!!!!' grunt grunt
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