SNK Playmore has announced its partnership with Atlus to bring The King of Fighters XIV to the Americas later this year. No announcement for Europe at the moment. New trailer and screens showing Kukri and Mui Mui inside.
Burn to Fight!
SNK PLAYMORE Partners with ATLUS to Publish "THE KING OF FIGHTERS XIV" in the Americas
IRVINE, Calif. - April 12, 2016 - The legendary fighters in the upcoming
THE KING OF FIGHTERS XIV will be making their stateside debut thanks to a partnership between SNK PLAYMORE and Atlus U.S.A. The vaunted fighting game series, which first made its debut 1994, is entering a new evolution with THE KING OF FIGHTERS XIV thanks to series-first 3D graphics and debuting exclusively on the PlayStation 4 console. THE KING OF FIGHTERS XIV will arrive to consoles later in 2016.
THE KING OF FIGHTERS legacy will be unchanged in KOF XIV; the traditional 3 vs. 3 battle system is still there, with an expansive roster of 50 characters, all of whom are available in-game at launch. But the evolutionary changes in the game start with the creation of all the game's assets with 3D graphics. There's been some meticulous refinement to the game's fighting engine to be more streamlined and approachable for newcomers. There are also notable improvements made to the "Combo" and "MAX Mode" game mechanics, and the "RUSH" feature, which adds simplified combo inputs for novices. Brand new in THE KING OF FIGHTERS XIV is the innovative "Party Battle" feature which pits two teams of three human players each against each other in a cooperative team fight in online play. There's also a new online training mode that will connect beginners and experienced players for tutoring on how to play together.
THE KING OF FIGHTERS XIV Feature Details:
• 3D Evolution: All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of KOF's visual style but updates it with a whole new dimension.
• The Best Refinement since KOF '98: Through extensive playtesting and balancing, the controls have been streamlined, and the Combo and Max Mode mechanics have been overhauled to create the most competitive fighter in SNK's history.
• The KOF Saga Continues: There's a robust single-player storyline where several years have passed since the previous KOF tournament. Now a worldwide business, the global KOF will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.
• The Best Roster Yet: There are 50 fighters total, with 31 returning from previous entries into the KOF series, and 19 brand new characters. All 50 characters will be available at the game's launch.
• Revamped Online Experience: THE KING OF FIGHTERS XIV has devoted a lot of development time to improving the game's netcode for vastly improved online gameplay. KOF XIV uses the PS4's online architecture to have a whole host of online conveniences, from spectating to saving replay/battle data, and having a single online KOF XIV profile to connect with friends.
THE KING OF FIGHTERS XIV is a PlayStation 4 exclusive debuting later this year. Atlus U.S.A. will publish the game in the Americas, and there will be more information to come later. The official website for the game is www.atlus.com/kofxiv. The game is not yet rated by the ESRB.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (6 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (6 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (7 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (7 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (7 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (7 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (7 Hours ago)