About the game
- King of Fighters XII
- X360, PS3
- Published by SNK Playmore
- Developed by SNK Playmore
- French release: Available
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Royal Navy to use PSPs for engineering training
- Yoko Ono infects The Beatles: Rock Band
- Church attacks Resident Evil, Capcom fights back
- Word of mouth is more important to consumers than reviews
- Square Enix providing Deus Ex 3 cinematics
- Contra on NES remade in Half-Life 2
- Dead Space 2?
- Crysis is back to the future
- Bioshock cosplay in real condition
- 10 minutes of Bad Company 2 beta
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
Popular games
All comments
I like the animations but couldn't they smooth the sprites a little more? They look rather rough for HD tbh.
I still think it looks fantastic though. Compared to the previous KOF/FF sprites, this is a huge upgrade.
There isn't really an excuse either as 2D smoothing is not very taxing on a GPU.
I can't wait for the game though. As much as I enjoyed SF4, KOF is where my heart lies these days.
I'm pretty sure Jeff at Giant Bomb said there is a smoothing option in the game so you can always turn that on if you want to sacrifice some sharpness.
Well, if drawn at full zoom, the zoomed out ones would look scaled and messy instead
Regardless.. this game rules. I played the arcade version earlier tonight at Chinatown Fair and I was very pleased. I still want a bigger roster, but, fuck it's fun.
It was sitting next to a BlazBlue machine.. I have to say the latter looks slightly nicer, despite KOF's superior animation. I can't wait to have both on my 360.
Still--I insist on pointing this out: The game is beautiful despite the jaggies. It looks absolutely stunning on those HD cabinets. Love it.
It's hard to form really deep impressions of a game with such brief exposure to it. The thing was $1 per credit and I wasn't about to pump a lot of cash into an arcade cabinet to learn a game that would be available shortly on the home front. What I did experience was pretty cool though. The general gameplay was snappy and responsive. I was pretty unaware of stuff like the critical counter system, and since the poster explaining the game above the cab was in Japanese, none of that was immediate apparent.
I played mostly as Terry and Joe, and mixed up my third pick to experiment a little. It's fun.