DEVELOPER DIARY | X360, PS3, PC Thursday, July 23, 2009 | 8:20 AM

A second Alpha Protocol Walkthrough video

A second Alpha Protocol Walkthrough video

Sega and Obsidian released this second Walkthrough video of Alpha Protocol, putting the spotlight on the customization possibilities for the character.

Walkthrough #2

All comments

Commented on 2009-07-23 11:15:34
i wonder why the default character in games such as this and mass effect always looks so fucking boring. -.-
Commented on 2009-07-23 12:13:55
the default character in ME looks great in my opinion, I love it.
Commented on 2009-07-23 15:02:00

i wonder why the default character in games such as this and mass effect always looks so fucking boring. -.-
To give you more of an incentive to customise perhaps? *shrugs*

Anyway I'm really interested in this game. I know some people don't dig it's style but it's definitely my cup of tea.
Commented on 2009-07-23 18:51:48
How about giving us the option of customizing some of those textures and tearing.....ughh. This game had better be damn fun, because right now I'm getting the impression of a low-budget Splinter Cell. I'll give it a try though. The gameplay could compensate for it's stale look.
Commented on 2009-07-23 19:19:43
I don't know what to think of this game, looks so all over the place.
Commented on 2009-07-23 23:14:32 In reply to nepton
Posted by nepton
i wonder why the default character in games such as this and mass effect always looks so fucking boring. -.-
That's the default state, allowing you to pin your own character design on them. Basically a blank canvas to create the pirate/spy super combo look you've been dying to pull off.

Aside from that, I'm actually looking forward to this. It looks like they've put a lot of thought into it. I'll be treating this as a slower, more methodical ME rather than anything related to Splinter Cell at all. The group dynamics of ME have been translated into more thorough personal options in this.
Commented on 2009-07-24 03:51:50
Definately buying this when it comes out.
Commented on 2009-07-24 04:28:02
Finally, a dev diary showcasing the RPG side of the game. Like Mass Effect, Alpha Protocol has it's roots firmly planted in the Knights of the Old Republic series, and finally with this diary, it shows. The same team at BioWare who made KoTOR are making the Mass Effect series, and the same team at Obsidian who made KoTOR 2, are making Alpha Protocol.

Looking at the video, there are somethings here which I feel could use improvement - most notably the hand-to-hand combat. However, so long as the game play and the story is as good as KoTOR2, then I am sold. And considering Obsidian's RPG pedigree, there is no reason to believe they will not deliver on the game play or the story.

I just hope the next few diaries focus more on the RPG side of the game. Too many people think Alpha Protocol is a watered down Splinter Cell, and that misconception can be linked directly to SEGA's desire to attempt to promote an RPG as an action game - something it is clearly not. Considering how awesome KoTOR 2 was, I don't understand SEGA's choice in not playing up Alpha Protocol's marketing more to the crowd who would want to buy it in the first place, the RPG crowd. If they keep trying to market it to the Halo/Call of Duty crowd, they are going to cause this game to flop at retail. And that would be a shame, as Alpha Protocol is easily shaping up to be the best game published by SEGA in almost a decade. So they need to get their act together on the marketing and insure that RPG fans everywhere are picking up this game on day one.
Commented on 2009-07-24 06:15:11
I'm going to need a downloadable demo please.

About the game

What's up?
  • alimokrane
    alimokrane I am sorry nostalgia or not, those shenmues characters look like shot... This is truly embarrassing (22 minutes ago)
  • nostradamus
    nostradamus locations, and not really a game in development. So much time hiding a game, and this is wath the well known perfections Yu Suzuki shows with a straith face? Fucking kikckstarter strikes again! (1 Hour ago)
  • nostradamus
    nostradamus game, and it just had some dead eyes faces plasted to the mocaped bodies, it was trully bad. And the deserted city streets. This seems like a talented modder modeling of a "2000's type" of shenmue (1 Hour ago)
  • nostradamus
    nostradamus @AndreasZ94: too low? this is the 2007 where a fraction of AAA games had a facial mo-cap rig. The main characters are the low bar of what we expect of decent facial expressions and lip-sync in this (1 Hour ago)
  • nostradamus
    nostradamus dreamcast faces are like 2 or 3 generations ahead. (3 Hours ago)
  • KORNdog
    KORNdog @AndreasZ94: it looks like they took a dreamcast game, made all the assets look pretty. And that's it...i'm ok with this. Lol. (7 Hours ago)
  • AndreasZ94
    AndreasZ94 Im not expecting top of the line stuff because the budget is very low by AAA standards but they need to do better when it comes to facial expressions (7 Hours ago)
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
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    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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