About the game
- Blue Dragon
- X360
- Published by Microsoft Game S...
- Developed by Mistwalker
- French release: Available
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Yea every rpg is going to have its wide open barren areas, but I'm pretty sure there are some large beautiful environments, towns or cities for us to see in the game.
Whoa I love that creature at 24 seconds... so awesome looking I instantly thought about the eternal dragon from dbz =P Whoa Maro's shadow was doing something pretty cool man.. what I love about this game the most is how much style it appears to have :D Love flashy stuff like this.
Keep in mind the game still hasn't gone gold yet its still in development hehe :D
At 32 the girl is definitely making a motion as if she's swiging a sword. Her shadow must've been in sword type or something.
http://www.jeux-france.com/Webmasters/Images/40701320061004_214457_0_big.jpg
I do notice though that from videos the depth of field effect may make the backgrounds look more bland than they truly are the scan above for example show that it blurs out how nice the trees look. Plus don't forget the really nicely textured rocks shown by the river side in the first commercial released.
I want some more Battle Videos then I want to start getting Exploration videos especially ones showing off the beautiful water :)
Haha don't be fooled by that blur or depth of field effect they got going on during the game's battles. It makes the environments look less impressive than they truly are. You'll see this game's beauty as you explore the environments so far we've only gotten a little taste of exploration though, but you can see a bit of it here. Its obvious from this and the picture I posted up top that the trees don't look like the blurred out stuff we see during battles. The environments look significantly better out of battle because its more visible when not in battle.
Check this video here. I wouldn't classify these graphics as poor :)
http://www.jeux-france.com/jfplayer1_video6556.htm...
Or you can have a glance at the first commercial for the game.
http://xboxyde.com/leech_2111_en.html
LOL I didn't notice before that both shu and zora were frozen solid by one of the enemies attacks... they were like statues. When they start fighting those 2 tiger looking creatures one of them will use an attack that freezes shu and zora.
also 8 posts in this one, and 4 are Optimus's, I think someone is excited ;)
Well it definitely has something to do with the video, but its not so much the quality as I think the quality is extremely good. The issue is they are only showing us battle sequences and during battle everything else is sorta blurred out except your characters and the enemies so it definitely doesn't do the visual merits of the game any favors when this is in wide open barren environments. I'm sure things in the environment would look great in regards to shaders or textures in exploration mode when we walk up to all these things.
I really liked what I saw in the tgs demo especially when the player got close to the rocks.
As for the depth of field Japanese use it all the time in RPG's, the PS2 is plagued by it (however in the PS2's case it hides a lot of jaggies which is a good thing:P)
the graphics are quite poor, although it has nice art style, especially on the monsters, and dear god, i hope that music isn't in the game lol.
Art style is simplistic which toriyama is well known for, but graphically this game is very high, the models look like CGI claymation models.
From what i have seen of the water, particle effects and lighting i'm very impressed, I would wait till blim gets the demo or game before sayng it looks poor.
Granted the models can be a bit low poly at times when you get close up but normally you don't notice it.
Is it better in motion?
Oh well who cares I guess :D
Secondly, what is wrong with you people! The music Raaaaawks! Sure it's not Guitarwolf, but the best j-glampoprock since the Outlaw star theme much?
As for the visuals since when do quality cgi movie "toy story" as spirit noted, look bad? This game looks spectacular
Why is it whenever a group does an artsy style game people stop noticing how great the game looks? Photorealism is not the only good artistic direction, this game considering its art direction looks spectacular.
I love games like this and viva pinata, the arts different and stunning when in live motion i just love it... photorealism or clsoe to it has its place sure (cod3 perhaps) but in games like this i love the cartoonish stylization.