Namco-Bandai has just announced a new game in its famous Aerial Combat license, entitled Ace Combat Assault Horizon. Presented as a rebirth rather than a simple sequel, the game should be all about fast-paced dogfights when it is released, in 2011 on Xbox 360 and PS3. Till then, here are a trailer, a set of images and the press release.
CERGY-PONTOISE, FRANCE – 11 August 2010 – NAMCO BANDAI Games Europe kicks the tires, lights the fires and makes its peace with terra firma for the announcement of ACE COMBAT ASSAULT HORIZON, coming 2011 to Xbox 360® and PlayStation®3. Never before has aerial combat been so fast, so in-your-face and so vicious. It’s time to set the sky on fire.
The demanding Project Aces development team at NAMCO BANDAI Games Inc. in Japan weren’t satisfied. They wanted more from the series. They wanted planes that tore apart limb from limb right in front of your face, spewing their oil lifeblood across the sky. They wanted to scrape the streets and dodge the steel skyscrapers of real world cities at blistering speeds, in an enthralling war drama that spanned the globe with a web of intrigue. They wanted players to pick up the controller and become deadly combat pilots in seconds, pulling off breathtaking kills at impossible speeds, and doing battle online in a multiplayer sky littered with fiery supersonic debris. What they wanted was steel carnage in the sky.
The result is not a sequel in the multi-million selling smash hit ACE COMBAT series, but a complete rebirth, a phoenix from the ashes flying at three times the speed of sound. The Project Aces team is building ACE COMBAT ASSAULT HORIZON from the ground up, with new technology fuelling their passionately realised vision of a game that puts players in the dark heart of the fight like no aerial combat game has done before.
“For us, this is a rebirth of the Ace Combat series, and a chance for us to take the series in a completely new direction,” said Kazutoki Kono, Producer at Project Aces, NAMCO BANDAI Games Inc. “We’re confident that we’re going to create a new kind of action shooting (high-speed and destruction) experience with ACE COMBAT ASSAULT HORIZON, and we’re pouring passion, vision and skill into making a game like no other. We want to bring players closer than ever to the action so they feel the energy surge through them with every shot fired.”
ACE COMBAT ASSAULT HORIZON for Xbox 360® and PlayStation®3 is scheduled to launch across EMEA and Asia Pacific (not including Japan) in 2011.
Stay in radio contact with ACE COMBAT ASSAULT HORIZON at www.acecombat-assaulthorizon.com and watch the skies for more details coming soon.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (7 Hours ago)
*about game engine graphics pipelines (7 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (7 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (7 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (7 Hours ago)