TRAILER | PC Friday, October 9, 2015 | 5:43 PM

Brigador hits Early Access on Oct. 16

Brigador hits Early Access on Oct. 16

Fully destructible environments, several mechs, tanks, antigrav vehicles and weapons, 90s atmosphere and a score from Makeup and Vanity (sample here), this is what the isometric action game Brigador offers. It will hit Steam Early Access on Oct. 16 with 6 playable vehicles, 18 weapons, and 9 playable levels. Screens and trailer inside.

Early Access Trailer

All comments

Commented on 2015-10-11 10:19:38
I'm intrigued by the graphics, they look oldschool and modern at the same time. My guess is that the environments are 2D tiles with normalmaps and possibly other parameter maps, to support deferred shading, because the many little lights interact realistically with those 2D backgrounds, just look at the headlights of the vehicles shining onto "2D" tiles. Very clever, not sure if I've ever seen anything similar.

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  • GriftGFX
    GriftGFX I think publishers can miss the plot a bit too. I think EA is stuck between chasing trends and being stuck in sorta old ways. They need to figure out this market. (1 minute ago)
  • Melmoth
    Melmoth and it would work on consoles too. Elite Dangerous with it's advanced controls were still able to work reasonably well on a gamepad. Giving the game a dynamic campaign built around story elements. (2 minutes ago)
  • GriftGFX
    GriftGFX I think giving one publisher exclusive rights to the license was probably a mistake. Sorta putting all your eggs in one basket. (2 minutes ago)
  • Melmoth
    Melmoth a flight sim background (Lawrence Holland). But i can't imagine disney/ea being interested in doing a game like that (5 minutes ago)
  • Melmoth
    Melmoth Another kind of SW game i'd love to play is a space-sim kind of game. sorta like a modern take on Tie-Fighter (or the X-Wing series in general). Those were games developed by a team that came from.. (7 minutes ago)
  • GriftGFX
    GriftGFX I definitely worry about the focus testing approach they take and the appeal to everyone thing, but I'd also love to hear more from insiders. (11 minutes ago)
  • Melmoth
    Melmoth thre press release just sends out a very strong signal that story-based, linear action games are not part of EA's vision of gaming. (54 minutes ago)
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