After almost 9 months, the second episode of Blues & Bullets was finally released in April 2016. The main difficulty when launching the game was to get back in the story and atmosphere after such a long wait. Episodic titles cannot really allow themselves to disappear for almost a year before being back with more content, no matter how atmospheric they can be. This second episode has kept the main strengths of the previous one (its atmosphere, soundtrack and directing are really good), but it does not offer more challenge in the new investigation sequence we have played. You're still given some freedom when it comes to Ness' reactions in the dialogues, but the game's level design has remained just as linear as it was before. It's not a problem per se as it is story-driven after all, but we wouldn't mind seeing bigger locations in the future. What we don't really need though are the gunfights, which are not particularly interesting or fun to play. The poor animations and dated character models are still there too, but despite all that, this second episode is still captivating enough to make us want to see more. Let's just hope it won't be in another 9 months this time.
@Moonwalker: plus the last 2 trully great R* games were long time ago for me (Bully and SA), so they have to do a lot to top these in my list. (1 Hour ago)
@Moonwalker: even though i'm interested to see their 1st game for this gen, i'll try to not get hyped too much.It sounds good and all, but fuck lknows if all these things will work so well. (1 Hour ago)
@Moonwalker: its especially weird given the brutality of the finishers. it's like they had some weird moral objection to showing blood...after animating the violent neck stabbing. lol (2 Hours ago)
@AMDman18: Xbox One X. Been seeing the lack of blood since E3. I thought that was just for the show. But nope. Such a weird decision of them. (2 Hours ago)
@Seth: That and you can swim. It's just a little something but more and more it started to look like we wouldn't be able. But it is :) (2 Hours ago)
instead of completely optional collectibles we're forced to put up with their survival systems that affect every facet of the game...yeah, give me backpacks any day of the week! lol (3 Hours ago)
anyways,the game having the MP3's shooting mechanics, dismemberment and varied random encounters/side missions is all i needed to know. (6 Hours ago)