There it is, the game developed in partnership between Electronic Arts and cinema director Steven Spielberg : Boom Blox, another Nintendo Wii exclusive title. It's a family oriented production that features over 300 levels, about thirty crazy characters and an editor to express your creativity. The release date is set to May on the North-American continent.
Press release ;
EA has announced that BOOM BLOX, the first game developed in collaboration between EA and director and producer Steven Spielberg, is set for a May 2008 release for Nintendo Wii. This high-energy game features more than 300 levels, a cast of more than thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.
“I am a gamer myself, and I really wanted to create a video game that I could play with my kids,” said Steven Spielberg. “BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together.”
Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can experience the visceral gameplay - perfectly suited for the Wii’s interactive motion-sensitive controls - through brain-twisting challenges. They can interact with entertaining characters such as the block-laying chickens or baseball-throwing monkeys across four themed environments - Tiki, Medieval, Frontier, and Haunted. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24.
"We developed BOOM BLOX with endless combinations of gameplay in mind,” explains Louis Castle, executive producer. “With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be - there really is something for everyone to enjoy.”
“My inspiration for this game came while I was playing the Wii for the first time,” added Spielberg. “From the initial concept to what the game is today, it’s always been built around the innovations the Wii brings to playing games. BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages.”
BOOM BLOX is also in production for mobile phones and will be widely available this Spring. The mobile version puts innovative BOOM BLOX gameplay on phones everywhere -- delivering engaging, fun, and groundbreaking action. For the first time in a mobile game, players will be able to create custom levels and share them with their friends directly from the phone, enjoying a rich, interactive community experience.
Developed at EA Los Angeles, BOOM BLOX has not yet been rated by the ESRB and PEGI.
4-0 on my OverLunch break.. might get enough wins to play Battlefield after work. (47 minutes ago)
@GriftGFX: But I don't have that gadget in my loadout :-) (1 Hour ago)
I still do it! I miss my defibs but I still do it. (3 Hours ago)
Revives are so lenient in BF1 too! You don't *actually* bleed out for the longest time after the revive indicator goes away. You don't have to charge revives anymore. They made reviving so easy. (3 Hours ago)
@GriftGFX: I spray health packs though. But I never see a revive icon above a body :-) (3 Hours ago)
@GriftGFX: True stuff. I play as a medic. Never revive anyone as I don't use the gadget. :-) (3 Hours ago)