Assassin's Creed Brotherhood is one of those games that everyone knows exist but hasn't been announced by the publisher. Well now it's official, with these two images.
SAN FRANCISCO – MAY 11, 2010 – Today Ubisoft® announces new product details for Assassin’s Creed Brotherhood, the next iteration of the critically acclaimed, multi-million unit selling franchise. Assassin’s Creed Brotherhood will ship Holiday 2010 for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and the PC. Assassin’s Creed Brotherhood is a worldwide production effort led by the Ubisoft Montreal Studio in collaboration with Ubisoft studios in Singapore, Bucharest, Québec City and Annecy, best known for developing the multiplayer in Tom Clancy’s Splinter Cell Chaos Theory.
The critically acclaimed single-player experience of Assassin’s Creed is back and better than ever as Ezio returns in an epic struggle against the powerful Templar Order. Now a legendary Master Assassin, he must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood that will rally to his side. Only by working together can the Assassins defeat their mortal enemies.
And for the first time, Assassin’s Creed Brotherhood offers a never-before-seen multiplayer layer. Players can help the Templars by using Abstergo to train in the art of Assassination to eliminate the Assassins once and for all. Players can choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match their skills against other players from all over the world in different game modes.
Assassins Creed Brotherhood is featured in a world-exclusive first look in the July issue of PlayStation: The Official Magazine, available on newsstands in North America on June 1, 2010.
People are gonna call me crazy, but I got far more enjoyment out of Watch Dogs 2's shooting mechanics than Ghost Recon: Wildlands'. Need to test other weapons, but only unlocked 2 of them. (1 Hour ago)
I'm going to play it in about an hour after I finish up a few more rounds of Rainbow Six. It's a Tom Clancy night I guess. (2 Hours ago)
That's weird.. aphex said the gun mechanics were pretty good. (2 Hours ago)
Feels so much similar to Watch Dogs 2's mechanics, minus the best parts. (2 Hours ago)
I understand what the developers are trying to achieve, but the execution leaves much to be desired. And make no mistake, this is a collect-a-ton open world first and foremost than a TPS game. (2 Hours ago)
are too predictable. Didn't have any challenge to it. But it's not all bad, the chatter between the team members is really nice and the customization is great. Graphics are very good, minus pop-ins. (2 Hours ago)
Can't put my finger on why exactly, but if I had to guess is because the shooting is so bad, and in a TPS game, that's basically it. The areas you explore are really good, design wise, but the enemies (2 Hours ago)