DEVELOPER DIARY | X360 Friday, October 2, 2009 | 7:10 PM

Alan Wake presentation

Alan Wake presentation

Microsoft released this video of Alan Wake on the Japanese Marketplace. No doubt this is an old one, but I don't think it's ever been posted here. Here it is then.

Presentation

All comments

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Commented on 2009-10-02 19:48:47
I really, really hope this turns out very good. It could be one of the defining games this gen.
Commented on 2009-10-02 19:57:32
cant wait for this game.. more i hear about it the more i want it.
Commented on 2009-10-02 20:04:44
A shame it's not on pc anymore. I would have loved to see this on my new HD5870 card. But I still own an xbox360, so I can still play the game. I wonder how the controls will be with the flashlight which is the most important weapon apparently.
Commented on 2009-10-02 20:26:18 In reply to droezelke
Posted by droezelke
A shame it's not on pc anymore. I would have loved to see this on my new HD5870 card. But I still own an xbox360, so I can still play the game. I wonder how the controls will be with the flashlight which is the most important weapon apparently.
Huh? When did they dropped the PC-version?

Right now theres much tearing going on and I would have liked to see the game running smooth on a PC....
Commented on 2009-10-02 20:54:26
http://forum.alanwake.com/showthread.php?t=2372

It's true. PC version has been postponed indefinitely. I didn't know it either until now.

Good news for the Xbox 360 version though, since developers will concentrate to have it as polished as possible. I hope they did the same for Splinter. (have they?)
Commented on 2009-10-02 22:04:16
it looks very cool. i do kinda wish the enemies wernt supernatural tho. it kinda takes a way from the game a bit.
Commented on 2009-10-02 22:21:03 In reply to KORNdog
Posted by KORNdog
it looks very cool. i do kinda wish the enemies wernt supernatural tho. it kinda takes a way from the game a bit.
It all depends on what the story will be. And I think the story will be great knowing Remedy and what they did with Max Payne.
Commented on 2009-10-02 22:25:44 In reply to droezelke
Posted by droezelke
It all depends on what the story will be. And I think the story will be great knowing Remedy and what they did with Max Payne.
definately, but i was hoping this was going to be quite believable in it's themes, without having to rely on "monsters"...sure games like that can work amazingly well (dead space/silent hill etc) but i just wanted remedy to show us that it's possibly to create just as much suspense and tention withough using "ghouls and ghosts"
Commented on 2009-10-02 22:45:43
Like Heavy Rain, I guess? They've already done hardboiled detective anway...

Well they've said from the start their inspiration is shows like Twin Peaks and X-Files. There always was from the beginning of it being shown a supernatural element all the way back in 2006 when it was first shown.
Commented on 2009-10-02 23:06:06 In reply to squarejawhero
Posted by squarejawhero
Like Heavy Rain, I guess? They've already done hardboiled detective anway...

Well they've said from the start their inspiration is shows like Twin Peaks and X-Files. There always was from the beginning of it being shown a supernatural element all the way back in 2006 when it was first shown.
initially tho, the people chasing alan wake (in the trailers) where just yellow rain coat wearing people, now they're ghostly shadowy apperitions...i just kinda wish they stuck to the more grounded approach....i'm sure it'll be awesome whatever they do since they have decent writters, i just wish they where the ones to really push the whole thriller/horror genre in a genuinely new and fresh direction, now it just seems like an extention of any other horror game, hell, even the open nature has been significantly reduced, if not entirely removed.

the more i see the less excited i am about it for just this reason. its looking a little bit "typical", kinda what we've come to expect from the genre, corridor like level structure, tourch light, dark levels, monsters, missing character to search for, it sounds more like a silent hill game as evey day passes. again, not that that is a bad thing, but with such a high qualioty dev like remedy at the healm, i kinda expected more.

hell, maybe i'm wrong and it will do all those things, but if that's the case, i kinda wish they'd show some of it to ease my mind a little.
Commented on 2009-10-02 23:25:50
When this was first announced I got a very Silent Hill 2 vibe, but the more I see the more I realize it's just not that scary or suspenseful--and did I hear correctly about this being split into episodes like a TV show? Talk about taking you out of the experience...
Commented on 2009-10-02 23:59:06
does this game even have an open world anymore? when first announced thats what it was, but it looks really linear the more i see of it. still graphically amazing, but thats what scares me. sacrificed open areas to maintain graphical quality? i hope not
Commented on 2009-10-03 00:04:14
its still based around an open world... but the games all about its narrative.. so story structures obviously important. So say you need to go to a wooden hut.. the story wont progress untill you reach that hut, but i'm pretty sure you can reach it any way you choose.
Commented on 2009-10-03 00:17:24 In reply to Viginti_Tres
Posted by Viginti_Tres
I really, really hope this turns out very good. It could be one of the defining games this gen.
I kinda thought that of Alone in the Dark... I'm worried this isn't gunna be as good as it should/could be. But it looks good, so I'm really hopeful and pretty confident!
Commented on 2009-10-03 00:32:17 In reply to bleachedsmiles
Posted by bleachedsmiles
its still based around an open world... but the games all about its narrative.. so story structures obviously important. So say you need to go to a wooden hut.. the story wont progress untill you reach that hut, but i'm pretty sure you can reach it any way you choose.
nope, they stripped that out, it's a purely linear experience now from what i've read. the only time you get to explore (although even then it's limited) is in the town during the daytime. just watch the gameplay to see that it's a very defined corridor through woodland. you are no longer given the freedom to explore. at least not in the same way it was initially promissed. i dont even think you can drive around like you was originally going to be able to?

