Today, Techland reveals Be the Zombie, the coop multiplayer of Dying Light. At nighttime, players can act as Night Hunters and invade others' game but for that you'll have to pre-order the game. If not you'll still be able to face a possible invasion.
Asymmetric Multiplayer Invades Dying Light
in the New ‘Be the Zombie’ Trailer
2 October 2014 – Warsaw, Poland/… Today Techland released a new gameplay trailer for Dying Light to showcase the asymmetric multiplayer aspect of the game. Featuring a game-changing day & night cycle, unprecedented freedom of movement, and vast open world with 50+ hours of gameplay, Dying Light will also offer a full-fledged co-op multiplayer for up to 4 players – with a twist.
“The game is absolutely huge as it is, but to provide the ultimate zombie survival experience, we added an extra element of unpredictability to our nighttime gameplay” – says Dying Light’s Producer Tymon Smektala. “Online players can face the threat of a possible invasion of their game by the Night Hunter, an extremely powerful, human-controlled zombie mutation. These invasions are an inherent part of Dying Light, available on all platforms for all online players from day one. However for our hardcore fans who pre-order, we’re offering them a bonus – Be the Zombie – which lets you actually take control of the Night Hunter and invade online games of other players.”
Dying Light can be pre-ordered from the game's official website, from select retailers and is also available for pre-purchase on Steam. These pre-orders and pre-purchases come with the free Be the Zombie DLC, letting players take control of the Night Hunter themselves. By playing as the Night Hunter and invading other games, players get access to a completely new character with a unique set of moves and abilities which can be upgraded using experience points. The Be the Zombie mode will be available across all platforms.
Dying Light will be released in 2015 on January 27th in the Americas, January 28th in Australia and New Zealand, and January 30th in Europe and Asia.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (3 Hours ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (3 Hours ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (3 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (3 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (3 Hours ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (3 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (3 Hours ago)