TRAILER | X360, PS3 Saturday, June 27, 2009 | 4:21 PM

A new trailer for KOF XII

A new trailer for KOF XII

SNK has just released a new 60 fps trailer for King of Fighters XII.

Trailer #3

All comments

Commented on 2009-06-27 16:53:03
Wow. I hope this will ignite some 2d passion among younger players.
Commented on 2009-06-27 17:17:01
I can't wait for this!
Commented on 2009-06-27 18:00:21
I so cant wait for this!!! I recently got SF4 and I am really enjoying it. 2D fighters for the win I must say.
Commented on 2009-06-27 18:12:39
I like the animations but couldn't they smooth the sprites a little more? They look rather rough for HD tbh.
Commented on 2009-06-27 18:17:23 In reply to Ishigami
Posted by Ishigami
I like the animations but couldn't they smooth the sprites a little more? They look rather rough for HD tbh.
Yeah, I'm not sure what they were thinking. The game scales/zooms in on the action at times, and the sprites look a bit of a mess. They should have drawn them at the proper resolution for the full zoom.

I still think it looks fantastic though. Compared to the previous KOF/FF sprites, this is a huge upgrade.
Commented on 2009-06-27 21:07:24
Yea looks nice, but god those are some jaggy looking sprites.

There isn't really an excuse either as 2D smoothing is not very taxing on a GPU.
Commented on 2009-06-27 21:11:04
Yeah, jaggy sprites. They should look like those in BlazBlue.
Commented on 2009-06-28 02:22:14
Well, if drawn at full zoom, the zoomed out ones would look scaled and messy instead. The way the camera works in SNK's fighting games you'll prolly never get a 100% sharp game all the time.

I can't wait for the game though. As much as I enjoyed SF4, KOF is where my heart lies these days.

I'm pretty sure Jeff at Giant Bomb said there is a smoothing option in the game so you can always turn that on if you want to sacrifice some sharpness.
Commented on 2009-06-28 05:14:06
Look Really amazing!
Commented on 2009-06-28 08:54:34 In reply to SimonM7
Posted by SimonM7
Well, if drawn at full zoom, the zoomed out ones would look scaled and messy instead
It would still probably be easier to filter out the mess from scaling in that direction though. I'm pretty familiar with image scaling, and I wouldn't foresee it as a huge issue.

Regardless.. this game rules. I played the arcade version earlier tonight at Chinatown Fair and I was very pleased. I still want a bigger roster, but, fuck it's fun.

It was sitting next to a BlazBlue machine.. I have to say the latter looks slightly nicer, despite KOF's superior animation. I can't wait to have both on my 360.

Still--I insist on pointing this out: The game is beautiful despite the jaggies. It looks absolutely stunning on those HD cabinets. Love it.
Commented on 2009-06-28 23:55:14
Good impressions there Grift...
Commented on 2009-06-29 04:30:37
Oh, lord, I failed to please Lebato. What ever will I do?

It's hard to form really deep impressions of a game with such brief exposure to it. The thing was $1 per credit and I wasn't about to pump a lot of cash into an arcade cabinet to learn a game that would be available shortly on the home front. What I did experience was pretty cool though. The general gameplay was snappy and responsive. I was pretty unaware of stuff like the critical counter system, and since the poster explaining the game above the cab was in Japanese, none of that was immediate apparent.

I played mostly as Terry and Joe, and mixed up my third pick to experiment a little. It's fun.
Commented on 2009-06-29 08:25:26
The sprites are definitely more pixellated than I thought from earlier looks at this game but it's still a night/ day difference compared to the older games and hardly a major problem. Bottom line is it's nothing that is going to upset the fanbase and anyone but the fussiest newcomers...

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