Namco-Bandai has just announced a new game in its famous Aerial Combat license, entitled Ace Combat Assault Horizon. Presented as a rebirth rather than a simple sequel, the game should be all about fast-paced dogfights when it is released, in 2011 on Xbox 360 and PS3. Till then, here are a trailer, a set of images and the press release.
CERGY-PONTOISE, FRANCE – 11 August 2010 – NAMCO BANDAI Games Europe kicks the tires, lights the fires and makes its peace with terra firma for the announcement of ACE COMBAT ASSAULT HORIZON, coming 2011 to Xbox 360® and PlayStation®3. Never before has aerial combat been so fast, so in-your-face and so vicious. It’s time to set the sky on fire.
The demanding Project Aces development team at NAMCO BANDAI Games Inc. in Japan weren’t satisfied. They wanted more from the series. They wanted planes that tore apart limb from limb right in front of your face, spewing their oil lifeblood across the sky. They wanted to scrape the streets and dodge the steel skyscrapers of real world cities at blistering speeds, in an enthralling war drama that spanned the globe with a web of intrigue. They wanted players to pick up the controller and become deadly combat pilots in seconds, pulling off breathtaking kills at impossible speeds, and doing battle online in a multiplayer sky littered with fiery supersonic debris. What they wanted was steel carnage in the sky.
The result is not a sequel in the multi-million selling smash hit ACE COMBAT series, but a complete rebirth, a phoenix from the ashes flying at three times the speed of sound. The Project Aces team is building ACE COMBAT ASSAULT HORIZON from the ground up, with new technology fuelling their passionately realised vision of a game that puts players in the dark heart of the fight like no aerial combat game has done before.
“For us, this is a rebirth of the Ace Combat series, and a chance for us to take the series in a completely new direction,” said Kazutoki Kono, Producer at Project Aces, NAMCO BANDAI Games Inc. “We’re confident that we’re going to create a new kind of action shooting (high-speed and destruction) experience with ACE COMBAT ASSAULT HORIZON, and we’re pouring passion, vision and skill into making a game like no other. We want to bring players closer than ever to the action so they feel the energy surge through them with every shot fired.”
ACE COMBAT ASSAULT HORIZON for Xbox 360® and PlayStation®3 is scheduled to launch across EMEA and Asia Pacific (not including Japan) in 2011.
Stay in radio contact with ACE COMBAT ASSAULT HORIZON at www.acecombat-assaulthorizon.com and watch the skies for more details coming soon.
... I can't even think of what they want. Maybe expecting CoH or AoE or even a Starcraft like game, but it's not even trying to be a strategy game like that. (1 Hour ago)
@rayy: I think so. If I hit on something later in the game that I haven't gotten to yet I'll let you know, but so far I don't see any control flaws. (1 Hour ago)
If you took the sword work and handling from Witcher and put it in Skyrim, you have the ultimate game in that genre. Mods made Skyrim in my opinion; vanilla was stunted outside of stealth backstabbery (1 Hour ago)
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (3 Hours ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (3 Hours ago)
I get that you think Skyrim is crap, but The Witcher 3 aint "a good version of Skyrim" because they have totally different goals. TW3 doesn't even attempt half the systems that Skyrim does. (3 Hours ago)
@KORNdog: Nah, that's *really* not all there is to it. You're comparing a broken apple with a poorly designed orange. (4 Hours ago)