In an interview with Edge, Alan Wake's lead writer Sam Lake has stated that the heavily-delayed psychological-thriller won't be the open-world sandbocx title that was originally claimed.

"We did try a more free-roaming approach at one point but decided that's not really the way we wanted to go."

"That being said, this path that the player is on is quite wide at times and all through the game there is a lot for the player to explore, but it's not a free-roaming sandbox," he added.

With the emphasis at E3 placed on action and combat it does seem as though the psychological-thriller is heading down a more traditional route than originally intended. Let us know what you think; are you still interested in Alan Wake or has the horror writer's window of opportunity passed?
this is exactly what i meant, the original idea was quite original due to it's open nature, now it's looking like a confined traditional horror title.

i seriously hope it isnt a dissapointment, since it's one of my most anticipated games of next year on the 360 after conviction and mass effect 2.
Commented on 2009-10-03 00:53:00
I actually think doing away with the open world aspect will be good for the game and makes me more, not less interested in it. Open world games always suffer in terms of story and narrative, not completely, but they can't give you the cinematic experience more linear games often do. IMO at least.

I think the game has promise, but so little is really known that Im far from ready to get excited about this game until I see quite a bit more.

Should be interesting to see how this game plays out.
Commented on 2009-10-03 02:19:35
Agreed. I'm still on the fence, but I'm leaning forward! I Don't care if it's kinda linear, as long as the story and presentation is good. I often get really bored with open world games( GTA4 and Crackdown are exceptions)...
Commented on 2009-10-03 03:13:21
@Korndog.

"The game is still built on openworld technology, but we consider ourselves storytellers, and in order to deliver that well it has to be a more linear experience,"

"In short, then, Alan Wake drops you into tightly-scripted cinematic set-pieces, but it lets you determine your own way of making your way through them. You can see a lone, abandoned farmhouse in the distance with the light left on, and figure out how to get there yourself"

Oh, and theres some vids on marketplace showing the driving sections.. everything still in there

http://www.eurogamer.net/articles/alan-wake-previe... - all of which i said, and all reported in a much more upto date preview
Commented on 2009-10-03 20:57:08
The game will still have open world exploration, but it will only take place during the day.
Commented on 2009-10-03 23:02:28
well i guess i can do with the slight sacrifice to the game. but wouldn't that have been awesome to be able to pull your car over on the side of an empty highway at night and just walk into a forest? then be stalked by a bunch of enemies hidden around you. one day developers will realize that its situations like that which get gamers more involved in the gameplay.
Commented on 2009-10-04 02:58:50
I have been anticipating it since launch. Lots of pressure on the developer since after close to 5 years of development, they have to have spent a lot of money. Its gonna have to be a blockbuster hit
Commented on 2009-10-04 23:28:22 In reply to mustacio
Posted by mustacio
well i guess i can do with the slight sacrifice to the game. but wouldn't that have been awesome to be able to pull your car over on the side of an empty highway at night and just walk into a forest? then be stalked by a bunch of enemies hidden around you. one day developers will realize that its situations like that which get gamers more involved in the gameplay.
exactly, imagine just taking a random drive to a location you can see in the distance for the sake of exploration, you get there, pick up a few items, explore the surrounding woodland, and then you check the time and realise you only have a few hours (ingame minutes) to get back to your lodging before the shadow figures come to get you. it would be intense, exciting and more importently, completely based on your own actions, not on that of the developers.

it seems now remedy have gone for a more linear approach, where THEY dictate the time of day in any given "scene" or "episode". i'd have loved to be given the freedom to play how i wanted. imagine the scenes shown so far where you begin the scene in daylight, and in safety, but you know if you stay night will fall and the "nasties" will reveal themsevles, do you run back to the safety of your car, or do you plow forward and reap the benefits (be it an item, or a page from his novel, or a plot point etc)

i mean, i'm fine with linear experiences, hell, i think they are the better way to approach a story driven experience, my beef is with the fact remedy promised this was going to be an open, fully explorable area, and now it's not. i kinda feel a little cheated, in the same way i did with fable 2, that too was promised to have a more open and explorable environment, but what it amounted to was the odd corner cut on a very defined and linear path.
Commented on 2009-10-05 10:12:14
I liked Alone in the Dark ,guess not many others did,but this reminds me a lot of it ! Cool ! Must buy !
Commented on 2009-10-05 11:11:28
The problem with that, KORN, is that not all players will have it in them to actually make the game exciting themselves. Remedy want's to tell a story with the game and that's what they are doing. They have to balance storytelling and game mechanics so that it comes out in a certain way. I mean, even in open world games there isn't really that much freedom aside from the shenanigans you get around to when not questing, but as soon as you start a quest in oblivion or take a mission in GTA the game basically tells you what to do and where.
Commented on 2009-10-05 14:11:24 In reply to Megido
Posted by Megido
The problem with that, KORN, is that not all players will have it in them to actually make the game exciting themselves. Remedy want's to tell a story with the game and that's what they are doing. They have to balance storytelling and game mechanics so that it comes out in a certain way. I mean, even in open world games there isn't really that much freedom aside from the shenanigans you get around to when not questing, but as soon as you start a quest in oblivion or take a mission in GTA the game basically tells you what to do and where.
exactly, but surely even a GTA approach would have alowed remedy to tell a linear and focused story (just like GTA games do) but give you the freedom to explore if you so chose, which was the vibe i got from the game when it was originally announced and was said to be open world.

the 2 games you used as examplkes of linearity are also perfect examples of games that manage to do both open world (exploration) and linearity (story telling) the best.
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